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About NosgrimHP: 11 (1d8+3)
Full attack: Unarmed Strike| +1/+1 | 1d6+2 | x2 | Bludgeoning
Zest for Battle (Dwarf):
Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls. Get the Cargo Through:
Sea trade is never safe, even
on the highly trafficked waters of the Inner Sea, but the way to Eleder is more perilous still. The ever-present hurricane known as the Eye of Abendego blows hundreds of ships each year off course, into jagged rocks, or directly to the sea f loor. Pirates operating out of the Shackles Isles wait on the other side to take cargo from ships lucky enough to traverse or bypass the storm. Your job is to ensure a precious cargo aboard the Jenivere arrives safely in Eleder—what form this cargo takes and the nature of your relationship to it are up to you and your GM. Your character’s history as a merchant or mercenary has earned her a respectable living, and you begin the campaign with an additional 300 gp in starting wealth. Characters with this trait likely boarded in Magnimar, Corentyn, Ilizmagorti, Port Peril, or Bloodcove ------------------------------------------------------------------- Dwarven Racial Traits: Craftsman::
Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. Defensive Training::
Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype. Hardy::
Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Stability::
Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Stonecunning::
Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. -------------------------------------------------------------------- Class features: AC Bonus (Ex):
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Devoted Guardian (Ex):
At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei’s initiative roll is automatically a natural 20. This ability replaces Stunning Fist. -------------------------------------------------------------------------
Skillname |total mod|stat|statmod|ranks|misc Acp Acrobatics*| +6 |Dex | +2 |+1 |
Note: Breath of Experience allows untrained knowledge and profession checks. And gives a +2 bonus.
Light Load: 0-58lbs
Possessions: (335gp), 238.1gp| 46.3 lbs Dorn Dergar, dwarven, mw: 116.7gp, 15lbs
Appearance: You are a little confused. Not quite sure if the man before you is a hairless dwarf or a short stocky human. He stands proud, but his eyes lack any luster. A peculiar sight. No armor either. What dwarf travels in less than a wearable castle? Even their merchants wear more metal than a rust-monster could eat in a week. No weapons either. Except maybe that bullet-pouch and sling. He could be a priest maybe? He does have a censer on a chain wrapped around him. Light flowing cloth. Pack and bedding of a traveler. No, you don't quite know what to make of the fellow. Background: Not all dwarves live under the mountain or as traveling merchants and shopkeeps in foreign lands. This may seem obvious to some, but try getting it into the head of a deepdwelling dwarf or average human farmfolk.
One day on one of his patrols a strange portal opened directly in front of him. His horse, unable to stop at such short notice went through.
Recently he has been hired via a contact to protect a cargo. He was trained a Sohei, mounted road guardian. Much like any dwarf he was trained in combat from a young age. But unlike with most dwarfs, who are trained in use with heavy armor and tunnel fighting techniques Dunvic had chosen the way of the Mounted Monks. |