Sable Company Elite Marine

Nikolas Besmara's page

1 post. Alias of Grenfax.


Full Name

Nikolas Besmara

Race

Human

Classes/Levels

Slayer 2

Gender

Male

Size

M

Age

20

Alignment

CN

Deity

Besmara

Location

Port Peril - last known

Languages

Common (Taldane)

Occupation

Sailor

Strength 14
Dexterity 18
Constitution 13
Intelligence 14
Wisdom 12
Charisma 10

About Nikolas Besmara

Nikolas
Chaotic Neutral Medium Humanoid (Human)
Level 2 Slayer (Deliverer of Besmara) (Favored Class-Slayer)
Init +4; Perception +7

-----Defense-----
AC 14 (+4 Dex), touch 14, flat-footed 10
hp 17 (1d10+1) 11+6
Fort +3, Ref +3, Will +0

-----Offense-----
Speed 30ft.

-----Statistics-----
Str 14, Dex 18, Con 13, Int 14, Wis 12, Cha 10
Base Atk+2; melee+4; ranged+6; CMB=+4; CMD=18
Rapier Att +6 Dam 1d6 18-20/X2
Studied Target +1 Att and Dam

Traits:

Touched by the Sea:
+1 trait bonus on Swim checks
Penalties on attack rolls made underwater are lessened by 1.

Navigator:
You gain a +1 trait bonus on Knowledge (geography) checks, and a +1 trait bonus on Profession (sailor) checks. One of these skills becomes a class skill for you.

Feats:

(H) Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
(1) Weapon Focus (Rapier): +1 bonus on all attack rolls you make using the selected weapon.
Studied Target:Class Ability

Adventuring Skills:

6+2(int mod)+1(Skilled)9/Level
+9 Acrobatics* (Dex) | +4a +2r+3cs
+5 Bluff (Cha) | +0a +2r+3cs
+7 Climb* (Str) | +2a +2r+3cs
+0 Craft: (Int) | +2a
+0 Diplomacy (Cha) | +0a
X Disable Device* (Dex) | +4a
+0 Disguise (Cha) | +0a
+4 Escape Artist* (Dex) | +4a
+0 Fly* (Dex) | +4a
+1 Heal (Wis) | +1a
+0 Intimidate (Cha) | +0a
Knowledge: (Int) | +2a
Arcana |
Dungeoneering |
History |
+5 Local | +2r+3cs
Nature |
Planes |
Religion |
+7 Perception (Wis) | +1a +2r +3cs +1t
+4 Ride* (Dex) | +4a
+6 Sense Motive (Wis) | +1a +2r +3cs
X Spellcraft[/b] (Int) | +2a
+9 Stealth* (Dex) | +4a +2r +3cs
+6 Survival (Wis) | +1a +2r +3cs
+7 Swim* (Str) | +2a +2r +3cs
X Use Magic Device (Cha) | +0a

Background Skills:

+0 Appraise (Int) | +2a
+0 Artistry (Int) | +2a
Craft: (Int) | +2a
X Handle Animal (Cha) | +0a
Knowledge: (Int) | +2a
Engineering
Geography | +2a +2r +3cs +1t
History
Nobility
X Linguistics (Int) | +2a
X Lore (Int) | +2a
+0 Perform: (Cha) | +0a
+7 Profession (Sailor): (Wis) | +1a +2r +3cs +1t
X Sleight of Hand (Dex) | +4a

* Armor check penalty applies
X- Trained only

Languages: Common, Aquan, Polyglot

Weapon and Armor Proficiency:
All simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).

Class Skills:

Studied Target (Ex)

A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex)

A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

Slayer Talent:_Bleeding Attack*: A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

[b]Deliverer
Determined Zeal (Ex): At 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two steps away from his own (such as a lawful good deliverer fighting a chaotic good or lawful evil foe, or a neutral foe with no other alignment components), he gains a +2 bonus on Will saving throws against that opponent's abilities, as well as the benefit of the Diehard feat until the end of his next turn. This ability replaces the slayer talent gained at 2nd level.

True Believer (Ex): At 6th level, mortal wounds cannot stop a deliverer from performing his divine duty. On any round in which he attacks an opponent whose alignment is at least two steps away from his own (see Determined Zeal, above) while benefiting from the Diehard feat, he isn't staggered from having negative hit points, nor does he automatically lose 1 hit point per round. This ability replaces the slayer talent gained at 6th level.

Divine Anathema (Ex): At 10th level, as a free action a deliverer can declare a studied target to be his divine anathema. The studied target's alignment must be at least two steps away from that of the deliverer. Against this target, the deliverer's attacks deal an additional 2d6 points of damage; this damage is directly from divine power and does not stack with the bonus damage from a holy or unholy weapon, or a weapon with a similar weapon special ability or effect. A deliverer can have only one divine anathema at a time. This ability replaces the advanced slayer talent gained at 10th level.

Slayer Talents: The following slayer talents (and rogue talents) complement the deliverer archetype: combat trick, finesse rogue, foil scrutiny*, terrain mastery, trap spotter, and trapfinding*. (Those with asterisks

  • are detailed in the slayer class.)

    Advanced Slayer Talents: The following advanced slayer talents (and advanced rogue talents) complement the deliverer archetype: assassinate*, evasion, hunter's surprise, and master of disguise.

  • -----Gear-----:

    Combat Gear:
    Studded Leather (25gp / 25lb)
    Hvy St shield (20gp / 15lb)
    Rapier (20gp / 2lb)
    Daggerx2 (2gp ea / 1lb ea)
    Potion- Cure Light Wounds 1d8+1

    Carried Gear
    Pathfinder Kit (12gp/10 lbs*)backpack, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, and a whetstone. *10lbs if bedroll-rations left on mount/camp.
    Grooming Kit (1gp/2 lb) pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.

    Coins
    PP=0
    GP=17
    SP=0
    CP=0

    Physical Description:
    Tall and slender, with long dark hair and frequently unshaven, Nikolas could blend into a crowd of sailors.

    Personality:
    Quiet and often described as "lacking" a personality, Nikolas is a devout Besmaran - bordering on zealotry.

    Background:
    Nikolas was born on a ship to mother who died giving birth and was left at the next port with a priest of Besmara. Nicolas grew up in pirate ports and on ships, sometimes pirate, sometimes victim. But he always saw something in the pirates lawless and free, they still had a Code. And there were those that broke it. And on odd desire grew within the boy - protect the free spirited pirates and hold those unworthy to the Code. Besmara's will be preserved that pirates should sail free and to the worthy - the plunder.