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Ok, so for the next session there's gonna be a new character which is basicly comic relief. In the same session something really big is gonna happen, a monastary, which they've visited allot, and done several quests for is gonna be destroyed by the villain, which i'm gonna introduce for the first time.

I'm wondering wether i should put in the comic relief character or not, since i really want the event to impact them...

1. Should i keep the comic relief?

2. If yes, how specifically should i switch between comic relief and serious time?

I know you've answered this, but i want something specific and applicable, i'm having a tough time putting it into practice.


Terronus wrote:

Ah, the very best games I've played and ran have this quality of sharing joking/serious times! Try making a mental separation between the situations. Join in on the jokes! When you are ready to get back to the serious stuff, a simple, "Alright, let's get back to the story..."

If its really difficult to separate the two, talk about it a little beforehand. Tell the group that joking and enjoying yourselves is PART of the fun, but that you'd also like to have a serious effort at the story itself. If everyone is on the same page, it will probably be easier.

Yes, i will have to some way or another talk to them about this... I'm not sure of how i will phrase it, i don't want to tell them how to play their characters, but i still want the best of both worlds...


CrusaderWolf wrote:
I think the first step should be to just talk to your players about the kind of game they want. Are they in for The Two Towers badassery or leaning more towards Battle of Five Armies light & fun? Just make sure you're all on the same page as far as expectations.

I'll do that the next time we play then. Good idea. Still open for more suggestions!


Hello, i am a relatively new to pathfinder, i am the GM of a homebrew campaign, which i play with some friends.

I'm having some trouble, it seems the more we joke around and have fun, the more outlandish and funny character's i make, the less serious do the player's take the whole game. I want to have serious and meaningfull moment's in my campaign, and i also want the players to have allot of fun.

Do any of you have some suggestions on how i can keep a balance, on how i can switch from funny to serious within a session, so that my campaign can have a serious impact in some moments and we can laugh in others?