
Novanex |

I'm GM'ing CotCT for a party of 4, and we've just reached Part 3 of Seven Days to the Grave.
Our alchemist had a massive fight with our kineticist about what to do with Jolistina/Carowyn Manor (the alchemist wanted to ally with Joli and take the mansion for the party) which ended up with the kineticist nearly killing the alchemist.
As a result of this, the alchemist has now decided that as he no longer has faith in the party, he wants to betray the party and Cressida to the Queen, in revenge, but also as a double agent sort of deal, where he wants to then betray the queen and save the party later on.
This plan of his took me by surprise when he messaged me about it after the previous session, and I'm trying to think of a way to handle it that doesn't just derail the AP completely, as I'm a relatively newbie GM and don't want to lose the support of the pre-existing material that the AP gives.
Is there anyone here who has GM'ed/is currently GMing this who has had to deal with a similar sort of traitorous party member situation and has advice on how to handle it?