About Noji Gamaste
Noji Gamaste
Male nagaji cavalier 2 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 4 199)
NG Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +7
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Defense
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AC 19, touch 12, flat-footed 17 (+4 armor, +2 Dex, +1 natural, +2 shield)
hp 22 (2d10+6)
Fort +5, Ref +2, Will +0; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee longsword +5 (1d8+3/19-20) or
. . earth breaker +5 (2d6+4/×3) or
. . dagger +5 (1d4+3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks challenge 1/day (+2 damage, allies gain +1 to hit), tactician 1/day (Distracting Charge, 4 rds)
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +2; CMB +5; CMD 17
Feats Distracting Charge[ACG], Power Attack
Traits armor expert, proper training
Skills Handle Animal +5 (+7 vs. reptiles), Intimidate +5, Knowledge (history) +5, Perception +7, Ride +3, Sense Motive +4, Survival +4 (+5 to provide food and water for allies or to protect allies from harsh weather); Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Common, Nagaji, Tien
SQ aid allies, dragon empire native, mount (camel named Camel), order of the dragon, resistant, serpent's sense
Other Gear lamellar (leather) armor[UC], heavy wooden shield, dagger, earth breaker[UE], lance, longsword, 1,536 gp
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3 bonus.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs. target.
Dragon Empire Native You come from the Dragon Empires in Golarion, and so your starting languages are Nagaji and Tien instead of Common and Draconic.
Dragon's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mount (Ex) Gain the services of a special animal companion.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Tactician (Distracting Charge, 4 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
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