Reiko

Number 3's page

No posts. Alias of CaptainMarvelous.


Full Name

Unknown

Race

Human

Classes/Levels

Monk (Maneuver Master, Monk of the Four Winds) 1, Ninja 1

Gender

Male

Age

24

Alignment

True Neutral

Languages

Common

Strength 10
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 14
Charisma 14

About Number 3

Combat:
Unarmed Strike +4 (1d6, x2) or Dirty Trick/Unarmed Strike +4/+2 (Dirty Trick)/(1d6 + 1d6 sneak attack, x2)
Shortbow +4 (1d6, x3, 70 ft.)
BAB +0

Init: +6

HP: 17/17

AC: 17 (+4 Dex, +2 Wis, +1 Dodge)
CMD: 17 (+0 BAB, +0 Str, +4 Dex, +2 Wis, +0 Size, +1 Dodge)

Fort +4, Ref +8, Will +4

Class Features:
Unarmed Strike 1d6

Sneak Attack 1d6

Poison Use

Flurry of Maneuvers: At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry.

Elemental Fist: At 1st level, a monk of the four winds gains Elemental Fist as a bonus feat, even if he does not meet the prerequisites. At 5th level, and every five levels thereafter, the monk increases the damage of his Elemental Fist by 1d6 (2d6 at 5th level, 3d6 at 10th level, and so on).

Skills:
Acrobatics 2 + 3 + 4 = +9
Bluff 2 + 3 + 2 = +7
Climb 2 + 3 + 2 = +7
Disable Device 2 + 3 + 4 = +9
Escape Artist 2 + 3 + 4 = +9
Perception 2 + 3 + 2 = +7
Stealth 2 + 3 + 4 = +9

Feats:
Elemental Fist (Fire)
Improved Dirty Trick
Weapon Finesse
Dodge

Traits:
Reactionary: You gain a +2 trait bonus on Initiative checks.
Wisdom in the Flesh: Select any Strength, Constitution, or Dexterity-based skill (Climb). You make checks with that skill using your Wisdom modifier instead of its normal ability score. That skill is always a class skill for you.

Equipment:
Composite Shortbow (75 GP)

Black Pickpocket's Outfit (Free)

Backpack (2 GP) containing:
Arrow pocket with: 20 common arrows (1 GP) and 2 Grappling Arrows (2 GP)
100 ft. of Silk Rope (20 GP)
Masterwork Thieves Tools (100 GP)