About Noelle Swift| Fame / 51 |: -----------------------------------
Prestige / 39
2 Prestige: Wand of Cure Light Wounds 4 Prestige: Thieves' Guild vanity 49 54,000 gp 54 70,000 gp 58 92,500 gp 63 120,000 gp 67 157,500 gp 72 205,000 gp 76 265,000 gp 81 342,500 gp 85 440,000 gp 90 565,000 gp 94 680,000 gp 99 800,000 gp Noelle Mariposa Swift is a former circus acrobat who traveled around the Inner Sea region and Tian Xia for some time. Noelle uses the acrobatic prowess she developed in the circus to act as a skilled cat burglar. She learned martial arts from her time in the circus and the back alleys and streets of the cities. The Swift Family circus is a front for a traveling criminal group. Members trend toward mostly good and they usually only rob, swindle, or con the excessively wealthy. Noelle prefers to deal with threats the way she was taught by her family, nonlethal trickery. She prefers leaving her enemies battered and bruised if she has to, instead of killing them outright. She hates bullies and almost never misses a chance to humble one. Since visiting the Kelish nation of Qadira, Noelle has started dating fellow Pathfinder Amir. BUILD:
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[-Ability-Scores------------------------------------>> STR 12 DEX CON 12 INT WIS 10 CHA 14 Race: Human Region: Varisia Languages: Varisian, Polyglot, Osiriani, Taldane, Tien [-Alternate-Traits----------------------------------->> o Skilled --> Heart of the Fey: Fey-touched humans enjoy senses and reactions superior to those of their kin. These humans receive low-light vision, gain a +1 racial bonus on Reflex and Will saves, and treat Knowledge (nature) and Perception as class skills. -----------------------------TRAITS----------------------------- [1] RACE: Deathtouched: You gain either a +1 trait bonus on Fortitude saving throws or a +2 trait bonus on saving throws against mind-affecting effects (your choice). [2] REGION: Quain Martial Artist: You gain a +1 trait bonus on damage rolls when using unarmed strikes. -----------------------------LEVELS----------------------------- 1st +0 +0 +2 +0 Finesse training, sneak attack +1d6, trapfinding 2nd +1 +0 +3 +0 Evasion, rogue talent 3rd +2 +1 +3 +1 Danger sense +1, finesse training, sneak attack +2d6 4th +3 +1 +4 +1 Debilitating injury, rogue talent, uncanny dodge 5th +3 +1 +4 +1 Rogue's edge, sneak attack +3d6 6th +4 +2 +5 +2 Danger sense +2, rogue talent 7th +5 +2 +5 +2 Sneak attack +4d6 8th +6/+1 +2 +6 +2 Improved uncanny dodge, rogue talent 9th +6/+1 +3 +6 +3 Danger sense +3, sneak attack +5d6 10th +7/+2 +3 +7 +3 Advanced talents, rogue talent, rogue's edge 11th +8/+3 +3 +7 +3 Finesse training, sneak attack +6d6 12th +9/+4 +4 +8 +4 Danger sense +4, rogue talent [-Rogue's-Edge------------------------------------>> [05]---Acrobatics--- - 5 Ranks - You can move at normal speed through a threatened square without provoking an attack of opportunity by increasing the DC of the check by 5 (instead of by 10). You aren’t denied your Dexterity bonus when attempting Acrobatics checks with DCs of 20 or lower. - 10 Ranks - You can attempt an Acrobatics check at a –10 penalty and use the result as your CMD against trip maneuvers. You can also attempt an Acrobatics check at a –10 penalty in place of a Reflex save to avoid falling. You must choose to use this ability before the trip attempt or Reflex save is rolled. With a successful DC 20 Acrobatics check, you treat an unintentional fall as 10 feet shorter plus 10 feet for every 10 by which you exceed the DC, and treat an intentional fall as 10 feet shorter for every 10 by which you exceed the DC. [10]---Perception--- - 5 Ranks - You remain alert to sounds even in your sleep, and the normal DC increase to Perception checks when you are sleeping is halved. The distance modifier on the DC of Perception checks you attempt is reduced to +1 per 20 feet. - 10 Ranks - The distance modifier on the DC of Perception checks you attempt is reduced to +1 per 30 feet. In addition, you gain a +5 bonus on Perception checks to notice or locate an invisible creature or object. [-Rogue-Talents----------------------------------->> 2 Ninja Trick(Wall Climber) 4 Slow Reactions 5B Weapon Training: Weapon Focus(Unarmed Strike) 6 Stand Up 6FCB Expert Leaper 8 Combat Trick: Improved Two-Weapon Fighting 10 Stalker Talent(Sure-Footed) 11B Skill Mastery 12 ???? 12B ???? ------------------------------FEATS----------------------------- 1 Improved Unarmed Strike 1 Two-Weapon Fighting 1C Weapon Finesse 3 Enforcer 5 Extra Rogue Talent(Weapon Training: Unarmed) 7 Dazzling Display 9 Shatter Defenses 11 Extra Rogue Talent(????) ------------------------------------------- Dirty Fighting Greater Dirty Trick Shadows of Fear Sap Adept Sap Master Greater Two-Weapon Fighting Knockout Artist GEAR:
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GOLD: 55,126 gp -------------------------------------------------------------------------- 1000 [BODY] Robe of Needles 1100 [ARMR] Mithral Shirt - +1 Enhancement Bonus 1000 - Corsair 5000 2000 [RING] Ring of Protection +1 2500 [EYES] Eyes of the Eagle 2600 [EYES] Pirate's Eye Patch 3750 [NONE] Four-leaf Clover 4000 [BELT] Belt of Incredible Dexterity (+2) 4000 [NECK] Amulet of Mighty Fists - +1 Enhancement bonus - Cruel - Menacing 2500 [HAND] Gloves of Larceny 4500 [HEAD] Circlet of Persuasion 5200 [CHST] Vest of Escape 4000 [SLDR] 7900 [WRST] Bracers of the Glib Entertainer 12000 [FEET] Boots of Speed 13000 [BODY] Monk's Robe 15000 [HDBD] Headband of Ninjitsu Noelle's Story:
- The Consortium Compact - Earned: 430gp The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Boons +2 to Knowledge(Local) about Aspis +2 to Charisma-based skill checks against nobility while on Kortos. - The Infernal Vault - Earned: 513gp
- Faithless and Forgotten -
- The Cosmic Captive - Earned: 500gp
- By Way of Bloodcove - Earned: 1258gp
- Treason's Chains - Earned: 1187gp
- Assault on the Kingdom of the Impossible - Earned: 1,176gp 5 sp
- Rise of the Goblin Guild - Earned: 1,212gp
- Champion's Chalice, Part 2: Agents of the Eye - Earned: 1,865gp
- Severing Ties - Earned: 1,214.5 gp
- The Emerald Spire -
- Mysteries Under Moonlight, Part 2: The Howling Dance - Earned: 3,284 + 75gp
- The Blakros Matrimony - Earned: 3,180 + 75gp
- Beyond the Halflight Path - Earned: 3,207 + 20gp
- The Emerald Spire -
- Death on the Ice - Earned: 5407 + ??gp
- The Golden Serpent - Earned: 5,468 + 20gp
- Our Lady of Silver - Earned: 3673gp + 10gp
- Weapon in the Rift - Earned: 5481
- Wonders in the Weave, Part 1: The Dog Pharaoh's Tomb - Earned: + 100
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