Occultist

Noddi Haldur's page

57 posts. Organized Play character for Xathos of Varisia.


Full Name

Noddi Haldur

Race

AC 16 (20 Mage Armor) T 14/FF 13 | CMB +0 CMD 13 | HP 37 | Init +3 | Fort +5 Ref +8 Will +7

Classes/Levels

| Perception +8 (+1 Trapfinding) | Speed 20 ft | Light

Memorized Spells:
Cantrips: Acid Splash, Detect Magic, Light, Open/Close, Read Magic, Resistance

Gender

Memorized Spells:
LL1: Burning Hands (DC 16), Mage Armor, Magic Missile, Shocking Grasp

Size

Male CN Halfling Rogue 1/Sorcerer 4 |

Memorized Spells:
L2: Invisibility

About Noddi Haldur

Noddi Haldur
Male halfling rogue 1/sorcerer 4
CN Small humanoid (halfling)
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Defense
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AC 16 (Mage Armor 20), touch 14, flat-footed 13 (+3 Dex)
hp 37
Fort +5, Ref +8, Will +7; +2 vs. fear
Energy Resistance, Acid +5
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Offense
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Speed 20 ft.
Melee mw rapier +3 (1d4-1/18-20) or
dagger +2 (1d3-1/19-20)
claws (1d3/19-20), 7xday
Ranged light crossbow +4 (1d6/19-20) or
dagger +6 (1d3-1/19-20)
Sorcerer spells known (CL 4); concentration +8
2nd-invisibility
1st-burning hands (DC 16), mage armor, magic missile, shocking grasp
0 (at will)- acid splash, detect magic, light, open/close (DC 14), read magic, resistance
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Statistics
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Str 8, Dex 16, Con 14, Int 13, Wis 10, Cha 18
Base Atk +2; CMB +0; CMD 13
Feats Armor Proficiency (Light), Eschew Materials, Rogue Weapon Proficiencies, Simple Weapon Proficiency - All, Spell Focus (Evocation), Spell Penetration, Spell Specialization (Burning Hands)
Traits Indomitable Faith, Magical Lineage (Burning Hands)
Skills Acrobatics +6, Appraise +1, Bluff +8, Climb +2, Diplomacy +9, Disable Device +7, Disguise +4, Escape Artist +0, Fly +2, Heal +0, Intimidate +8, Knowledge (arcana) +5, Knowledge (local) +5, linguistics +5, Perception +8 (trapfinding +1), Perform (sing) +9, Ride +0, Sense Motive +0, Sleight of Hand +5, Spellcraft +5, Stealth +8, Survival +0, Swim -4, UMD +9
Languages Common, Draconic, Goblin, Halfling
Combat Gear Scroll of color spray, mage armor, sleep; scroll of comprehend languages, wand of cure light wounds (49 charges), wand of endure elements (49 charges), wand of mage armor (47 charges), wand of magic missile (44 charges), acid, alchemist's fire, cloak of resistance +1, amulet of natural protection +1; Other Gear dagger, mw rapier, light crossbow (15 bolts), mw backpack, bag of holding (type 1), belt pouch, cold weather outfit, flint and steel, peasant's outfit, silk rope, skeleton key, mw thieves' tools, trail rations (3), waterskin, whetstone, 7337 gp, 8 sp, 8 cp
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Special Abilities
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Bloodline Arcana draconic
Energy Resistance to Acid +5
Fearless +2 bonus on all saving throws against fear
Sneak Attack +1d6
Trapfinding +1
Energy Resistance to Acid +5