Mordant Spire Elf

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I'm seeking constructive help on polishing the combination of homebrew rules I plan to use on an upcoming campaign that is still a ways off. If you flat out just don't like the idea, I completely understand, so please no need to tell me. You may still feel the need so enjoy.
I'll be using a set of basic feats everyone has access to, basically the trade off feats that replace attack with another bonus and Spheres of Power as the magic system. I'm not looking to completely eradicate magic items in the game but I would like to mitigate the straight "+" items that usually float around and seem less than magical. That idea will mostly be replaced by some master crafting rules I'm lifting from a 3.5 supplement for "The Black Company". I want to multiply the items that have a "+" value but I can't decide if 5 or 10 would be adequate. Money will also not be overly abundant but I'm suspecting high level characters will eventually want to create.
The rules for item creation won't require feats but a mix of research and the Pathfinder Unchained rules for dynamic crafting. It will be gritty but not E6. I know CR and WBL are considered staples by many but I'm not aiming for the current style of play. I'm also up to discuss other elements and any help is much appreciated.


I'm wondering if anyone familiar with Steven Erikson's Malazan world has done any work in making the magic of that world compatible with Spheres of Power by Drop Dead Studios? I think it's rather possible, though I'm still questioning how to handle warrens and Warp sphere. I'm just looking for anyone's who has already come up with some house rules for suggestions.


What is the purpose of the heightened quality of the enlarge person and to what level was it heightened? Are we to assume it's been heightened to 9th level? Although there are a few instances I could imagine using it offensively, they wouldn't be worth the value poured into it here. It just seems to be a waste of 8 levels of metamagic, assuming it's even heightened to 9th level which remains unclear. I've only read the first part of the AP, and I thought the heightened might matter later but I would like to know so I can plan to change it if it's of mild consequence.


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Our group has a set of house rules that work for us, but I believe getting some fresh eyes on them can't hurt either. Please take a look, if you care and comment away...

http://pathfinderhomebrewrules.wordpress.com/about/


If you live or are willing to travel to Northern New Jersey for a Pathfinder game, contact me. I could embelish, but I prefer to talk to in person rather than trying to lure people like I have something to sell. Experience in gaming is nice, but enthusiasm (with a good grip on reality) is preferred. Tuesday nights must be free for you bi-weekly, with schedule changes from time to time, though the night remains the same.

nistael@aol.com

Type "pathfinder" somewhere in the subject.