Ratfolk Caravan Guard

Norvegicus's page

18 posts. Alias of Elf King.


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Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

Howdy, y'all. You might have realized I haven't checked in in ... quite a while. I've been busy IRL, so I might have to step out of the game. Best of luck with the game!


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

Sorry for not posting in a while. Been busy IRL, but I'm still in

Norvegicus watches in amazement as the ifrit charms the hag-ish woman, only to have the child react. He raises an eyebrow, shaking his head. Kids ...
After looking around for the bartender, he gives up and joins the rest of the party.

He decides to use a little charming of his own ...
With a wink;"Why hello there. What's a seer like you doing in a place like this? I'm sure my fiery magic friend won't hurt you; we just need information."

Diplomacy (Class Skill): 1d20 + 4 ⇒ (9) + 4 = 13


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

Ditto


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

"Say, Bartender. Do you happen to know of any local mediums? I kind of need one. You know, for personal stuff. She'd be - Yea high? - sleek, older ..."
Norvegicus tosses him an extra gold coin. "Here."

Diplomacy, Untrained: 1d20 + 1 ⇒ (18) + 1 = 19


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

With his Harrow card in hand, Norvegicus walks into the Mews. "Beer is proof that the gods love us and want us to be happy." he says as he sighs in a relaxed tone.

Bartender: a drink!

Though he's laid back, his eyes constantly dart back and forth, always on the look out for danger. Can't be too careful 'round these parts. I smell a rat ... Oh wait!

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

At the sight of Asael, Norvegicus simply raises an eyebrow and silently continues with the task at hand (card pun?).

Harrow: 1d10 ⇒ 8


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

Reroll of Know. (Arcana): 1d20 + 6 ⇒ (14) + 6 = 20
Thanks, one and all


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

@Thundering Spirit: the +3 is from my character sheet


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

Norvegicus tries to recall where he's seen these cards in his studies, and what they mean. Knowledge (Arcana): 1d20 + 3 ⇒ (13) + 3 = 16 Thought I was going to be useless until I checked character sheet ;)

It doesn't require a Sense Motive check to see that she clearly doesn't understand what's going on. But who does? he contemplates.

"Solet me get this strait; something terrible's gonna happen, and we're supposed to stop it from happening? I'm not a firm believer in the supernatural (though I'm a practitioner of the arcane, I stick to what can be explained by natural laws), I feel like these events are kind of pre-destined."


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

"I agree with beaky," concurs Norvegicus. "What are we doing here? What's the 'so what'? "


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

"Quite the group we have 'ere, eh?" Norvegicus remarks, looking around at what seems to be a three-ring circus. "And admirable avian, he says to Raijan. What I have on my head is my business alone."

Norvegicus turns back to the owner of Green Market and the guard. "So," he says slyly. "What's the story, morning glory?" he asks with a wink at Zeeva. "The captain tells of disasters. Any insight? Or foresight?"


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

Before Korvosa:

A shadow creeps across a dimly lit alleyway. Out comes a small rodent, standing upright, with a long and scrunched nose. His whiskers hold the crumbs of meals past, and his face holds the scars of memories past. He dons tattered, baggy traveling outfit with a cloth turban atop his matted crown; your typical vagabond, cloak and all. Kind of like this
The rat surveys the alleyway before leaping up, bouncing from brick wall to brick wall up to the ledge of a window, adorned with intricate wooden designs. With a masterful flick of his wrist, the lock on the window is undone. Magic. He carefully opens the window. A creak eminates from the hinge. The rodent freezes, then continues and enters the house.
He draws a thin sword from a scabbard at his waist
A dark bird, its feathers the same shade of the rodent's taps on the window. "Shhh ..." he whispers. The raven taps again. He mumbles under his breath, "Well, I can't have this damned bird wake the master. What do you want?"
A tube at the raven's ankle holds a message. Greetings, the letter begins. The rat, Norvegicus, frowns disappointedly. Not the salutations I expected from the lovely captain. He keeps reading.
When he finishes, he turns to the bird. "Korvosa, eh?" He looks at the raven with a wry grin. "This theft will have to wait. I'm traveling north."

End scene

Staring at the entrance of Korsova, his favorite place to visit as a youngun', Norvegicus takes a deep breath. He always enjoyed the brisk air of the north. Growing up with it, he stomached it better than others.
Walking up the entrance gate, Norvegicus freezes, realizing what he was doing; going into Korsova. "My mind will be clearer with a mug in hand and cigar in maw."
He sits down on a bench just outside the gate, procures a mug, bottle of ale, matches, and a Smokeoak leaf (his favorite), pours the liquor into the mug, rolls the leaf into a cigar, and lights it.
His courage high and anxiety levels low, Norvegicus walks coolly to the gate and exhibits his traveling papers to the gatekeeper.

Inside, Norvegicus looks around at the people. So many people. So many large people. He didn't like it. He rolls another cigar, strikes a match on a wall, and keeps walking.
When he reaches Eodred's Square, he feels more at home among merchants and scavengers; the misfits. He swaggers up to the closest guard.
"Hello, stout yeoman. I am looking for one Zeeva Foxglove." A nervous paw runs through his fur. "Your captain has informed me of her ... sightings ... and let's just say we both find paths." He winks, hoping this will stir a reaction of recognition in the guard.


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

Sounds like a Terry Pratchet novel ...


Male Ratfolk lvl. 1 Magus FORT: +4; REF: +4; WILL: +3, INIT: +4, PERC: +2, 9 HP, AC 18

Hallo. Rodent magic swordsman, here


I'm guessing 27 point-buy?


@IronDM: Will do!


Details about the actual campaign to follow I'm guessing?


Interested, and working on magus (he's a newb for PbP)