About Nokfijit Fuzwizle Brumblequalmy
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Nokfijit Fuzwizle "The Wise" Bramblequalmy
Ethnicity: Keenspark Gnome
Nationality: Nexian
Birthplace: Nex
Age: ??
Gender & Pronouns: Male (he/him)
Physical Appearance: olive swarthy skin, dark hair, bright eyes
gnome (fey-touched)
mystic seer
wizard; Level: 2
small
fey, gnome, humanoid
neutral;
Follower of Nethys
Languages:
Common
Draconic
Dwarven
Elven
Gnome
Goblin
Sylvan
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SENSES
Perception: +6 (2 (wis) +4 (prof) + (item)) [T]
Special Senses: low-light vision
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DEFENSES
HP: 24/24 (8 gnome + 6 wizard + 2 con)
ARMOR CLASS
AC: 15 (10 +1 (dex) +4 (prof) + (item)) [T]
Shield (cantrip): +1AC, Hardness 5
Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]
SAVING THROWS
Fortitude: +6 (2 (con) +4 (prof) + (item)) [T]
Reflex: +5 (1 (dex) +4 (prof) + (item)) [T]
Will: +8 (2 (wis) +6 (prof) + (item)) [E]
Notes: N/A
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OFFENSE
Class DC: 18 (10 +4 (int) +4 (prof) + (item)) [T]
Speed: 25 Movement Types: N/A (e.g. climb, burrow, fly)
Melee Strikes
:1Action: [1d20+5 dagger strike]
[1d4-1 piercing]
:2Actions: *chill touch* vs. living [1d4+4 negative damage, basic DC18 fort, plus Enfeebled 1 for one round on crit fail]
:2Actions: *chill touch* vs. undead [basic DC18 fort or be Flat-Footed for one round, plus Fleeing for one round on crit fail]
:2Actions: *goblin pox* [DC18 fortitude, S: Sickened 1, F: afflicted with stage 1 goblin pox, CF: afflicted with stage 2 goblin pox]
Ranged Strikes
:1Action: [1d20+5 light crossbow strike]
[1d8 piercing]
:3Actions: *chill touch* +reach spell vs. living [1d4+4 negative damage, basic DC18 fort, plus Enfeebled 1 for one round on crit fail]
:3Actions: *chill touch* +reach spell vs. undead [basic DC18 fort or be Flat-Footed for one round, plus Fleeing for one round on crit fail]
30ft. range
:2Actions: *daze* [4 mental damage, basic DC18 will, plus Stunned 1 on crit fail]
60ft. range
:2Actions: *electric arc* [1d4+4 electricity damage, basic DC18 reflex]
30ft. range
:2Actions: *befuddle* [DC18 will, 1 round duration, S: Clumsy 1 and Stupefied 1, F: Clumsy 2 and Stupefied 2, CF: Clumsy 3, Stupefied 3, and Confused]
30ft. range
:2Actions: *command* [DC18 will, see spell text]
30ft. range
:2Actions: *fear* [DC17 will, S: Frightened 1, F: Frightened 2, CF: Frightened 3 and fleeing for one round]
30ft. range
:3Actions: *goblin pox* +reach spell [DC18 fortitude, S: Sickened 1, F: afflicted with stage 1 goblin pox, CF: afflicted with stage 2 goblin pox]
30ft. range
:2Actions: *grease* [DC18 reflex save; see spell]
30ft. range
Weapon Proficiencies
Simple: [T], Martial: [U], Other (weapon): [U]
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MAGIC
Magic Traditions
Arcane: innate + trained
Divine: n/a
Occult: n/a
Primal: innate
Spell Attack Roll (arcana):
[1d20+8 spell attack, trained]
Spell DC (primal, innate): 15 = (10 +1 (cha) +4 (prof)) [T]
Spell DC (arcane): 18 = (10 +4 (int) +4 (prof)) [T]
Focus Points: 0/0
Spell Prepared
Innate cantrips: detect magic (arcane), guidance (primal)
Cantrips: chill touch, dancing lights, daze, electric arc, ghost sound, shield
1st:
fear - o
goblin pox - o
summon animal - o
Spells Known
Cantrips (lvl 1): chill touch, dancing lights, daze, electric arc, ghost sound, light, mage hand, message, prestidigitation, shield
1st: befuddle, command, fear, fleet step, goblin pox, grease, summon animal
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SKILLS
2 skills from background
1 skills from feats (Natural Performer)
3 skills from class
4 skills from intelligence
Acrobatics: +5 = 1 (dex) +4 (prof) + (item) - (armor) [T]
Arcana: +8 = 4 (int) +4 (prof) + (item) [T]
Athletics: =1 = -1 (str) + (prof) + (item) - (armor) []
Crafting: +5 = 4 (int) + (prof) + (item) []
Deception: +5 = 1 (cha) +4 (prof) + (item) [T]
Diplomacy: +1 = 1 (cha) + (prof) + (item) []
Intimidation: +5 = 1 (cha) +4 (prof) + (item) [T]
Lore (scam): +8 = 4 (int) +4 (prof) + (item) [T]
Medicine: +2 = 2 (wis) + (prof) + (item) []
Nature: +6 = 2 (wis) +4 (prof) + (item) [T]
Occultism: +8 = 4 (int) +4 (prof) + (item) [T]
Performance: +5 = 1 (cha) +4 (prof) + (item) [T]
Religion: +2 = 2 (wis) + (prof) + (item) []
Society: +8 = 4 (int) +4 (prof) + (item) [T]
Stealth: +5 = 1 (dex) +4 (prof) + (item) - (armor) [T]
Survival: +2 = 2 (wis) + (prof) + (item) []
Thievery: +1 = 1 (dex) + (prof) + (item) - (armor) []
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ABILITY SCORES
STR 8
DEX 12
CON 14
INT 18
WIS 14
CHA 12
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FEATS:
Ancestry Feats and Abilities
Special 1st: low-light vision
Heritage 1st: fey-touched gnome (innate primal cantrip)
1st: natural performer (trained in performance + free performance skill feat)
Skill Feats
Background: arcane sense (from mystic seer background)
Natural Performer: fascinating performance
2: recognize spell
General Feats
N/A
Class Feats and Abilities
Feature 1st:
Feature 1st:
1st: reach spell
2nd: widen spell
2nd: familiar master dedication
Bonus Feats
N/A
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EQUIPMENT
Combat Gear:
030 crossbow (1)
002 dagger (L)
Magic Items:
N/A
Consumables
030 minor elixir of life (L, bandolier)
040 minor healing potion (L, bandolier)
Other Gear:
001 backpack
000.1 * bedroll (L)
008 * rations x2 (2L)
005 * rope (L)
000.3 * torch x3 (3L)
000.5 * waterskin (L)
010 * writing set (L)
001 bandolier (-)
---- * potions (see Consumables)
000.4 belt pouch #1 (-)
001 * chalk x10 (-)
000.4 belt pouch #2 (-)
000.5 flint and steel (-)
005 material component pouch (L)
Bulk: 1.4 (Encumbered at: 4 = 5 -1 (str); Maximum at: 9 = 10 -1 (str))
Coins: 8 copper 4 silver 1 gold 0 platinum (14.8silver pieces)
Lifetime Earnings: 15 gp
15 starting
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How did Nokfijit become a Wizard?
What does Nokfijit look like?
Olive swarthy skin, dark hair, bright eyes, with a bold, warty nose. He has quite a few piercings and tattoos. For his act he dresses up in elaborate dark robes, but the rest of the time he wears simple adventuring gear.
How does Nokfijit behave?
Nokfijit puts on a show of being mysterious. When he is not doing that, he is a likeable grump.
Why is Nokfijit on this adventure?
Nokfijit is a member of the carnival to show off his power, spend some time, experience things, and meet people. He doesn't know it yet but he is likely to move on when he grows bored.
Which nation did Nokfijit grow up in? How did this nation influence them?
Nokfijit grew up in Nex. Like many of the Keenspark gnomes there, he can sometimes be a perfectionist, and he is hungry for knowledge.
What does Nokfijit love?
Knowledge, magic, adoration, perfection.
What does Nokfijit hate?
Growing up in Nex gave him a strong hatred of undead.
Which other Pathfinders (PCs) does Nokfijit rely on for teamwork, survival and butt-kicking? Does Nokfijit have a bro? a mentor? a father figure? maybe a rival?
TBD
Nokfijit did have a mentor wizard in Nex.
How does the race of Nokfijit influence their views? Is Nokfijit a stereotype of a certain race? How are they different from most characters of their race?
Like most Gnomes he is always looking for new experiences. Unlike many gnomes, he has a grim and dour outlook. Where many gnomes are bright and almost sparkly, he is dark and swarthy.
What is Nokfijit afraid of? Does Nokfijit have any phobias or worries?
Nokfijit's primary fears are undead and the bleaching.
What is the most treasured possession of Nokfijit?
His spell book.
What are at least 5 background and concept elements for Nokfijit?
Powerful gnome wizard
Puddleglum: sour and negative
Illusionist?
Hungry for knowledge and power
Likable for his irrascibility
What are at least two goals for Nokfijit?
1. "Ultimate cosmic power" - mastery of magic
2. Delve the secrets of Aroden on Absalom and elsewhere
What is at least one secret about Nokfijit?
He was once desperately in love with an elven woman, but she died
What are at least three people that are tied to Nokfijit?
His mentor in Nex
What are at least three memories, mannerisms, or quirks that Nokfijit has?
Nokfijit is very negative; almost to the extent of Puddleglum from Narnia