Hey guys, I'm new to the messageboards, and all. I'm about to start Rise Of The Runelords and I'm going to play a Ninja. The party also consists of a Rogue and a Sorcerer. We have three players. The GM may or may not make an NPC if she feels we're inadequately meeting combat challenges, but my goal is to meet them and surpass them. The goal is to have the ninja and rogue working in tandem to use SA at every opportunity. This means flanking, mostly, and working off of that. I'll also be using the kusarigama to make trip attacks at reach (thus avoiding AoOs most of the time, unless there's a rule about it I'm missing). The Sorcerer is going to be trying to go for control over blasty, so he may have some good options for our teamwork as well.
So my question is really what should my progression look like? Here's what I have so far.
Race: Human (Tien), with the racial trait to give me skill focus over the skill point per level. I'll have enough skill points to be more than effective. I considered fetchling, but I don't think darkness will play a big part in the way the GM will run the game, so I can use a Ninja Trick if it ever comes up.
Abilities: (rolled)
Str: 12
Dex: 20 (+2 racial bonus)
Con: 15
Int: 16
Wis: 14
Cha: 17
Traits:
Reactionary (+2 init)
Black Sheep (400 gp of poison and a contact)
Pride (Drawback)
Chosen Child (increases starting gp by 900 thus better than rich parents)
Skill focus Bluff (1st focused study)
Feats:
Weapon Finesse (1st level)
Improved Init (Human Bonus)
Other Notes: The campaign will use hero points, and the rolled abilities were monitored and used as my argument as to why we should use point buy, because let's face it, my abilities are just dumb good, right?
So my thoughts are to go TWF with wakizashis which I can buy MW at the gate with my extra cash and later work to upgrade with agile. I can either start a combat ambushing from stealth, or using shuriken for ranged SA, then close in with my Rogue buddy. At ten feet, use trip with kusarigama to set up my partner, then close in and flank with wakizashis. I will be getting quick draw.
What other feats should I take? Improved feint seems like a given almost, but it doesn't seem THAT useful, and I don't think I want to pay the feat tax to greater feint, but if I did, I'd also likely take wave strike. But TWF is a lot of feats on it's own, and I might be able to fish more SA out of just flanking and not worrying about feinting at all, or get a cohort to do it with leadership. Any suggestions? Would dipping fighter (two weapon archetype) be worth it for two levels? Will that hurt my SA damage too much? What about Hungry Ghost Monk for stealing ki back?