Ikrimah

OCTAVIO SCULLES's page

19 posts. Alias of Dizzydoo42.


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"I shall return." Douglas MacAurthor

Me too.


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67) the PCs get caught in the town of Soho when the town comes under siege. the PCs have been hanging out at the The Big Toad Tavern when the barkeep comes out of the back and roars "that's it, people, that's the last of the beer. Who wants to make a beer run?"


  • A)If PCs volunteer to go on the beer run. They will have to cross enemy lines and pass by or go through checkpoints with heavy wagons to haul the beer back. If the PCs go to Faraway Mountain to the brewery and back. They will become local heroes and have the benefit a new social status.
  • B)The PCs volunteer and then once outside the walls and once passed the checkpoints they go their merry way.
  • C) The PCs don't volunteer. They can wait until the beer wagon leaves and fallow in its wake of confusion. Then escape the siege.


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On the sea lanes, the privateers still harassed the fisherman. the fisherman in return hung those very same privateers at the at the close of the war, As the PCs ride into a seaside village there is a man hanging from a tree with a sign attached to his coat.
" HERE HANGS BILL LEADBELLY. THE KNOTT DOING WHAT SHOT COULD NOT."


*bump*


58) Trader’s Luck
In a country that is under siege, the Flea Markit is open for business. The caravan routes are closed and the seaports are blockaded. The merchants of The Red Rose Merchantil Society are caught between two opposing armies in the land not of their choosing. “Where there is chaos there is profit,” bravely says Doffo de Fiorino a glass merchant. The wagons and tents of the flea market still open but they close the terrible news spread. General Pack has been assassinated by foreigners. Shock and confusion descend on the town still late afternoon as they retire for privacy, Arianna is the spy that General Maran wanted the PCs contact from #57C.
The caravans wagons are jammed with trade goods and the merchants are looking to leave.
Arianna Caravan Master and Spy says to the PCs at a nearby cafe, “You know once the shock wears off. There will be a lot of angry people looking for a lightning rod for their anger. I would not like to be out of here when that happens. maybe we could come to an arrangement… I know a way through the mountains.”
A)The caravan was broken down and stowed the tents are moving towards the egress right at sundown but a mob has gathered at the city gates but they have not gotten organized. What will the PCs do?
B) same as (A) but the mob has caught young foreigner caring with a dispatch case for Arianna. She will insist that the young foreigner Be rescued, outside the walls of the town Arianna confesses that she is an enemy agent. That she was contacted by General Pack to send a secret peace offer to the High Lord Marshal. She finds the Marshal’s acceptance of peace offer. the very next dispatch is the announcement of the Lord High Marshal assassination by foreign monks.
C) same as (B) Arianna”s confesses in the cafe. As they reach the city gate the mob turns to see three robed figures pull out swords and yelling "The wicked shall perish." the three wade into the mob killing all within reach. when they reach the caravan they will kill the merchants. Only killing them will stop further carnage.


57). In the confusion of battle for Baileycorn Manor just outside of Pottersville. General Pack rallied the Mountain Lancers at Executioners' Crossroads and lead them in no less than three charges bustling the lines of the mighty Deputy's Gray Pike. In the aftermath of the battle, a hospital was set up at the crossroads. While at the hospital General Pack was assassinated by three robed figures then turning and wading into the crowd of doctors started killing the medical staff. Witness to the mayhem said that one of the attackers cast a slay the living spell on General Pack and then escaped using a wind walk spell with other two.
The camp's fires flicker as the PCs enter the army camp notice the eerie silence that hangs over the bivouac. The PCs will see the sentries out and alert otherwise quiet. The soldiers stand or set in firelight don't wave or acknowledge PCs. As they ride up to the command tent, Colonel Maran, General Pack's 2nd in command comes out tell the PCs what has happened. This depends on the existing relationship between the PCs and the staff of the army. How many adventures were done for Pack? 0 to 1 A 2 to 3 B 4 to 5 C
A) you are foreigners you look just like the descriptions of the assassins (not really) not that there is not one rational human being in that camp. The PCs cause a riot the PCs. have to fast-talk their way out.
B) you are recognized as mercenaries hired by General Pack. Colonel Maran will fill them in rather coldly. A noticeable tension comes over him and travels out to the camp. He will say “call me General Maran” The PCs realized that the resolve of the camp has been set. General Maran gives them a scouting trip up into the mountains. Maran says, “I don’t want to get in a battle down here in the low lands and have my flank exposed. It would be a relief if you could make sure no one is going to come out of the pass. We have this new. magic item, it is called a talker, Jenkins well show you how to use it.
C) The PCs are regarded as heroes, doing good alongside the army. The sargents cut-up, joke and even gossip with PCs on normal days but this is not a normal day. Soldiers are openly weeping as they move through the camp. They come to the command tent Colonel Maran ushers them in and sets them down. “If they think that this will shake our resolve, they re wrong. General Pack was negotiating a.peace treaty in secret. He was waiting on word from that band of spies at Soho. Go to Soho and find out about this circle of spies see if you can hurry them up. The spies can be found…”


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Slim Jim wrote:
If the goblin were voiced like Scrappy Doo, it'd be the GM going down the mineshaft.

I have been told that I have a voice that is similar to Fozzy Bear. So, imagine yourself standing there looking at this goblin. He says in a muppet voice, "Hi My name is Penny! We are going to be buddies."


All things should be considered. If your group is such poor sports then I suggest you not us the Penny. I think as a rule if you have fun with it the players will have fun with it. but you are the GM.
It is artifact no doubt about it. Just as Gillyguen is an archetype buffoon it will require a lot out you as a GM.


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Bad Penny the Coin

is a goblin apparition attached to a penny coin. The coin will emit a faint glow of an enchantment under detect magic. His first appearance will be after the coin has come into the player's possession when someone passed it off in change by saying, "...and here is a bad penny." Then giving them the coin. THIS CAN NOT BE AVOIDED. You can not give the coin without saying,"...and here is a bad penny." Once you have held the penny. The penny won't accept a past holder unless the past holder tells the secret of how to pass on the coin.
His first Appearance should be a shocking experience like during a bar fight or private meeting with the High Muckity Muck. He will pop up and say, "I'm Penny, I'm your new invisible boon companion,... " You and any familiars and linked companions will see and react to Penny's antics. All others cannot see or hear him, occasionally as he brushes by underneath the table they will feel him. Penny can be seen as a faint glowing outline with a spell of True Seeing. Penny is never malevolent. there is never any hostility directed at the coin holder. Penny wants to help out. His bumbling manner maybe comical, it can be harmful to friends and foes alike. He has 75% chance to be corporal during a complete task or blunder a task. Think of Gillyguen for effect. HAVE FUN With THE IDEA.


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At the crossroads, there is a little white-haired old man with a saucepan on his head a wooden practice sword hanging through a loop in his rope belt. When asked his name, he answers Duberry He has a shovel he just started digging a hole. If the PCs ask he will.

  • A) He will curse and swear and say, "I'm digging to the Widow's Palace and pledge my troth to her holy magnificence the Drow Queen. Pottersville is that way. Now back out of the way."
  • B) "My son before he went off to war. He split up the family fortune and buried all over the countryside. Every week this map shows me a spot to dig. It is not always the same but its always enough."Duberry explains.
  • C) he says "My son fought and died in a battle near here. He wrote me that his unit captured three enemy payroll chests. They buried it here at the crossroads so could find it quickly. If you help me dig it up I let you have half."

Is Duberry just a crazy old man? What is he hiding? Is he sincere? What time of day is it and what kind of traffic goes by? Does it start a rush? Is there any treasure here?


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the PCs working at a bar in a nearby town. When a man approaches them. "I really need the help. I own the Double Duce and want to clean up the place. I need some fixers to get rid of the power drinkers, the wizards of alchemical sciences, or break'em up, boys. We want the nice people come in to listen to the music and have a good time." He offers 50 gold a week and 5 % of the take.
The Double Deuce is a roadhouse that is set at the crossroads just outside Pottersville. The Duce is a wild and crazy place with its' new. style of music. The PCs will find that Ol' man Potter is intimidating local businesses to pay protection fees and will openly oppose the clean-up of the Duce.


49) as in 45) a town on a crossroads there is a man raving about the town not being the same. He says he grew up just outside town in Bailycorn Manor. He says he knows most of the people in town, though they do not have a recollection of a George Bailycorn living in town. He screams "Clearance, you are going to get your wings! I wish I was born. I wish I was born. An angel gets its' wings when a bell rings." as they close the cell door on him. The guard says, " that is sad there aren't any bells in Potterville.''


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42)“The Great and Merciless Duh” and his rampaging horde “The Backstreet Boys” has been pillaging and burning up and down the countryside. Setting towns who do not submit ablaze. The city-state Wesaria is known for its banking interests, capital exchange, textiles, and leatherworks, it is the prize worth the taking. Wesaria sets in a mountain valley on the shores of a lake and the only access is a gap in the mountains. The Trade Union has hired the Goblin Fire Brigade.The band of roving firemen is comprised of a wizard, two gnome alchemists, thirty to forty goblin firemen, twenty flesh-golems to pull the wagons and operate the pumps and two ladder wagons, three pump wagons with hoses, and five 500 gallon tanker wagons. The goblins are armed with fireman’s axes and flamethrowers. The Fire Brigade is a professional and disciplined unit (only letting out the occasional woopie.) The PCs will be hired to keep an eye on the goblins and to lend a helping hand if needed.
[list]

  • A) The city is to burn the Trade Union has decided that “It is better to burn it all down ourselves than let one balance sheet fall in the hands of the horde.” The goblins are to burn the deserted city down using their flamethrowers.
  • B) The Trade Union wants to put on a show for the horde. The goblins are managing the fires and smudge-pots then the wizard uses large scale illusions. Some buildings are put to the torch for effect. The goblins well put out any errant fires.
  • C) The Trade Union wants to strike first as the horde moves through the thickly forested mountain pass to Wesaria. The fire brigade will light a fire under the horde. Preferably parachuted in from a zeppelin and behind them.


  • 35) Col. Pack for his actions and courage at the Bridge has been promoted. Gen Lucius Howe has died in combat across the river. Allowing Gen. Pack to take command of the Corp having found the PCs reliable in carrying out the task in 29. He is willing to use them as operators for more subtle projects such as


    • A) Enemy operatives are carrying diamonds across the river to pay and fund enemy agents in Pack country. Gen Pack wants that spy ring crippled if not shut down. The diamonds if located will be a king's ransom who shares the wealth depend on Gen Pack and the PCs
    • B) Pack’s scouts have crossed back over the river with the news. The Lord High Marshal’s baggage and plunder wagons and a herd of golden cattle with prize bull which is passing close to the river, if the PCs can capture then drive the wagons and herd back to the river. Gen Pack will be waiting for on the banks of the river with his engineers putting the finishing touches on the pontoon bridge. Is it a trap? Will the Lord High Marshal see the opportunity to capture the bridgehead and cross the river?
    • C) Gen Pack has marshaled his forces and lead them across the pontoon bridges in a surprise attack. Gen Pack asks the PCs to attack a villa where a group of key officers has gathered together to strategize a campaign to cross the river. This will be a Capture or Kill situation. Is this a trap to entice Gen Pack across the river to cut him off and defeat him once and for all.


    29) The PCs ride across a wooded hill when they find themselves in an ambush. This is a capture situation for this unit of scouts are heavily camouflaged or as invisible where necessary. The scouts have set net traps set up and with ropes of entrapment. If that is not enough, a wizard is in back with appropriate capture magic. They have been watching the PCs for enough time to have a good idea the PCs abilities. They will take the PCs to a Colonel Pack the leader of the Ranger Brigade. He is a charming and intelligent man burdened by war that is fighting on the losing side. He is fighting a holding action at a bridge crossing an impassable river allowing his side to escape. Col. Pack will ask the PCs

    • A) To capture or kill a monster on his flank easing the burden to his forces.
    • B) To make a trip to a nearby monastery and give them warning of events at the bridge.
    • C) To lag behind and blow up the bridge with the black powder in big casks.


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    25) The orphans of several nearby towns in the war zone have been gathered together at a country chapel. The chapel's three clerics are running herd on a group of 100-150 children, ages range from 1 month to 7 years old. The brothers and sister of the chapel have decided to take the children into the mountains. They only have five carts with four oxen and one old nag to accomplish their task with. The children desperately need help as the advancing armies on both sides are clogging up the roads blocking the children's escape. Hostile foraging parties pillage the towns and the countryside as scouting parties skirmish with one another at the gap through the mountains.


    no angst I am sorry you felt challenged. to emphasize [cherrypick] my point. a fighter with a high int could become a more accomplished rogue skills-wise than a regular rogue [thug]. what is the point? the lines between the classes are blurring where with feints and craft skills, anyone can become an alchemist. if all you have are mundane skills that separate your role then someone taking those skills that made your character role necessary in the group there would be resentment.
    "You may be judged as judgmental by your peers." quoting The DM of. we have now passed the realms of the real and slipped into another dimension of sight and sound. you just do not know how judgemental you sound by just pointing it out in my writing. so quick to see the speck in another's eye while there is a beam in your own eye.
    the dramatic tension that is built by arguing can open up new concepts and reveals hidden ideas.
    this subject needs to be discussed. it is profitable to work these things out. two people can agree not to take it personally an argument can be a good thing. let us agree to be friends even when we disagree strongly.

    another thing that grips me is this idea of a build to start at first level and scope out all the feints and skills at what level the can get them...

    Octavio Sculles
    Undead Fossil
    /Dizzydoo42 and many more


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    The DM of wrote:

    "You people" lol

    There should be a "You people" filter on Submit Post.

    "You've started your post with "You people". Are you sure you want to submit? You may be judged as judgmental by your peers. Ok/Edit/Delete-Everything-I-Wrote

    When you point out and comment on what is or what is not politically correct you are changing the subject and you do not grasp the full intention of the words. My intention was a sweeping inclusion of all players past, present, and future; all Dms past, present, and future; all Paizo staff and third-party producers past, present, and future; and anyone who would throw a die to determine the fate of another past, present, and future. I have an opinion that affects the game an as a whole, therefore, all were called to listen whether I get that hearing remains to be seen. I have always had my problems with the game in past, I have problems with the state of the game at present, and I know I will have problems with the game in the future. This is a dynamic game that needs dissenting opinions to open doors to different trains of thought and other possibilities. That is the nature of the beast, I am sure its’ like herding cats trying to get everybody going in one direction for changes rules-wise. All in all, we each should express our opinion with as low a voice as what can be heard by all without condemnation for or shouting for the past, present, and future

    I was advocating for a stronger rogue class by returning it to its’ roots in AD&D. That was when the rogue had the most diverse set of mundane skills plus the use of arcane scrolls at fifth level.The rogue skills that are essential to the class climb, stealth, killing from behind, find, set and disable traps, and pickpockets. These skills should be used only by the rogue class like wizards have spells. Today everyone has access to rogue specific skills which leave the rogue fighting for relevance. Giving the rogue the abilities of the arcane spellcasting would be a further corruption of the class. If a thief-wizard is what you want then endure the dou-class restrictions. If you wanted to hustle, pickpocket, steal, cheat, or pull a fast shenanigan it will all come out in role-playing. In conclusion, anyone who doesn't appreciate the rogue's skill with traps has not ever died in an interesting way.
    This is my opinion; what is yours?


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    Leave the poor rogue ALONE. You, people, have cut the living heart out of the Rogue; the ability to climb, sneak and killing from behind [I was a vocal supporter of assassination percentage system from AD&D for rogues]. The lying, stealing and cheating all come out in role-playing. Giving the rogue the abilities of the arcane would be a further corruption of the class. If a thief-wizard is what you want then endure the dou-class restrictions. In conclusion, anyone who doesn't appreciate the rogue's skill with traps has not ever died in an interesting way.