Dinosaur

Nopsca's page

1 post. Alias of Decimus Observet.


About Nopsca

Compsognathus CR 1/2

N Tiny animal
Init +6; Senses low-light vision, scent; Perception +4

DEFENSE

AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 6 (1d8+2)
Fort +4, Ref +4, Will +0

OFFENSE

Speed 40 ft., swim 20 ft.
Melee bite +1 (1d3–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 8, Dex 15, Con 14, Int 2, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 9
Feats Improved Initiative
Skills Perception +4, Swim +10

SPECIAL ABILITIES
Familiar

The master of a compsognathus familiar gains a +4 bonus on Initiative checks.
Poison (Ex)

Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

Natural Armor Adj.: The number noted here is in addition to the familiar’s existing natural armor bonus.

Int: The familiar’s Intelligence score.

Alertness (Ex): An infiltrator gains Alertness as a bonus feat rather than providing that feat to its master.

This alters alertness.

Uncanny Stealth (Ex)

An infiltrator gains uncanny dodge and improved uncanny dodge, treating its master’s level as its effective rogue level.

This replaces improved evasion.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).

An infiltrator can share only divination spells that have a target of “you” via this ability.

This alters share spells.

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Scry on Familiar (Sp)

At 7th level, an infiltrator’s master can scry on it for up to 1 minute per level per day. The duration does not need to be consecutive, but it must be used in 1-minute increments.

This replaces speak with animals of its kind.
Telepathic Bond (Sp)

At 11th level, an infiltrator gains a permanent telepathic bond with its master. This bond has no range limit as long as the familiar and its master are on the same plane.

This replaces spell resistance.