Judge Trabe

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The math behind it follows the the rule for monster xp.
Rules
1) For slow/normal/fast advancement, you should level up after 7.5/5/3.25 encounters with a CR of your respective level
2) Two monsters with the same CR give together the same XP as one monster with CR+2. By this we defined the even and odd levels separately, but have not tied them together. Every two levels, you need the double amount of xp to advance, for level 2 -> 2000, lvl 4 -> 2*2000, lvl 6 -> 2*2*2000 etc.
3) To have nice numbers, they rounded the entries in the tables, both for level advancement and xp for an encounter. Therefore the used pattern does not hold strictly. Furthermore, instead of tying the even and odd levels together by a factor of 1.41..., they used 1.5 alternated by 1.3333.

Therefore the xp needed for a level is

1000 * sum(n=1;n=level)[1.41^n]

(which is a geometric progression), plus some rounding.


I had the same worries and then checked the board "customer service" on these messageboards. There you can see that other people had the same problem and Cosmo replied

Cosmo wrote:
Herald wrote:
I'm not sure whats holding up shipment on this order. Can someone look into this?

Pathfinder #38 was briefly held up in customs, so all of the subscription shipments for this month are going to be going out this week, rather than last.

Thanks,
cos


stringburka wrote:


Exactly why is the paladin good when he does X (attacks intelligent beings on sight based purely on them being of a certain race) but the wyverns are evil when doing exactly the same thing?

Out of consistency reasons, they either don't do the same evil thing or the killing is not evil. If you accept that the described behavior is evil, then the description of the behavior of the paladin has to be extended by

- He's being aggressive and attacks evil wyverns on sight.

and he fights therefore against evil beeings. If you say it is not an evil behavior, it is true for both. And a paladin don't lose his powers if he takes an neutral action.