Born the second and youngest daughter of Uther and Anne, Nimue was always in the shadow of her older siblings, and she took to using it to her advantage. As her older brother, Alfred, learned to shoot a bow, Nimue was watching, hidden from view in a nearby tree. When the horses were being sold as part of the families income, the runt was kept for Nimue, as “she’s never going to be tall enough for real horse. Besides, it is better than hearing another one of her tantrums.”
Nimue grew strong from doing most of the household chores, and from her training on the bow. “She might as well,” her father would say, “perhaps she can catch herself some dinner with it. I rather doubt she’ll ever catch a husband.”
Nimue kept her skill with the bow quiet. Secreting her bow with her on her solo trips to town, she would earn a modest income selling freshly shot pheasant, rabbit, and occasionally deer, to the market’s butchers.
She saved her coin for a bespoke bow, and having recently purchased this, Nimue is keen to live an adventuring life to carve her own destiny.
Nimue is only 4’ tall, and keeps her pale yellow hair tied back. She tends to wear men’s clothing, and is often mistaken for a young teenage boy. With a quiver on each hip, a dagger in her belt and her bow in her hands, Nimue is always ready to take a shot at some game for dinner. She keeps more arrows in her backpack.
Her pony, Camden, has been her companion since she was 12, and with the help of her brothers, he is used to the din and spectacle of combat. He bears most of her gear, and looks impressive with his matching studded leather barding.
Languages: Common
Combat Gear: Mwk Shortbow, Dagger, Studded leather armour.
Class Abilities: • FIGHTER BONUS FEATS - At 1st level, and at every even level, a fighter gains a bonus feat from the Combat Feats list. (PFCR 55).
• FIGHTER WEAPONS AND ARMOR - A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFCR 55).
Bravery (Ex) : Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd. (PFCR 56).
Traits:
* Midget (Campaign Trait) you are a small human, +1 AC, +4 stealth, 20 move speed.
• Indomitable Faith (Faith) - +1 on Will saves. (PFCT 5)
• Rich Parents (Social) 900 gp starting cash. (PFCT 6)
Alternate Favoured Class Option: Fighter: Add +1 to the fighter’s CMD when resisting two combat maneuvers of the character’s choice (APG) – Grapple and Overrun.
Gear: gp:
Composite (+3 Str) Shortbow:675
dagger:2
combat trained pony (named Camden):45
military saddle:20
saddlebags:4
pony feed (2 days):0.02
explorer's outfit:10
Noble's Outfit:0
studded leather barding:50
arrows (40):2
silvered arrows (20):3
blunt arrows (20):2
cold iron arrows (20):2
Winter Blanket:0.5
Backpack:2
Common Lantern:0.1
Pint of oil (9):0.9
Flint and Steel:1
Trail Rations (4):2
Hemp Rope (50'):1
Waterskin (4):4
Alchemist Fire (1):20
Piece of Chalk (10):0.1
Tanglefoot Bag (1):50
Horse care stuff:3
Coins: 3sp, 8cp.
Progression
Level 1:
Full hp=10
Alternate Favoured Class Option: Fighter: Add +1 to the fighter’s CMD when resisting two combat maneuvers of the character’s choice (APG) – Grapple and Overrun.
Feats: Point Blank Shot (PFCR 131), Precise Shot (PFCR 131), Rapid Shot (PFCR 132)
Skill Training 2+Int= 2-2=0, minimum 1, +1 (human)=2: Ride, Stealth
Class Features: Bonus Combat Feat
Level 2:
Full hp=10
Alternate Favoured Class Option: Fighter: Add +1 to the fighter’s CMD when resisting two combat maneuvers of the character’s choice (APG) – Trip and Bull Rush.
Feats: Deadly Aim (PFCR 121)
Skill Training 2+Int= 2-2=0, minimum 1, +1 (human)=2: Stealth, Survival
Class Features: Bonus Combat Feat, Bravery (Ex) : Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd