Does Animal Aspect: Otter give you the ability to breath while swimming (in water)? Animal Aspect wrote:
"Polymorph Subschool wrote:
For some reason I can't find where it says how much a ropes length is reduced by knotting it (for easier climbing). I could have sworn that it is (or was) mentioned in the rules somewhere. I've gone back to my 3.5 PHB to see if it there. Can someone help me find it or tell me that I'm crazy and such a detail has never been part of the d20 system.
I'd like to submit, Sigaldren Roth, a gnome witch and personal servant to a scion of house Orlovsky. He grew up along side this particular noblewoman (Audrey Swan) and is treated as near to nobility as a servant can be. He and Lady Swan had a disagreement about how house Orlovsky should (or shouldn't) act in the Stolen Lands. She thought that Orlovsky should remain detached (and High Above) while Sigal felt that Orlovsky should use its position of High Above to take a more active role and serve as a guiding force. He has set out to prove his point. He will whenever the party makes camp write something about his exploits in a journal. He intends to send Lady Swan his journals as he fills them. I'd post each entry in spoiler tags: Journal Entry 1: Milady Swan, I shall herein record the events of my expedition to the Stolen Lands. It is my hope that the contents of this volume will demonstrate the necessity of direct action informed from the vantage of "High Above".
I am aware that my leaving was sudden and this expedition unsanctioned. Know, however, that as you must serve House Orlovsky so must I.
The black raven wrote:
In the military maneuvers he realizes and accepts that there may be civilian casualties. He finds this fact regrettable but not something he can really change. Given that the people that he is fighting are also fighting for their homes, every person you fights could be said to be acting in "self-defense". That said he would probably intervene if he saw some of his troops attacking a civilian (directly) unprovoked even if the civilian acted to defend himself. As far as letting people stay. Only a limited number would be given that option, so only those who would willingly help support his people's way of life. I never would have considered giving him a good alignment. But I've been struggling with the Neutral vs. Evil question for a while now.
I've gotten myself into a pickle with the current antagonist my players are facing. I'm not sure what his alignment is. His people were enslaved by drow generations ago and they've only this generation escaped. He led them back to their ancestral homeland to find someone had settled that land and established a bustling trade city there. He has since been employing the local goblinoid tribes to aid him in reclaiming the land he feels belong to his people by right through military force. If he succeeds he wouldn't slaughter everyone in the city, but he would insist that most if not all currently living there leave (causing many to lose their current homes). Anyone that uses violence to resist invites a violent reaction, however. So he's doing what he does for the good of his people
So what is his alignment? Particularly on the Good-Evil axis. This is important because one of my players is a paladin. He'll want to do some smiting if this guy's evil.
Lesser Age Resistance wrote: You ignore the physical detriments of being middle-aged. This spell does not cause you to look younger, nor does it prevent you from dying of old age, but as long as the spell is in effect, you ignore the –1 penalties to Strength, Dexterity, and Constitution that accrue once you become middle-aged. You retain the age-related bonuses to Intelligence, Wisdom, and Charisma while under the effects of this spell. Additional penalties that you accrue upon becoming old or venerable apply in full. I read that bolded line as Lesser Age Resistance negating the -1 from middle age. If you are Old or Venerable you still get the -2 or -5 (-2 plus -3) from those penalties, but not the -1 from Middle Age. The word "additional" is what cinches it for me.
I had searched. I found one topic on Haunting Mists specifically... it dealt largely with the range of the spells. I searched for variations on Illusion, Caster, Immune, Disbelieve, Effects, etc, and found a variety of topics. "Ye Olde Debate: Detect Magic vs. Illusions", "Shadow Evocation effects on Caster" and the one about whether or not an invisible character can see themselves. None of these answered my question. So I posted a topic. The problem is I can argue the point in both directions. So I was at a sort of standstill in an argument with myself. Never a good place to be.
Is the caster of Haunting Mists automatically immune to its effects? Haunting Mists is an illusion (figment). The caster has proof that the illusion is not real (as he has created it), so he automatically disbelieves the illusion. Does disbelieving Haunting Mists negate the sight obstruction(concealment), the Wisdom damage/shaken condition, or both? |