Dwarf

Noran Kekmore's page

115 posts. Organized Play character for Aoth Anskuld.


Race

Dwarf

Classes/Levels

Monk (Zen Archer) 1

About Noran Kekmore

NORAN KEKMOR CR 1/2
Male Dwarf Monk (Zen Archer) 1
LG Medium Humanoid (Dwarf)
Init +2; Senses Darkvision (60 feet); Perception +8
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DEFENSE
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AC 15, touch 15, flat-footed 14. . (+1 Dex)
hp 10 (1d8+1)
Fort +3, Ref +3, Will +6
Defensive Abilities Deep Warrior; SR 6
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OFFENSE
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Spd 20 ft.
Melee Cold Iron Battleaxe +3 (1d8+3/20/x3) and
. . Dagger +3 (1d4+3/19-20/x2) and
. . Unarmed Strike +3 (1d6+3/20/x2)
Ranged Longbow +1 (1d8/20/x3)
Special Attacks Flurry of Blows -1/-1
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STATISTICS
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Str 17, Dex 13, Con 12, Int 8, Wis 18, Cha 5
Base Atk +0; CMB +3; CMD 18
Feats Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (2d20) (1/day), Point Blank Shot, Precise Shot
Traits Watching Taldor, Wisdom in the Flesh: Sleight of Hand
Skills Acrobatics +5, Perception +8, Sleight of Hand +8
Languages Common, Dwarven
SQ AC Bonus +4, Greed, Hatred, Rock Stepper, Slow and Steady, Stability, Unarmed Strike (1d6)
Combat Gear Cold Iron Arrows (50), Cold Iron Battleaxe, Dagger, Longbow; Other Gear Backpack (empty), Bedroll, Caltrops (4), Candle (3), Chalk, 1 piece (3), Fishhook (2), Fishing net, 25 sq. ft., Flint and steel, Grappling arrow, Grappling arrow, Grappling hook, Hammock, Magnet, Marbles, Mug/Tankard, clay, Oil (1-pint flask) (2), Pouch, belt (empty), Powder (5), Rations, trail (per day) (7), Rope, silk (50 ft.), Sewing needle, String (50'), Thread (50 ft.), Waterskin, Weapon Blanch, Silver (2), Whetstone, Whistle, Signal
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SPECIAL ABILITIES
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deep Warrior +2 AC and +2 grapple vs. Aberrations.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20) (1/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Slow and Steady Your base speed is never modified by encumbrance.
Spell Resistance (6) You have Spell Resistance.
Stability +4 to avoid being bull rushed or tripped while standing.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Watching Taldor During surprise round may draw weapons as a free action.
Wisdom in the Flesh: Sleight of Hand Sleight of Hand becomes a Wisdom-based, class skill.