Nostromo Valdez's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


RSS


Lucas Servideo wrote:

We could use some new Venture Officers in the Northeast Region. Looking for NYC, Central PA, Northern Maine, Nova Scotia, Montreal, If you are interested reach out and we can talk.

Thank you
Lucas Servideo, RVC Northeast, Region

I would like to know more about the logistics and expectations for the NYC area.


Jacob Jett wrote:
Sanityfaerie wrote:
Nostromo Valdez wrote:
Exactly. and Since PF2e is ideally a 4 person party, I would suggest they limit roles and officers to 4. Helm, Enginering, Combat, and Analysis. Captain can just be an honorific or archtype of some sort.
"Ideally" is not "fundamentally". At bare minimum it needs to be playable and functional and fun with anything from 3 to 6 players.

I think fundamentally, yes, it needs to flex enough to accommodate 3-6 players (in my experience 5, not 4, is usually the sweet spot--is one of the reasons digital gloomhaven is just not as good as table top gloomhaven which is adjustable for 5).

Then I would add satisfactorily, it handles 2-7 players.

"Ideally" it handles 1-8 players.

A lot of this though has to do with GM skills vis-a-vis managing your players and their expectations. Large groups are not for the faint of heart or easily overwhelmed. Frankly, online play isn't for everyone either. But the game engine's ability to flex, is no small thing.

I have confidence that the Paizo team will provide instructions for adjusting space encounters for larger or smaller parties, as they have with PF2e


Exactly. and Since PF2e is ideally a 4 person party, I would suggest they limit roles and officers to 4. Helm, Enginering, Combat, and Analysis. Captain can just be an honorific or archtype of some sort.

Speaking of 4, 4 roles should each have their own phase. It was clunky to have 5 roles for 3 phases.

I would like to see 4 phases where each officer has 3 actions. I would also like to see ships have the equivlant of reflex, fortitude, and will DCs that certains station can interact with to buff or debuff.

Actions that every officer can use should be able to do things like: divert power (to buff another players station), Repair system, cast a spell, recall knowledge hack/jam enemy systems, brace, aim, charge, pilot. Action tax or penalties to DCs can be applied to officers doing actions out of the correct station. This empowers all players to do anything but incentivizes to use archtypes and roles for things to be more effective.

Intiative gets rolled by Analysis. and combat would operate in following phases:

Analysis, Engineering, Helm, Combat.


I have a feeling that all characters will have access to "space mode" actions just like in pf2e there are ecounter, (h)exploration, and downtime mode.

I also have a hunch that they will make space/officer roles into archtypes. Encouraging players and gms to discuss a free archtype as required for the breadth of the campaign. There are already a few archtypes that can be found in guns and gears that appear to be good examples.

I also think that the current vehicle rules for pf2e are a great starting point for spaceships in starfinder 2e.