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I had some ideas for giving my game a grittier feel and I'm annoyed by number creep. I wanted to see what people thought, and maybe get some more ideas.

First, things like HP, BAB, Saves and Skills don’t increase with level. You get your level 1 value plus relevant ability modifier. HP will be equal to CON score. I haven’t decided if certain classes will get a bonus to HP, but I'm leaning away from it. Those characters will likely have a higher CON anyway, and will probably be wearing some form of armour. Which leads me to…

Armour as damage reduction. The rules are straight from UC.
Classes will still grant all of their usual abilities, with some possible exceptions like Sneak Attack. That may have to be a flat bonus equal to half your level. That bonus could be applied to damage, or to bypass Damage Reduction.

Class still determines how many skills you may be trained in (+3 bonus), but the skill lists are irrelevant. Players can get their +3 bonus in whatever skills they want. I want to encourage players to make whatever character they feel like without having resistance from the rules.

For feats, all BAB requirements will be replaced with level requirements. I'm tempted to remove class restrictions. That might require playtesting. Has anyone here had success with that?

Spells will be a bit of a hurdle. I don’t know what to do about them yet. Damage is the big issue. I don’t so much mind the other effects of high level spells. The save DC will always be equal to 1st level spells I think.

I'm interested in any feedback you guys have.


We had a bit of a disagreement at game concerning this spell. I searched the boards but no one has addressed our specific problem. I suspect this is a result of our incredibly literal DM.

I argued that the circle of powdered silver is only necessary when using the binding application of the spell. The DM disagreed as there was no mention of the material component being conditional. His ruling therefore was the circle emanated from the cleric, but if he moved in such a way as to expose the powdered silver enemies could break it and end the spell. This limits the cleric to a 20' radius around the powdered silver.

I don't think that's the intention of the spell and I was hoping someone could some clarification.