So I got myself a sylph storm druid which will, once it reaches appropriate level, spend most of his life in elemental body (air elemental). I wanted to use vine strike, but am uncertain if this would combine with whirlwind. Vine strike should work with unarmed/natural attacks, and whirlwind sure SOUNDS like a natural attack. I asked 2 DM's but neither knew for certain. Can people clear this up for me? http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules /#TOC-Whirlwind-Su- http://www.d20pfsrd.com/magic/all-spells/v/vine-strike/
Darigaaz the Igniter wrote: Storm Druids (and vanilla ones) can be flying 24 hrs a day at level 8. Just stay wildshaped into an air elemental, or flying critter of your choice if you have wild speech. Ah I see. But then I wouldn't be able to speak. I thought of using ghost sound but I gather it's not clear if this is allowed. I noticed a mistake I made: it's the storm druid that has a class feature to see through fog/cloud. NOT the sky druid.
I'm a society player and I wanted to play my first druid. I like Sylphs and wanted to make a character based around one, and I ended up with either Sky druid (racial archetype) or Storm druid. Either would likely end up with the Air/Wind domains. Sky druid is completely based around flight. Among else it gives early access to (SEMI) at-will flight (lvl 5 class feature). The downsides are late access to wild shape (lvl 6 instead of lvl 4) and loss of medium armor proficiency. It also has a class feature to see through fog/clouds which means I can free up a feat slot which I had reserved for Cloud Gazer. Storm druid doesn't give me any way to fly so I'd have to Wild shape into a flying creature. That means not using flight to get over every obstacle. Unless I wait till lvl 9 and spend 2 racial feats to gain at will flight, that is. Which is a bit late in the game especially for society. But I kind of like the idea of flying around as a sylph, raining down summoned animals and storms. And wild shaping into an elemental which I could only do at lvl 6 anyway. Still, loss of medium armor isn't a small issue. Can people help me decide by pointing out obvious flaws/benefits of either archetype which I missed?
Infernal healing is certainly going to be my first wand since I can use it well outside combat! I was told I can't get a CLW since it's not on my list. Once I get to level 3 I can get the Wand Wielder arcana and start to use wands of shield in combat. Or possibly vanish instead for the tougher fights. I think you're right; for spell recall I'm better of with the vanilla magus.
kestral287 wrote:
PFS gives you a free item worth up to 750 gp for 2 PP. A pearl of power costs 1000GP. kestral287 wrote: Otherwise you're looking at two separate sets of currency and that is going to complicate the hell out of any model. Tell me about it! But you can assume the Prestige Points (I just realized the possible confusion with Platinum Pieces..) to be free. I should be able to get plenty of them. So basically the vanilla magus will have free Shield recalls in combat, which I wanted to use every combat. That will simplify the model.
kestral287 wrote:
Ah, but in PFS you can get a free wand for 2 Prestige Points, they won't cost me any money. They are still consumable and I was planning on using them for every encounter. My strength magus has an AC of only 14, yet is a melee fighter. Without shield he's a goner. That's the downside of a strength magus vs dex magus.
Hi! I've got my first 3 sessions of PFS play (also the first 3 sessions of pathfinder) behind me and am reworking my strength magus for level 2. I've got it all worked out! ...all except whether to take bladebound archetype or not... I wanted to recall a lot of (level 1) spells and a magus can use his Arcane Pool (AP) points for that: 1 AP / lvl1 spell recall. But a bladebound magus gets a free up-to-date magic weapon, freeing up a lot of cash for nifty items like Pearls of Power. Which does the same thing. Basically the rate is 1000GP / 1 AP. Of course, the bladebound magus loses the level 3 Arcana which I might have used for Wand Wielder, allowing a wand to be used through Spell Combat. And wands can be bought with Prestige Points (PP) instead of GP which I have in ready supply. If I use a springloaded wrist sheath I can draw a single wand for a swift and cast it 'free' for a -2 to attack. Almost as good as a Pearl of Power. So that would negate the necessity for investment in Pearls of Power for Shield of which I was planning to get 4-5. But that would still leave Shocking Grasp.. can't use my Shocking Grasp spell-specific traits and feat enhancements with a wand. And can't put more than 1 wand in a Wrist Sheath. So still need Pearls or AP for lvl1 spells like Shocking Grasp and Vanish. My head is spinning trying to compute all this. Can some experienced player make me an educated estimate to the question: does the Bladebound archetype allow for more or less spell recall, if we assume a single recall is worth 1000K (Pearl of Power) and the vanilla magus uses wands for Shield? Edit: altered the title a bit. Perhaps my question can also be distilled to: how much money does the bladebound save by not having to buy a magic weapon? That's the bit that's really got me puzzled.
Sooo I'm new to pathfinder, in fact practically new to 3.5. I was building a strength magus and I think I'm getting the hang of it. But I was wondering if, when I cast a spell through the magus ability spellstrike (spell casting through melee attack) and used a magic sword with the magical ability 'thundering', does the spell I used also gain the sonic descriptor? If not, is there a way to add a sonic descriptor to a (magus) spell? I would like to trigger the metamagic feat 'concussive spell'. Thanks! **
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