Name Violation wrote:
I can switch that out, retraining feats is always an option. For the butchers axe I have a cracked opalescent white pyramid stuffed inside a wayfinder which takes care of the proficiency.
Hello all So we're a bit into the first campaign that I've gotten the chance to join and my PC has become a bit more fleshed out. I've stepped away from switch-hitting somewhat but in a way that it is still a posibility at the moment. The idea here is to make one very powerful hit which breaks my stealth but is helpful in intimidating any mobs close by. For this I'm using a vital strike build with an impact butchering axe. If there is a need for ranged attacks I still have a composite longbow which can use vital strike as well. There was a chance at including the sap adept and appropriate feats as well but that is more for later in the game as it is a bit too feat intensive for right now. Ideally I'd like to incorporate 'lunge' or something that gives me reach into the build. Having to rely on my party for that right now.
I am a 10th lvl half-elf, a stygian slayer stacked with the sniper archetype. And have the following ability scores:
With the following racials/feats
Chosen talents so far:
Claxon wrote:
Thanks for the reply, part of that is what I was wanting to suggest to the GM. To have it take more downtime and be without the benefits for the duration. Just to make it a bit more fair.
Hey all If I use the abilities of the shiftin jerkin to change a talent of mine namely the ranger combat style to a different combat style. Do I start at the third level of rcs and work my way down.
I think its working down the levels of rcs which is a bit cumbersome but not too bad.
https://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/shift ing-jerkin/
Hey all If I use the abilities of the shiftin jerkin to change a talent of mine namely the ranger combat style to a different combat style. Do I start at the third level of rcs and work my way down.
I think its working down the levels of rcs which is a bit cumbersome but not too bad.
https://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/shift ing-jerkin/
WagnerSika wrote:
I was mistaken about the feats. The dm helped me at the time while we were rolling the character traits and abilities
Currently looking into reworking the build as the DM does offer us this option once. The rework would involve a dip into the monk: zen archer class Either dipping in 2 or 3 lvls with the rest going into slayer.
While the dip gives access to a few archery and monk feats and a flurry of blows for your bow which grants an additional attack. At third lvl point blank mastery is also awarded. The main point would be a switch hitter that can handle both ranged and melee combat. Snipers goggles for the ranged sneak attack and either a wand of invisibility or the stygian slayer archetype for the melee attacks.
Melkiador wrote:
The feats that I already have at the moment were rolled for during character creation. So no choice in them. The talent precise shot is the only one I've gotten to choose so far. During the combats that we've been in so far I have mainly stuck to archery while going close if and when it was needed. I think that I want to continue playing in that way if it is viable enough in combination with sneak attacks.
IluzryMage wrote:
Hey, I have your guide bookmarked. Thanks for the hard work in making it, it was one of the first things I found when starting to search months ago. Nevertheless I was looking for some situation specific advices or if there was more that I've missed.
Hello I've started my first campaign (1e) and have done so with a stygian slayer build.
We'll be going up a lvl in one of the following sessions, currently at 5.
Are there certain things I should do or take to that end?
I am a half-elf with the following ability scores:
With the following racials/feats
Chosen talents so far:
Following talents are what I was looking at for lvl 6 and 8:
IluzryMage wrote: HI FRIEND! Why not play a kitsune??? They can spend feats to get neato enchantment and illusion abilities with magical tail! And you get plent of bonus feasts, so it wont even get in the way of your normal attacks! Hello Afraid that kitsune isn't an option with the campaign we are playing or the kind of character I want to play. At least not this time, maybe next time?
Hello I'm a new player who's been interested in the game for quite some time. Now I finally found a group close by where I can take part in a campaign. But I have a bit of a wilder idea (in my sense) that I want to take to my Dm, already spoke with him on parts of the build. Namely that I want to build a slayer that has access to illusion spells. Something like the stygian slayer but where I wouldn't be ztuck relying on magical items for the few spells I want. Is it possible to do this through multiclassing or should I just stick to the stygian and try for the best? Any advice is appreciated, we start the game at lvl 5.
Hello I'm a new player who's been interested in the game for quite some time. Now I finally found a group close by where I can take part in a campaign. But I have a bit of a wilder idea (in my sense) that I want to take to my Dm, already spoke with him on parts of the build. Namely that I want to build a slayer that has access to illusion spells. Something like the stygian slayer but where I wouldn't be ztuck relying on magical items for the few spells I want. Is it possible to do this through multiclassing or should I just stick to the stygian and try for the best? Any advice is appreciated, we start the game at lvl 5. |