Mutant Goblin

Nubb's page

66 posts. Alias of TrinketMike.


Full Name

Nubb

Race

| SP: 2/6, HP: 8/8, RP: 5/5 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+0 R:+6 W:+2 | Init +5 | Perc +5, Social +0, Sense Motive +1 |

Classes/Levels

Acrobatics +9, Athletics +5, Computers +12 (+16 to trick attack), Culture +8, Engineering +13, Medicine +8, Piloting +9, Sleight of Hand +9, Stealth +11, Survival +7 | Speed 35 ft. | Active Conditions: None

Gender

Male Goblin Cyberborn Operative

Size

Small

Special Abilities

Nimble Moves

Alignment

CN

Location

Aballon

Languages

Common, Goblin, +4 more

Occupation

Film Editor

Strength 11
Dexterity 18
Constitution 10
Intelligence 16
Wisdom 10
Charisma 8

About Nubb

Statistics:

Nubb
Male Goblin Cyberborn Operative (hacker) 1
CN Small humanoid (goblinoid)
Init +5; Senses Darkvision 60 ft., Perception +5

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DEFENSE
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SP 6 HP 8 RP 5
EAC 15 (10 +1 armour, +4 Dex, +0 misc)
KAC 16 (10 +2 armour, +4 Dex, +0 misc)
AC vs. Combat Maneuvers 24 (8+KAC)
DRResistances
Fort +0, Ref +6, Will +2

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OFFENSE
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Speed 35 ft. (ignores 20 ft. of difficult terrain)
Melee survival knife +4 (1d4 S) (analog, operative)
Ranged needler pistol +4 (1d4 P/injection +2) (analog, injection) (Ammo 6 / Usage 1) (Range: 30 ft.)
…azimuth laser pistol +4 (1d4 F/burn 1d4) (Ammo 14 / Usage 1) (Range: 80 ft.)
Offensive Abilities Trick Attack +1d4 (Computers +16, Stealth +11)

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STATISTICS
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Str 11, Dex 18, Con 10, Int 16, Wis 10, Cha 8
Base Atk +0
Feats Nimble Moves, Skill Focus (Computers), Skill Focus (Engineering)
Proficiencies Basic Melee, Sniper, Small Arms, Light Armour
Skills Acrobatics +9, Athletics +5, Bluff +0, Computers +12, Culture +8, Diplomacy +0, Disguise +0, Engineering +13, Intimidate +0, Medicine +8, Perception +5, Piloting +9, Sense Motive +1, Sleight of Hand +9, Stealth +11, Survival +7
Theme Knowledge: -5 DC on Cybernetics Augmentations (Engineering or Life Sciences)
(11 points; 8 class, 3 INT)
Abilities operative’s edge +1, tinker, trick attack 1d4, specialization (hacker)
Languages Common, Goblin, +4 more

Special Abilities:

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SPECIAL ABILITIES
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Operative’s Edge Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.

Tinker As a move action, a space goblin can remove the penalties associated with the broken condition from a single piece of equipment until the start of his next turn. The item then becomes unusable for 10 minutes (and retains the broken condition after that until it is fixed).

Trick Attack You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or Computers with a +4 bonus) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
…You can attempt a Computers check with a +4 bonus to make a trick attack by creating a computerized distraction (you can’t use this option if stripped of all computerized gear in an area with no computers).

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear survival knife, needler pistol, ammo (25), azimuth laser pistol, (4 batteries), mk 1 healing serum (2)
Possessions second skin armour, quick release sheath armour upgrade (survival knife), industrial backpack, tent, engineering kit, hacking kit, computer (tier 2, mini x4 (implanted in brain), A.I., self-charging (1/week), firewall (DC 23 hack), security (DC 21 hack)), holoskin (disguise)

Carrying Capacity
Unencumbered 0-5 Encumbered 6-11 Overburdened 12+
Current Bulk 3 (5 L)
Credits 260