1,001 Golarion Nights: The Adventures of the Prince of Qadira
-Gallows of Madness-
Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! Amir must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, he will discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!
Level 1
Swift Target(Dodge, Speed +5), Deeds(Dodging Panache, Derring-do), Panache, Swashbuckler Finesse
Weapon Focus(Scimitar), Slashing Grace(Scimitar)
Part 1: A Foul Breed
Amir and the other Pathfinders were able to successfully rescue the missing apprentices. They discovered a purple substance known as "Demon Bile" and learned how to combat against it with acid and cold iron.
Level 2
Charmed life 3/day
Part 2: What Lurks in the Woods
Amir and his group had to deal with fiendish goblins that had been attacking. They tracked them to a camp lead by a bugbear. The inhabitants of the camp were swiftly defeated.
Level 3
Deeds(Precise Strike, Kip-Up, Wall Run, Swashbuckler Initiative), Nimble Toes +1
Mobility
Part 3: The Festering Blot
Amir and the other Pathfinders travel to a noble house filled with Mites. They venture through the abandoned home until making their way to the basement and encountering a Vermlek Demon accompanied by two Dretches. The three demons are swiftly defeated and the town of Saringallow can rest easier.
Level 4
Confounding Target(Spring Attack, Speed +10)
Level 5
Swashbuckler Weapon Training +1
Canny Tumble
-Among the Dead-
Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge. Can you face the servants of Golarion's god of accidents unharmed or will you find yourself among Zyphus's cursed souls?
Amir teams up with a Halfling Rogue, Kyra the Sarenite Cleric, and Ash Ketchum the Human Summoner, enters the ruins of the Sarenite temple. They find cultists of Zyphus who have died from a myriad of deadly traps. Eventually they make their way to the undead creature responsible to the mishaps that have befallen the Zyphus cultists and swiftly defeat it.
-The City of Strangers-
In the outcast city of Kaer Maga, your business is your own, and no ware is too dangerous or taboo to find a buyer. Within the walls of the ancient, ruined fortress, refugees and criminals from every nation disappear into the swirling crowds of gangs and monsters. Here leech-covered bloatmages haggle with religious zealots who sew their own lips shut, while naga crime lords squeeze self-mutilating troll prophets for protection money. And these are just the city’s anarchic residents, not the fearsome beasts barely contained in the mysterious dungeons beneath the streets, held at bay by the elite rangers known as the Duskwardens. Welcome to the City of Strangers, a haven of freedom and independence—assuming you survive.
Part 2: The Twofold Demise
A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
Amir meets with Harkan the Human Occultist, Grekov the Dwarven Ranger, Dostilda the Dwarven Oracle, a Dwarven Barbarian, and Ssssandra the Nagaji Sorceress. They successfully manage to defeat the remnants of the Shadow Lodge and the Lodge is expelled from the city of Kaer Maga forever.
-The Goblinblood Dead-
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
Level 6
Charmed Life 4/Day
-Siege of the Diamond City-
After a recent discovery of a lost city in the heart of the demon-infested Worldwound, Amir and other Pathfinder agents from around the world flock to Nerosyan, capital of the crusader nation of Mendev, to prepare for the coming adventure. When the city falls under attack, however, he and everyone else within its walls must take up arms to defend against the Abyssal hordes. Do Amir and the Pathfinders have what it takes to hold back the demonic onslaught, or will their souls be among the first to be consumed when the Diamond of the North falls?
Amir meets Ssssandra the Nagaji Sorceress again and also Neshka the Tiefling Paladin, Shăndiàn the Kitsune Aerokineticist, and a Spiritualist with his phantom.
-Treacherous Waves-
The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to Amir to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light.
-Thornkeep-
Level 5: The Dark Menagerie
In life, the wizard who ruled this realm kept many trophies, mementos, and even captured pets from his journeys, both to entertain his dark sensibilities and to cow his business associates and coerced allies. Now, kept alive all these years via stasis-inducing magic that's recently failed, the unfettered beasts of his magical menagerie run amok.
Level 7
Deeds(Swashbuckler’s Grace, Targeted Strike, Impossible Leap), Nimble Toes +2
Circling Mongoose
-Serpents' Ire- (played with a pregen, Eremay the Half-Elf Cavalier)
A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium’s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary.
Level 8
Bonus Feat(Spring-Heeled Style)
-Echoes of the Everwar-
Part 3: Terror at Whistledown
The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. Amir is sent there by the Pathfinder Society to see if this sudden surge of vile activity is linked to the rumors of a hidden tomb near Whistledown that holds the body of a famed Osirion concubine. Can he save the town of Whistledown from certain doom and find the lost tomb of the ancient concubine?
-The Rebel's Ransom-
The Ruby Prince of Osirion sends Amir to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What he finds there may very well end the Pathfinder Society as he knows it.
Amir meets Ssssandra again on this mission.
-On the Border of War-
Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township's baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of "peacekeeping," the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Amir must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.
Level 9
Swashbuckler Weapon Training +2
Spring-Heeled Sprint
-The Immortal Conundrum-
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
-Tower of the Ironwood Watch-
On the edge of Varisia's Mierani Forest stand the ruins of an ancient guardtower that once served as the native elves' first line of defense against the threat of invasion from the bordering Thassilonian realm of Envy. Just as the elves fled Golarion to avoid the destruction of Earthfall, so too did they leave behind the Tower of the Ironwood Watch, which the Pathfinder Society now hopes to explore—a task that could prove more dangerous than anyone anticipates.
-The Solstice Scar-
The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.
Level 10
Charmed Life 5/Day
-The Ruby Phoenix Tournament-
Once every 10 years, the cosmopolitan city of Goka on the western coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island off the coast. Infamous for its strange spectacles and exciting mix of fighting styles, the contest draws combatants and spectators from all over the world. The tournament’s winner gets his choice of a single item from the legendary treasury of an ancient spellcaster and earns a reputation beyond imagining. But this year, not all who have come to compete do so out of respect for the traditions of battle or even out of greed for the reward. They seek instead nothing so much as red revenge and political domination!
Can the PCs’ team of contestants survive six bouts in the Grand Pavilion arena against the mightiest combatants and cleverest battle mages on Golarion? Can they prove their mettle in tests of mind and body? Can they foil the plans of an evil organization and its powerful allies who hope to destroy the Ruby Phoenix Tournament and see its champions dead? Step into the arena to find out!
Level 11
Nimble Toes +3, Deeds(Swift Strikes, Evasive, Subtle Blade)
Spring-Heeled Reaping
-Salvation of the Sages-
For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.
- The Forbidden Furnace of Forgotten Koor - Earned: 7739gp
When a Qadiran Pathfinder known for her knowledge of genie-kind fails to report back to the Katheer Lodge, the PCs are sent into the long-abandoned ruins of Koor, a former forge city high in the Zho Mountains. In their effort to find the lost agent, the Pathfinders may find themselves facing a foe long locked in a secure vault by the city’s former occupants—guardians whose departure weakened their defenses, paving the way for a terrible escape.