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SmiloDan wrote:

Cleric with Plant (Growth sub-domain for swift action enlarge person) and Travel domains would be super cool. Fast and Large!

Also, better Will saves, so you don't rage, get charmed, kill party.

EDIT:

Oracle is good if you want to check out the Rage Prophet PrC.
Alchemist is good if you want to check out the Master Chymist PrC

I had fun with a dwarf barbarian 1/magus X. I wielded a Dwarven Waraxe so I could switch between two-handed Raging Power Attacks and 1-handed Spell Combat and Spell Striking, so every fight was different, since you can't really rage and cast without a bunch of feats that might not have existed when I made that character. :-P

What would be the build to get that fighter/alch going? the massive str

like how many levels in each?
and any archtypes


Yeah nice, thanks for the advice guys, I think i will research this idea, Barbarian/Fighter/Alchemist as you guys said, sounds like a good time !


Gray Warden wrote:

A single level dip into Oracle with Lame curse to become immune to Fatigue at 9th level and get a revelation (which one depends on you: if you were a Bloodrager, you could have been interested into Cha to AC from Lore/Nature/Lunar; another option could be going Dual-Cursed and pick Misfortune; ...). Also, Oracle spell list includes Divine Favour, which works very well with Sacred Tattoo half-orc alternate racial trait, and the Fate's Favored trait.

A single level dip into Titan Fighter enables you to use a Large 2H weapon without the need of the Barbarian Titan Mauler archetype.

Two levels dip into Eldritch Guardian gives you a familiar that shares your combat feats. Pick Valet archetype, so now you share also teamwork feats. Pick Amplified Rage and Sympathetic Rage (both half-orc-specific feats). The familiar gets both. Place the familiar on your head: now every time you rage, you get extra +4 to Str and Con.

We can give you more info if you tell us what kind of build you're looking for, eg: 2H weapon, natural weapons, unchained Barbarian...

Thanks I'll look into that.

I'm not too sure on the build yet, I got super lucky and rolled crazy good stats so am wanting to take advantage of that somehow
I rolled:
My Barbarian start stats:
Str 17 + 2
Con 16
Dex 15
Int 15
Wis 15
Cha 15

My druid party member is a natural attacker, so maybe I should look into two hand weapon


Hello friends,

I am looking to make a Barbarian - multiclass(which I have never tried before).

Any advice on archetype and what my 2nd class should be for best optimization? Any strong Self buffs and so forth thaat opens up with multi classing?

My 3 other party members are Wizard, Shaman and multiclass druid-front liner.

Any advice on rages/feats that would combo well with a multiclass also welcome!

Thanks in advance!

Nyama


hmm Stick bomb here! on the dispelling I would


Hello- new player here!
Question on my half-orc Barbarian

Does Superstition (Ex) and Favored Class Bonus(Add +⅓ to the bonus from the superstition rage power) stack?

Also, on my Rage Power-Beast Totem, Lesser, does Power attack apply to my two Claw attacks?

Thank you !


Hello, new player here!

Im a lvl 4 Half-Orc Barbarian Archtype Invulnerable Rager.
I have 6,000 gold to play with.
No item can be worth more than 3000gp.
What should I spend my money on?

Thank you !


Lady-J wrote:
Nyama wrote:
SmiloDan wrote:

I would talk to your GM before taking Great Cleave. Or at least see what kinds of opponents and encounters s/he puts you up against

Great Cleave is only going to come on line if you are in many situations where you are fighting many opponents you can drop with just one hit. It's extremely situational.

There are probably better feats than that. Furious Focus and Pushing Assault, for example. One eliminates the penalty for your first Power Attack of the round, the other lets you drop the extra damage from Power Attack so you can push someone back 5 feet (10 feet on a crit, which you will be getting lots of from the fauchard).

Thanks I'll be thinking my build,

considering my reach build
for Advanced Weapon Training I'm thinking of going Devastating Assault (Weapon Mastery)

Any advice on the Advanced Armor training options?

thats such a waste you can take that as an actual feat use it on something like armed bravery(your bravery bonus to all will saves instead of just fear)

OK so right now I switched up feats based on y'alls advice and am currently looking at:

Fighter
Weapon: Fauchard

1. Exotic Weapon Proficiency, Combat Reflexes (Human: Power Attack)
2. Improved Initiative
3. Weapon Focus
4. Furious Focus
5. Weapon Specialization (Weapon) (reconsider maybe ? )
6. Pushing Assault
7. Lunge
8. Improved Critical
9. Critical Focus
10. Devastating Assault (Weapon Mastery)
11. Greater Weapon Focus (Weapon)
12. Penetrating Strike
13. Dazing Assault
14. Staggering Critical
15.
16. Greater Penetrating Strike

Any comments appreciated !


SmiloDan wrote:

I would talk to your GM before taking Great Cleave. Or at least see what kinds of opponents and encounters s/he puts you up against

Great Cleave is only going to come on line if you are in many situations where you are fighting many opponents you can drop with just one hit. It's extremely situational.

There are probably better feats than that. Furious Focus and Pushing Assault, for example. One eliminates the penalty for your first Power Attack of the round, the other lets you drop the extra damage from Power Attack so you can push someone back 5 feet (10 feet on a crit, which you will be getting lots of from the fauchard).

Thanks I'll be thinking my build,

considering my reach build
for Advanced Weapon Training I'm thinking of going Devastating Assault (Weapon Mastery)

Any advice on the Advanced Armor training options?


Lady-J wrote:
** spoiler omitted **...

Thank you !!


Crexis wrote:
For a reach weapon build, is polearm master the best archetype to take? Main early bonus seems to be able to use your 2 handed weapon and hit a guy thats 5ft from you and not have to worry about enemies using 'step up' and being unable to attack.

Sounds like Lady J is saying Generic Fighter better than the polearm master


Hello friends,

I am new to Pathfinder and am looking to make a 2 handed fighter with a Reach build. (Fauchard weap)

I was wondering what Archetype I should be going: 2 Handed Fighter or Polearm Master ?

I am thinking of the following feat build:

Polearm Master Fighter / 2 Handed Fighter ?
Weapon: Fauchard

1. Exotic Weapon Proficiency, Combat Reflexes (Human: Power Attack)
2. Cleave
3. Cleaving Finish
4. Improved Initiative
5. Great Cleave
6. Improved Cleaving Finish
7. Weapon Focus // or Lunge - ? thoughts?
8. Improved Critical
9. Critical Focus
10. Weapon Specialization (Weapon) (dependent on weapon focus)

Welcoming any advice.

edit- my attributes are as follows 20 pt build:
Str 18 (actual 20 - human)
Dex 14
Const 14
Int 7
Wisdom: 11
Char: 7

Thank you all.

-Nyama