
| Ninjariffic | 
 
	
 
                
                
              
            
            I had some ideas for giving my game a grittier feel and I'm annoyed by number creep. I wanted to see what people thought, and maybe get some more ideas.
First, things like HP, BAB, Saves and Skills don’t increase with level. You get your level 1 value plus relevant ability modifier. HP will be equal to CON score. I haven’t decided if certain classes will get a bonus to HP, but I'm leaning away from it. Those characters will likely have a higher CON anyway, and will probably be wearing some form of armour. Which leads me to…
Armour as damage reduction. The rules are straight from UC. 
Classes will still grant all of their usual abilities, with some possible exceptions like Sneak Attack. That may have to be a flat bonus equal to half your level. That bonus could be applied to damage, or to bypass Damage Reduction.
Class still determines how many skills you may be trained in (+3 bonus), but the skill lists are irrelevant. Players can get their +3 bonus in whatever skills they want. I want to encourage players to make whatever character they feel like without having resistance from the rules.
For feats, all BAB requirements will be replaced with level requirements. I'm tempted to remove class restrictions. That might require playtesting. Has anyone here had success with that?
Spells will be a bit of a hurdle. I don’t know what to do about them yet. Damage is the big issue. I don’t so much mind the other effects of high level spells. The save DC will always be equal to 1st level spells I think.
I'm interested in any feedback you guys have.
 
	
 
     
    