Numbskull's page

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Not that I doubt you... but where did you find this so I may reference it with my GM.


Half-way random... but have any GM's 'house ruled' how they work this?

I'm have a character in non PFS game that I am considering taking this for.

My rough interpretation would be to use HD/Character Level since the spells are SLA and this is consistent with most of the bestiary.

Just my 2cp worth.


I actually find it useful for that first round against an enemy... we typical have at least 2 other players that think they should melee, and not the same guy the big stupid fighter is on <this guy>... so I have to go to them and pull them out of the fire.

Only exception so far was that black dragon we fought last session... they were gracious enough to let me do my job... and almost die...

lol


I know I am really late to this conversation, but my group recently started using Mythic Adventures.

They way I understand this is Vital Strike would run like this:

Fighter with a Falchion and a +4 STR mod (not adding other bonuses for simplicity), also using straight book rules for damage multipliers wherein you roll the damage again for x2

2D4+4 + an additional 2D4 for the Vital Strike damage.

Whereas Mythic Vital Strike for the same stats would work like this:

2D4+4 then another 2D4+4 for the Vital Strike damage.

Now Improved and Greater with the Mythic would work like above but rolling a 3rd and 4th set of damage dice respectively.

I know my group doesn't typically roll the damage over and over, but that's the book way, and I want to have the book method down before house rules get thrown in.

Thanks

Full Name

Ashe Iblis

Race

Human

Classes/Levels

Druid 2

Gender

Female

Size

Medium

Age

24

Alignment

NG

Deity

Sarenrae

Languages

Common, Druidic, Ignan

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 8