Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
So. What's out status? It's been a month since a gameplay post. Blaydsong if you're just particularly busy these days it's no problem, just drop a note and let us know. But if this game isn't inspiring you to write and GM also please let us know.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
I will be largely unavailable starting tomorrow until the following Monday, so about the next 10 days. I may be able to check in briefly on my phone but won't be able to do any long or complicated posts. Please GMPC me as needed.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Casimir Froeland wrote: Darn it, Nutar didn't bite
Fake Nutar Sanguyak wrote: Why do you need to get me a tattoo? Because then we can call you Nutat.
Holy s$!~ lmao that's 10/10
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
No problem, Tunar forgives easily.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
I am infinitely amused that you not only spelled my name wrong twice, but in two completely distinct and equally hilarious ways.
Nutar rolls out of bed with an audible groan. "Really? What could you possibly think attacking a group of travelers like this!" He shouts, more annoyed than anything.
Move to stand, standard to fire bolt.
Ranged Touch: 1d20 + 3 ⇒ (15) + 3 = 18
Fire Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Junan has low light vision so he should take the darkest shift, otherwise it shouldn't matter much. I offer this order:
Nutar
Casimir
Junan
Oriol
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
"Hmm. Cold, no matter what we do or where we go. Better stay dry, or we'll freeze. I suppose I'll have to stop putting snow in your wounds for fun."
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Thank you Casimir!
Also I have a few CLW scrolls if we need that, as well as one open spell slot, I'll save them to see how well Casimiar rolls when we set up camp.
Nutar nods to Casimir's plan. "Hopefully our next foe is also so coated in blood they can't hide from us." Nutar says as he pokes the weasel.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Just bleed stopping. Although I do think Casimir has some heal tricks from what I heard.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Heal: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
"Have to close off the blood vessels. When pressure isn't enough..." Nutar takes up a generous handful of snow, mixing in some herbs from his spell component pouch. "...constrict the blood vessels. Cold helps." He says, and firmly presses the green-stained snow into the wound.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Ranged Touch vs Weasel (into melee): 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 Miiiight hit due to grappling?
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Nutar fires a carefully aimed dart of fire at the bloodthirsty weasel. "It must be desperate to attack such a large group!" He cries out with a snarl.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nutar simply stares blankly at the blood-soaked form. "Huh." Then it moves and Nutar jumps a solid six inches off the snow. "Graahhh! I thought it was dead!"
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
I suppose the question becomes "how does our marching order work?" I would say that Nutar is in front since he's good at: survival, perception, stealth, which makes him an excellent scout, especially in such terrain. If you guys follow his lead he would kind of lead you around.
But if you guys are more charting your own path and Nutar is just sweeping in front of you, then maybe you go through it.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nutar will lead around it, but won't be particularly controlling if the others decide to go over it.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nutar shrugs. "A mystery it remains. Onwards."
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
"Mhmm, wouldn't be surprised if nature ended up being a bigger threat than the people. When she is fickle, she always is."
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nutar exhales in amusement. "A helpful warning or an tactical message?" He wonders aloud, as he checks the area for prints.
Survival (AN, Guidance): 1d20 + 11 + 1 + 1 ⇒ (20) + 11 + 1 + 1 = 33
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Fair enough. Onwards, begone with this place!
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
So logically I can't really disagree with keeping our noses out of it because it would be the safer thing to do, but in the context of adventuring I just want to plow onwards for the sake of adventure.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nutar looks conflicted about Oriol's statement. "As much as I hate sticking my nose where it doesn't belong, this seems like it's somehow related to the unnatural cold in the area. I'm alright with leaving though."
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nutar continues to follow the others, getting more and more impatient at the enigmatic game of cat and mouse.
Pretty much just follow our lovely frontliners, 10 feet behind them.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
No magic either? Even lingering from where the child appeared to be?
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nutar skeptically begins scanning the area for magic, and narrowing his eyes at the suppose reality around them.
Will to disbelieve: 1d20 + 7 ⇒ (11) + 7 = 18
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nutar starts to spam guidance on his companions as he follows behind them. This couldn't smell more like a trap if there were hanging bear traps everywhere.
Guidance in this order:
Oriol
Junan
Casimir
Nutar
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Unless otherwise specified Nutar will follow directly behind the others. My abilities are short range enough that I need to be pretty close.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
"Move forward slowly. It would be easy to slip on the ice and impale yourself, not to mention other dangers that might be present." Nutar advises, staying behind the others.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nutar starts moving forward slowly, looking at the maze of ice with curiosity and suspicion.
Perception (AN (arctic native)): 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Sorry, been a busy time for me.
Nutar crouches and eyes the treeline warily.
Perception: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
"I'm actually rather curious about this 'doll'. It may be something magical, or valuable. But you're right, our main objective is following this trail."
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Perhaps survival may allow a crude version that has partial effectiveness?
Also wow, 21 didn't identify the arrows. I'm kind of scared of what those are.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
"Hmm, Cas, any idea what these arrows are? Definitely magical." Nutar tosses them over and goes to loom behind Oriol, reading over his shoulder.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Perception: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Nutar squats and stares at the corpse for a moment, then casually throws a dart of fire at it.
Ranged Touch: 1d20 + 3 ⇒ (3) + 3 = 6
Fire Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Ahhhh, I see. Thanks for the clarity!
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Ah I posted in gameplay before I read here.
Feel free to save the charge off the wand, Nutar will use a spell slot to cast CLW, and Oriol you will heal an additional 1 hp.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Assit: 1d20 + 9 ⇒ (5) + 9 = 14
"Yeah...you may have gone to some fancy school, but you haven't seen what real wounds look like." Nutar shakes his head.
In the future Nutar should be the primary check, since he adds +4 more due to his fat brain.
Oriol how is your HP looking? During the time it takes to physically bandage you up I can prepare 1 or 2 more CLW spells if needed, so we don't have to dip into the wands yet.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
I have 2 open slots I can use to prepare CLW if needed. Casimir let me know how you want to handle healing resources.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Ranged Touch (into melee): 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Fire Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Nutar throws a smoldering globule of magic at the last skeleton!
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Hoh that is a lot of damage. Unfortunately they're just spread out enough that I can't catch 2 of them with a burning hands :(
GM I assume knowledge (religion), yes? Not that I have it trained.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Casimir Froeland wrote: "I heard you fellow's tale last night... I was not part of the Lady's entourage, I was the surgeon with the Hight Sentinels. Now I've got brethren to avenge and you guys had to many unpatched holes in you when we met for you not to need me... " Nutar snorts. "Yeah well, two of our three resident brutes fought like their skin was made of stone. Hard to keep them from getting themselves hurt." He tosses his fork up in the air, catching it nimbly. "This isn't a stroll through the lovely woods, this is a frigid march with dangers and ambushes, and you'll be right in the thick of it. You can handle that?" He stares intently at Casimir. Nutar didn't appear to be challenging or discounting him, rather he seemed genuinely concerned about understanding the abilities of the people that would be at his side in the wilderness.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Agreed, written very oddly.
Nutar can track at full speed with that spell, so he will still track for the time being, in case anything is off or weird about it. Plus it will give them some potential knowledge and what they may be running up against.

Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Earlier
Nutar is awake early downstairs, sitting on the window ledge and absentmindedly jabbing away at his breakfast. He gazes out the window, glancing at the stairs every time somebody comes down them. When Casimir finally comes down he gives a clear "I knew it" grin. "So, you're up early for somebody who just got rescued. Don't imagine you're thinking of going with us instead of the princess, are you?"
Present
Nutar reaches his gangly arms up, lacing his fingers and cracking them, then rolling his neck around. "Settle in, keep an eye on the horizon, watch my back." Nutar opens one of his eyes his eyes with his finger, placing the pad of his index finger on the proximal end. "Xeol visrau na'am...xeol visrau na'am..." He wipes the white of his eye from one end to the other, and the color changes to marbled green and cyan. He repeats the incantation and does the same with the other eye.
Casting Deadeye's Lore.
Nutar hisses, blinking away the tears in his eyes. Then he starts taking off at an alarming pace for somebody who is tracking.
Survival to Track (cold/icy terrain, deadeye's lore): 1d20 + 11 + 1 + 4 ⇒ (11) + 11 + 1 + 4 = 27
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
I'm all updated! Working on a post.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Nature's path actually gets 3 people, the target and up to 1 person per caster level traveling with them.
Ah, as for "wilderness" travel it's usually the distinction between just walking through the wild vs following some kind of trail, often talked about in APs like Kingmaker. I can also tell you from personal experience as a hunter that taking a trail is way faster, because if you're just heading "that way" you have to really watch your footing and constantly be looking ahead and making decisions about smaller movements going forward.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
I'm considering using a combination of Deadeye's Lore and Nature's Path to help push us along faster.
What's our speeds look like? Nutar is now at 30 feet.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Did/do we have another chance to secure horses? It would significantly impact our overland speed.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Fair enough, tracking it is.
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Well I suppose for me personally, I want to understand our actions here. Is the plan just to wander into the wilderness and hopefully stumble upon a way to fix whatever is going on?
Male Human Arctic Druid 2 | HP 21/21 | AC 17, T 12, FF 15 | CMD 12 (+2 vs trip) | Fort +5, Ref +2, Will +7 | Init +3^ | Perc +9^
Even after loaning 450gp to Oriol I still have 480gp laying around. As a caster there's really nothing important I can purchase with the 500gp limit, so I'm happy to loan tons of my money and get it back later.
Hmm, GM what about ioun stones? I suppose that cheeky +1 to initiative for 500gp is never bad.
Scroll:
Remove blindness
Lesser restoration
Floating disc
Identify
Color spray (does wonders at low levels like this)
Endure elements
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