Ratfolk Caravan Guard

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Radiant Oath

taks wrote:

So what are you folks thinking of this one?

Background: We're currently about to finish book 1 of QftFF. It's cool, but frustrating given the *extreme* survival aspect. We're now on a break that should end in about a month, and I've thrown out the idea of following the last battle of book 1 with a new AP, one that isn't as frugal.

No idea where we're going, but this one ranks high on my list. The other options are Season of Ghosts and Abomination Vaults, though the megadungeon aspect of the latter is a complete turn-off for one of my players. The same guy is a huge dwarf fan, too.

Also, our end goal is Kingmaker, but I'm not ready for that level of complexity yet. Plus the fact that I typically have to fill in with a PC, which makes KM even more difficult to run. Anyway, that's why short APs are favorable while we search for another player...

I'm enjoying it, one thing I wish I knew before starting so I could've prepped my player is that SKT is a heavy role-play AP.

As written it has a lot more skill challenges use subsystems like Victory Reputation, Investigation Points then it does combat. For example chapter 3 of Mantle of Gold encounters are:
1. Reputation Subsystem
2. Investigation Subsystem a bit of combat
3. Infiltration/Combat Subsystem.

So.. that may be a good training for Kingmaker... Those encounters are fun and the subsystem allows all players to contribute to the end result.

I'm adding a lot to the content, but that's something I always do.

It has a lot of set pieces that I wouldn't have thought of, which is great.

Radiant Oath

I recently began running it for my group, starting with the Crypt haunting. I elevated Heldin Ulgincamp to their primary contact. Bulgra Veldollow is Heldin’s great aunt. The tale of the party’s assistance at the Crypt inspired Bulgra to enlist the PCs for additional quests. Heldin also introduced them to their circle of friends, providing a conduit to guide them towards other adventures. A bit railroady but my group sometimes needs a big shove.

For “Blood in the Water,” I replaced the giant leeches with gremlins. These mischievous creatures were vexing Lady Shimmersnip and wreaking havoc on the farm. The party’s mission was to uncover the gremlins’ hiding spots. This change was designed to prelude the fey’s role in book two and acquaint players with the concept of fey residing in the Darklands.

Heldin extended an invitation to the party for the Stickleberry Festival, which I transformed into a significant event. I drew inspiration from Taylor Hodgskiss’s Founder’s Day Festival as detailed in the Abomination Vaults Expanded book.

One of the players is a Fungus Leshy gunslinger, and I’m eager to see their reaction to Skribellon and the Silver Cap Tavern, which they’ve yet to encounter. I’m fond of the idea of linking Skribellon with Oathcarver.

Same the Knights’ presence. They are among my favorites, and I'd love to amplify their role while delving deeper into the lore of the Whispering Tyrant.