Exactly. and Since PF2e is ideally a 4 person party, I would suggest they limit roles and officers to 4. Helm, Enginering, Combat, and Analysis. Captain can just be an honorific or archtype of some sort.
Speaking of 4, 4 roles should each have their own phase. It was clunky to have 5 roles for 3 phases.
I would like to see 4 phases where each officer has 3 actions. I would also like to see ships have the equivlant of reflex, fortitude, and will DCs that certains station can interact with to buff or debuff.
Actions that every officer can use should be able to do things like: divert power (to buff another players station), Repair system, cast a spell, recall knowledge hack/jam enemy systems, brace, aim, charge, pilot. Action tax or penalties to DCs can be applied to officers doing actions out of the correct station. This empowers all players to do anything but incentivizes to use archtypes and roles for things to be more effective.
Intiative gets rolled by Analysis. and combat would operate in following phases:
Analysis, Engineering, Helm, Combat.