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![]() I wanted to use Beast-bonded to make a girl who was cursed so she couldn't go out on adventures, so use her best friend (the Witch's Familiar) to go on adventures in her place.
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![]() My GM asked me to prove that Inquisition is Domains. Does Inquisition belong to Domains in terms of various aspects (class feature,Feats, Prerequisites)? I didn't find any relevant explanation in UM's FAQ, nor in the forum The answer (maybe I didn't find it), if anyone has an official and accurate answer, can you please tell me? ![]()
![]() *Blood of Dragons: A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level. If a Bloodline Familiars is used by a Bloodrager, after using the Prestige Classes Dragon Disciple, will his Familiar continue to level up? If he can't, will he get Blooddrager's Level 1 Bloodline Powers? ![]()
![]() About Improved Familiar: Familiar Automaton, its Creature Subtypes give it every HD4+ Int modifierSkill Points. —intelligent construct:Automatons are intelligent constructs and can take class levels, can gain feats, and can gain class skills and additional skill points. An automaton gains a number of skill points equal to 4 + its Intelligence modifier (minimum 1) per Hit Die. The following are class skills for automatons: Climb, Craft, Diplomacy, Fly, Intimidate, Knowledge (all), Perception, Sense Motive, Spellcraft, Stealth, and Use Magic Device. However, Familiar Basics said, Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever is better. In either case, the familiar uses its own ability modifiers.
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![]() I want to play Archetype: Idealist, but my GM thinks: alignment traits, gravity traits, and magic traits are not in CBR Available rules. (because it is mentioned in Planar Adventures, and Additional Resources does not list it as an available resource )
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