Nubb
Male Goblin Cyberborn Operative (hacker) 1
CN Small humanoid (goblinoid)
Init +5;
Senses Darkvision 60 ft., Perception +5
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DEFENSE
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SP 6 HP 8 RP 5
EAC 15 (10 +1 armour, +4 Dex, +0 misc)
KAC 16 (10 +2 armour, +4 Dex, +0 misc)
AC vs. Combat Maneuvers 24 (8+KAC)
DR — Resistances —
Fort +0, Ref +6, Will +2
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OFFENSE
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Speed 35 ft. (ignores 20 ft. of difficult terrain)
Melee survival knife +4 (1d4 S) (analog, operative)
Ranged needler pistol +4 (1d4 P/injection +2) (analog, injection) (Ammo 6 / Usage 1) (Range: 30 ft.)
…azimuth laser pistol +4 (1d4 F/burn 1d4) (Ammo 14 / Usage 1) (Range: 80 ft.)
Offensive Abilities Trick Attack +1d4 (Computers +16, Stealth +11)
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STATISTICS
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Str 11, Dex 18, Con 10, Int 16, Wis 10, Cha 8
Base Atk +0
Feats Nimble Moves, Skill Focus (Computers), Skill Focus (Engineering)
Proficiencies Basic Melee, Sniper, Small Arms, Light Armour
Skills Acrobatics +9, Athletics +5, Bluff +0, Computers +12, Culture +8, Diplomacy +0, Disguise +0, Engineering +13, Intimidate +0, Medicine +8, Perception +5, Piloting +9, Sense Motive +1, Sleight of Hand +9, Stealth +11, Survival +7
Theme Knowledge: -5 DC on Cybernetics Augmentations (Engineering or Life Sciences)
(11 points; 8 class, 3 INT)
Abilities operative’s edge +1, tinker, trick attack 1d4, specialization (hacker)
Languages Common, Goblin, +4 more