Demon

Novanex's page

5 posts. No reviews. No lists. No wishlists.


RSS


I'm GM'ing CotCT for a party of 4, and we've just reached Part 3 of Seven Days to the Grave.

Our alchemist had a massive fight with our kineticist about what to do with Jolistina/Carowyn Manor (the alchemist wanted to ally with Joli and take the mansion for the party) which ended up with the kineticist nearly killing the alchemist.

As a result of this, the alchemist has now decided that as he no longer has faith in the party, he wants to betray the party and Cressida to the Queen, in revenge, but also as a double agent sort of deal, where he wants to then betray the queen and save the party later on.

This plan of his took me by surprise when he messaged me about it after the previous session, and I'm trying to think of a way to handle it that doesn't just derail the AP completely, as I'm a relatively newbie GM and don't want to lose the support of the pre-existing material that the AP gives.

Is there anyone here who has GM'ed/is currently GMing this who has had to deal with a similar sort of traitorous party member situation and has advice on how to handle it?


What would be a good way to handle the "Escort Trinia" mission that Vencarlo gives the party near the beginning, if the party had already been hiding her themselves, and a lookalike got rescued from the the execution instead?

Until this mission the books have been suggesting what could happen with that branch of narrative, but here it assumes that Trinia herself was rescued by Blackjack.


Joshua Goudreau wrote:
I got one emailed to me from a forum poster. It's not quite complete but it's a good start.

Any chance you could share?


Any progress on this camapaign? It's been a really interesting read.

Also how did you go about fleshing out the other districts?


Does anyone have any copies of daemonslye's various resources (first few pages of this thread) for this chapter? Their original links are dead.