Cleric of Pharasma

Nylia's page

7 posts. Alias of MundinIronHand.


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When ever i write a paragraph or more, i do a quick highlight and copy just in case. Getting loged out happens a lot.


Here's my character, still need to pick a campaign trait and include that into her background.

wareagle:

The class should be up on the pathfidner SRD, as well as in the UC book. I can link anything if you have questions.

edit: Trait entered, background updated. If you see anythign missing or any mistakes, let me know.


Let me be the first to offer you all good luck.

i'll try and keep an eye on things just incase.


Silly me, I said Iw as a stowaway but not where I boarded, we'll go with Kintargo, Chelix. I can see Chelix nobles being the unforgiving types, and if hell knigths were the ones chasing her down, well she would probably want to leave town quick!


paarently my background increase was eaten...There is more there it jsut didnt get saved.. updating it again, sorry for that


1.

Why are you aboard the ship?:

I boarded the Jenivere thinking what better palce to hide from guards and angry nobles than a ship sailing for a hopefully distant land.

2.

At which port did you board or are you a stowaway?:

I'm a stowaway.

3.

What will your character contribute to the group?:

A pretty face to befriend, disarm, or distract the locals....
I'm also good with my blades, handy with a lock, and keeping out of sight.

4.

What are your plans for your character mechanically?:

I will continue trainign with my 2 bladed style (more two weapon fighting feats) and with my less noble skills (stealth, sleight of hand, bluff, disable device, escape artist). I've been working on an ancient technique to tap into my Ki. Once I can do that, I've heard stories of a person making clones of themselves, attacking at blinding speed, and learning the secret of the smoke bomb. (i'm not sure exactly but like the shadow clone type abilities, flurry of stars, and the smoke bomb line of tricks.

5.

What are your plans for your character from a story-perspective?:

I'll probably try to make friends with the strongest character physically and then work to integrate myself into the group as a whole. If I can prove how useful I am, then I should be able to convince them to accept me. Having never been away from the temple, i'll probably rely on the group for protection if I should get myself into trouble. Who knows, perhaps I can make some real fiends and find a purpose. (She's a bit of a lost lamb, not naive, but wandering with no real purpose except survival. She will strive to be useful and as the story progresses develope her first real firendships)

DM:
I know you said that stowaway's might be low on roleplay due to staying hidden, but I was thinking of doing a little twist, as written in my backstory. The idea is she seduces a crew member, lets say the first mate, and the ship is far enough out at sea where they didn't turn around. The first mate obtains permission from the captain to not toss her overbaord, provided she pays for her passage and she now walks about freely. (could eb the first mate payed for her, due to her persuasivness Diplomacy 1d20 + 7 ⇒ (9) + 7 = 16 )

Let me know your thoughts, I'm cool either way


Just need a few minutes to get things typed up. Going for a chelixian ninja....