Shardra

Niobe Lykaios's page

1 post. Alias of KeeperofRunes.


About Niobe Lykaios

Niobe Lykaios
Female Dwarf Paladin (Tortured Crusader) 3
LG Medium Humanoid
Init +3; Senses Darkvision, Perception +9
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+ 9 armor, + 1 Dex)
hp 31 (3d10+9)
Fort 4, Ref 2, Will 6
--------------------
Offense
--------------------
Base Atk +3; CMB7; CMD 18
Speed 20 ft.
Melee
Earthbreaker (Power attack) +8 2d6+9
Ranged
MW +4 str composite Longbow +4 1d8+4
Special Attacks Smite Evil
--------------------
Statistics
--------------------

Abilities:

Str 18
Dex 12
Con 14
Int 12
Wis 14
Cha 8

Feats:

Weapon Focus (Earthbreaker)
Extra Lay on hands

Traits:

Tales From the Sea
Reactionary
Magical Knack

Skills:

K. Religion +7
Sense Motive +9
Perception +9
Survival +9
Craft (weapons) +7
Profession (Fisherman) +9
Swim +10 (4 with ACP)

Languages:

Common
Dwarven
Orc
Gnome

Equipment:

Combat Gear
Dagger
Full Plate
Earthbreaker (Tales from the sea)
+4 Str Composite Longbow
100 Arrows
Other Gear
Coin 693

--------------------
TRACKED RESOURCES
--------------------
Lay On Hands 6/6
Arrows 100/100
Smite Evil 1/1
--------------------
Special Abilities
--------------------
Racial Abilities:

Defensive Training
Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy
Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability
Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed
Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning
Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision
Dwarves can see perfectly in the dark up to 60 feet.
Hatred
Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity
Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Class Abilities:

Torment
A tortured crusader’s great suffering in the face of inevitable horror strengthens her faith and resolve, even as it makes her introverted and far less personable than most paladins. A tortured crusader uses Wisdom instead of Charisma as her key spellcasting ability score (to determine her spell DCs, bonus spells per day, bonus on concentration checks, and so on), and to determine the effects of lay on hands.

This ability alters the paladin’s spellcasting, smite evil, and lay on hands.
Self Sufficient
A tortured crusader adds Knowledge (arcana), Knowledge (dungeoneering), Knowledge (planes), Perception, Stealth, Survival, and Use Magic Device to her list of class skills, instead of Diplomacy and Handle Animal. She gains a number of skill ranks equal to 4 + her Intelligence modifier at each level, instead of gaining a number of skill ranks equal to 2 + her Intelligence modifier.

This ability alters the paladin’s class skills and skill ranks per level.
All is Darkness
Everything around a tortured crusader is so bleak that detecting evil only reminds her that the odds are always against her. A tortured crusader doesn’t gain the detect evil or divine grace class features. At 1st level, a tortured crusader gains the smite evil ability, but she doesn’t add her Charisma bonus to attack rolls or a deflection bonus equal to her Charisma bonus to her AC against the target of her smite. At 2nd level, she adds a +4 bonus to attack rolls and a +4 deflection bonus to AC against the target of her smite.

This ability replaces detect evil and divine grace and alters smite evil.
Alone in the Dark
Faced with endless foes, a tortured crusader can’t ask others to confront the same horrors she does. She can’t use her lay on hands ability to heal others or to channel energy, though starting at 4th level, she can convert two uses of lay on hands into an additional use of smite evil. Her aura of courage, aura of resolve, aura of faith, and aura of righteousness affect only her, not her allies. When she selects a divine bond, it must be with a weapon, not a mount.

This ability alters lay on hands, channel energy, divine bond, aura of courage, aura of resolve, aura of faith, and aura of righteousness.
Aura of Good
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
Smite Evil
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Lay on Hands
Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Second Chance
At 2nd level, once per day, a tortured crusader can spend two uses of lay on hands and choose an unambiguous trigger such as “when I am paralyzed” or “when I am about to fall unconscious from hit point damage,” as well as a mercy she knows starting at 3rd level.

When the named trigger occurs, the tortured crusader gains the benefits of a lay on hands with the chosen mercy without spending an action. This healing can prevent her from falling unconscious or dying. If the effect doesn’t trigger, it expires the next time the tortured crusader recovers uses of lay on hands.

This ability alters lay on hands and mercy.
Aura of Courage
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Health
At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Mercy (Shaken)
At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin’s lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.


--------------------
Fluff
--------------------
Description:

Niobe looks to be a middle aged short and well-built dwarf, its rather rare to see her not wearing her plate armor and even rarer to see her without her earthbreaker which seems to always be in her hand even well she sleeps. Her hair is a deep brown usually kept at a short and uneven cut that looks like whenever a strand gets long enough it annoys her she takes a dagger out and just hacks it off, her eyes are brown, and her face seems to be perpetually formed into a scowl.

Personality:

Niobe says very little and when she does it usually is simply business offering suggestions, critique, guidance or ask for any of those. She will become somewhat prying of the story of those around her when she is comfortable and try to learn about them but when questioned on her own life she keeps things to the bear bones seeming uncomfortable with getting into much detail.

background:

Niobe was born on the frontier of the Theocracy. Her family were farmers living in a tiny village of around 25 people, from her first memories she worked on the farm helping her father with harvest and sowing. Her memories fade a bit after that but she has been told that when she was quite young the Crown expanded after a sudden victory that brought them right to the hamlet where Niobe lived, her parents guided the population of the town out and they managed to flee deeper into the Theocracy but her parents realized that what limited support they received from the Theocracy would do little to give them leeway to survive after packing away their lives. So, they quickly chose to emigrate to the Archipelago.
After the move Niobe’s memory starts to pick up again. They came to a small enclave that was barely a mile wide. She remembers the skills that she and her folks had learned in her life farming doing little

initially, her father started learning how to fish becoming one of the main sources of food for not only her family but much of the island. The biggest thing Niobe liked about her new home was the sense of community, there was desperation that everyone there shared, after all who would come to an island smaller than any farm if they didn’t have to, but that desperation just brought them closer together almost becoming a new family.

After Niobe turned 15 and was somewhat able to help her father out her mother enlisted in the crusade and ventured as she told Niobe ”To reclaim all that they have taken from us”. Niobe waited a year that became 2 which became 10 without either her or her father hearing from her mother but he kept insisting that she wasn’t gone, just lost, and looking for her way back.

After another 8 years Niobe found a friend on the island, a human named Nikolas who she fell in love with, together they built a family home Nik dealing with much of the construction and homework well Niobe worked to keep them supplied and fed having joined and eventually surpassed her father in her fishing skill. They would regularly go out on a small raft and fish together in the deeps bringing back twice their weight in fish in an afternoon, enough to feed the island for the better part of a week.

After another 15 years Nik mentioned that if they wanted to start a family it would be better to do it sooner rather than later after all, he pointed out that his age of 36 was showing much more than hers. They had a son and named him Ulysses, he quickly grew and took an interest in Niobe’s mother and the adventures she went on. His tenaciousness brought Niobe to learn some skill at arms to teach him. After a further 9 years Niobe’s father passed on of old age.

Ulysses grew up in a fairly normal childhood, he worked in town as a merchant from when he was 14, he was a charmer and much of the island hoped that he would grow to be a diplomat and make a small name for the island among the larger ones that surrounded them. He however had different plans; he continued his training in arms until he turned 29 when he enlisted in the Crusades following his grandmothers’ path.
After he left Niobe began to grow distant from the town and even from Nikolas causing her to disconnect for Niks last 3 years a fault she didn’t and likely never will forgive herself for. Going to the beach to fish where she found a beached Earthbreaker, when she lifted it she felt a strange connection as though it was communicating with her.

Shortly after that she got what she resolved would be the last bad news she would let herself not effect. She heard word that Ulysses had been one of the few casualties in the Battle of Oxfort Hill. Swearing herself to avenge his loss and the loss of so many others she enlisted and got to the lines just after the Shame of Oldspire. From there she joined the militia lines until the headwaters were taken when she volunteered for the E6 reargaurd hoping that she could protect the army and maybe join her family.