Mage Evolving wrote:
He has 22 Str I know that, and he is lvl 8 not 5. I also know he has some sick 2 handed hammer that he got before I joined the group. Like I originally stated I know very little about melee classes so this is good for me to learn. The expanded arcana was just because I have always been a caster so I always lean towords casting. This charicter is going to help change that. I think it is probibly a wasted Feat but I was not sure what else to take. Thanks for all the tips guys. Anymore would be welcome.
I am not sure if I am posting this in the right place but I could use some help/advice from more seasoned players. I have never played a non-caster class and was thinking of having a go at it. Well to be more specific play an Inquisitor so more transitioning to it. Anyway I was wondering how melee damage is increased when you level up. I am trying to roll up a 7th level character as a backup and don’t quite understand how my weapon (Bastard sword) will deal more than the 1d10 standard damage. I know I have seen a barbarian in our party do 30-40 damage standard and crit for over 90. Here are my stats, ect.
Human 15 point build with 2 items adding 2 to str, con and wis (Still to be approved low magic campaign). Feats I grabbed: Out Flank, Coordinated D, Expanded Arcana, Power Attack, Marital Weapon Prof, Enforcer, plus one to be filled still. What am I missing? Any advice on how to do more melee damage would be welcomed. Thanks in advance!
I have no experience with ranged classes but our current group seems to need one. I am not sure if Magic or archer would be better suited for us as we have 4 magic users in a group of 6. Also I do like out of combat skills since I personally like to help with everything that comes at us. I also like to be multi-dimensional and not be stuck with the same attack(s) every combat. Not sure if that helps or confuses things more lol. |