Baron Hannis Drelev

Notorious Flynn Ryder's page

259 posts. Alias of Darren Ehlers.


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Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

". . . But, I feel like we got far enough in there that we weren't just finding scraps anymore ya know?! We got those launcher things and those flat keys. It's like, we have the key, now we just have to find the treasure chest. I mean we can't just stop now right?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Flynn picks at his nails with a slender bladed dagger.

"Yeah that place pretty much sucks balls for all the weird skeletons and nasty . . . Blobby whatever's and the . . . Clockwork thingamajiggies running around. Never had to set a P.I.C. on fire before."

He sets his boots down on the floor and leans forward to the little gnome.

"And have we gotten any loot out of it that it worth anything? Is all the technomagy stuff worth much?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

He wanted out a few months ago.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

I'm here, where did you go DM?


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Okay, a good bit of news, we aren't going to starve down here right away . . ."

"Guys, I gotta be honest, we have to get back to town without dying and get our injured out. After that I think we need to recruit a few more members. I think we need to check out this area and make a plan on how to get back across the desert if we don't find an alternate way out. I am not sure we try to move the people in the egg-thingys . . . I am also worried about the stranglers. if we look weak, well, thats how they make a living down here."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Some kind of sitting area I guess. . . Well let's look around."

Search: 1d20 + 6 ⇒ (7) + 6 = 13

"This could be a good retreat room. Let's look through the cabinets and stuff."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Yeah Doc, she's hot as ever, scorching hot."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Bluff: 1d20 + 6 ⇒ (15) + 6 = 21

"Hey boil-ly-mass-stuff-thingy. Over this way zit-goo, wanna taste of this? Come an git some of this man meat."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Flynn grabs the bucket.

"Just do it Doc! We ain't got all day!"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Ha ha, veerrrrry funny Celeste, and here I was going to take the high road and not point out to everyone that your hemorrhoid problem has really taken on a new life of its own."

"You know, you should really get this under control, its starting to affect the whole group now."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Ahhhhh man---what the fresh heck are those things? Looks like a case of giant mobile and aggressive teenaged acne!"

"I don't want to lance one of those things with my sword. Hey Doc, you got a flame bomb handy? These zits better back the freak up."

Flynn backs up to the door then waits for the others to either attack or retreat before firing his bow at the mess.

"That boil is about to get popped, scoot back!"

to Hit: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Uhhhhh . . . Little science guy . . . Like do your science stuff. Is that goop dangerous?"

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Flynn let's out a sign and scratches the back of his head.

"Ah gee, doesn't anyone around here just have a chest of treasure or something? More busted up crap."

"Anyway, this room could be a good place to rest at least. Yeah just---just, look around."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

As Flynn reaches for the door.

"Ummmmm, what? Huh?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Lets try this door." [ooc]at O4 on the map.[ooc]

"We should at least check a few more rooms, maybe we can find something that will help us. I feel safer in here than trying to cross the desert in our current state of affairs. Heck, maybe we'll find a horseless carriage or some other fangled way of moving their bodies."

"Now lets see, traps, buttons or wires?"

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

"Finially, a normal freaking door! Everyone ready?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"I mean, right?! we barely made it this far and we had two more warrior types with us."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"No, no, we are going to load them back into their eggs. They are like healing pods of something. Let's check around here real quick maybe we can find another way out or some way to cart them back across the desert. I don't want to split up."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Crap! What the hell did they do to your legs?! Do you know where the rest of your party is? Wait? Is this your stuff?"

Flynn asks as he and Celest are caught rifling through it.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Okay, but now you can never say I can't find your chingus!"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Disable Device: 1d20 + 9 ⇒ (19) + 9 = 28

"Over here, this little thingymajiggy hooks on this whoseywhatsit and locks the chingus."

"I think you got it!"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Flynn quickdraws his short bow and takes a shot.

Short bow: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

"Well if we can't down this thing we aren't going to find out what's in the pod if we are freakin dead either!"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Can you lob one of those fire tubes at it?"

"Or Doc, you got a web bomb?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Uh, none of our regular weapons seem to work, anyone got any ideas?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

I am here.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Well . . . That sucked."

Seeing himself in difficult terrain, Flynn launches his spear at the drone

"But, for my next trick---catch!"

1d20 + 5 ⇒ (14) + 5 = 19
1d6 + 1 ⇒ (6) + 1 = 7


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Life blows figuratively and sometimes literally.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"What the hell just happened?! Where did all the freaking whipped cream stuff come from?"

"Crap! Out of flame bolts for this thing . . . Ummmmmm. . . . Ah hell alright, here goes nothing!"

Flynn tries to bring down the flying drone by covering it with his bed roll.

Touch attack: 1d20 + 4 ⇒ (13) + 4 = 17


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Guys I live near and work in El Cajon, CA. I am totally in, but things are crazy. Just want to give you a heads up. I hope to get a breather tomorrow evening if the riots disapate.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Alright here goes nothin!"

Flynn lets fly with the strange crossbow at the medical bot.

"Its putting out the fire! This is harming it right?"

Ranged attack: 1d20 + 4 ⇒ (17) + 4 = 21


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

With our luck the medial and bodyguard droids are still functioning and we are about to blow up our free sickbay on ship


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Holy s*@#! I hope you know what the hell you are doing with that thing!"

"I was going to try and talk to them, but screw it! Give me one of those things! Crossbows away!"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Well if you say so. It just looks like a bunch of parts and junk to me, but we'll take it."

senses: 1d20 + 6 ⇒ (10) + 6 = 16

"Okay, you got the key to that door? If so let's open it."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Okay, soooo if something was killed here one of the golems cleaned it up. I can't see anything identifiable so I guess we move on?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

I am down to keep going. I love Celests quirkyness and Chesire's not your normal gnome. I think Camris had a lot going on. I think if we keep posting the game will pick up speed again.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Wow, that was close! Wish this place was some kind of hospital instead of a torture chamber."

Flynn checks for all his fingers and toes, then runs a quick search.

search: 1d20 + 6 ⇒ (17) + 6 = 23

"Chesire, you got any idea what all this stuff does?"

"It's like we are inside some spacey gnome invention, nothing around here works right."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Sorry to hear you are leaving.

These dice though, it might be a TPK anyway.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

AoO: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Flynn presses the attack.

1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

"Oh for the love of . . . !"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Celest, can you get the +2 flank since I already attacked? It might make a difference.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"GAHHHH! What the?!---did you see how fast?!---Its got Variel!"

Flynn pulls out his sword and tries to target something on the creature that is vital.

1d20 + 5 ⇒ (2) + 5 = 7

but fails miserably in his haste to rescue his friend.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Uhhhhhh, this looks like a torture chamber."

"Um. Yeah, hey listen sorry for bothering you."

Flynn gestures to Cheshire.

"Shut the door!"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Alright dang it, moving forward then."

Flynn cracks his knuckles.

"Okay time to check the way for traps and fungoid automatons seeking memories of past girlfriends."

Flynn winks at Celest.

"and I have quite a few of those!"

Checking for traps and hazards: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

"looks clear, let's proceed."

Flynn moves forward.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Um, that's great Chesire, but do we have a key to that box back there?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"The thing Celest picked up, they use em on siege engines and stuff."

"Hey also don't forget we want to feel no the key card dealy-bob that opens that box in the security room like place."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Hey this box is so light I think it will float and it sticks to walls and is waterproof. This stuff inside crumbles though, but this thing will be great getting stuff out of here."

"Are those hand thingys oilers?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"A box huh? Well let's take a look an see what we can figure out."

Perception: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Happy Mother's Day


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"You should know Cheshire. After all, you are the keeper of the mechanical stuff. Now let's see if this thing had anything valuable or a way outta here."

Flynn begins searching the wreckage and the hallway.

search: 1d20 + 6 ⇒ (20) + 6 = 26


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

have a good time! I think we are waiting for the DM to take his turn anyway.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Wow! You just about singed the hair off my nuts!---Nice shot though Doc!"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Wil Save: 1d20 + 1 ⇒ (3) + 1 = 4

"Oh geez! Does anyone else recognize this thing looks like a giant moldy ball sack?"

Flynn tries to open a wound on it if he can flank it.

Rapier: 1d20 + 5 + 2 - 2 ⇒ (16) + 5 + 2 - 2 = 21
1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11 +1 bleeding attack

"Doc, you got any acid? I got oil of you got fire!"

Hp: 12/17


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Wil save: 1d20 + 1 ⇒ (19) + 1 = 20

"Whoa! Scream is like the time Celest and I . . ."

Wil save: 1d20 + 1 ⇒ (3) + 1 = 4

"A confusing . . . collage of images . . . of ex girlfriends swirling about in my mind . . . so fractured. Susan! Alright?! I did call you susan, my bad! Of course I know your name was katie, its just that you were so kind you reminded me of my mom, a totally forgivable slip of the tongue."

"Just kill this thing or its going to have a lot of subject matter material to work with!"

Rapier attack: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6

"Wait! Cherryl? Is anyone else seeing this!?"

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