| Race |
Halfling |
| Classes/Levels |
Hunter 4 |
| Strength |
8 |
| Dexterity |
16 |
| Constitution |
12 |
| Intelligence |
13 |
| Wisdom |
14 |
| Charisma |
14 |
About Niklos Bogdan
Current Notes:
Male Halfling Hunter 4
DEFENSE
AC 18, touch 14, flat-footed 14 (10 +4 Armor +3 Dex +1 Size)
CMD: 15 (10 +3 BAB -1 Str +3 Dex)
Hit Points: 27 (8+5+5+5+4)
Fortitude: +5 (4 +1 Con)
Reflex: +7 (4 +3 Dex)
Will: +3 (1 +2 Wis)
OFFENSE
Speed: 20ft
Melee: +4 (3 -1 Str +1 Size +1 MW) for 1d4-1
CMB: +2 (3 -1 Str)
Feats:
Combat Expertise: can take a -1 penalty on attack rolls to gain +1 dodge to AC.
Spirit’s Gift: at the start of the day, you can choose to commune with a single shaman spirit. (Although a shaman would need an hour of preparation, this takes you no time.) For the next 24 hours, that shaman spirit augments your animal companion or familiar, as its spirit animal ability. Currently Battle for +2 Natural Armor
Outflank: when me and an ally with this feat are flanking, flanking bonus increases to +4. In addition, when scoring a critical hit – provoke an AoO from ally.
Pack Flanking (teamwork bonus): when companion is adjacent and threatening the same creature, considered to be flanking. – currently Stealth Synergy
Traits:
Beast Bond: +1 on Handle Animal and Ride
Frontier-Forged: +1 on Perception and Survival to get along in the wild
Racial Traits:
Small: +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty to CMB and CMD, and a +4 size bonus on Stealth.
Slow Speed: base speed of 20 feet.
Wanderlust: +2 bonus on Knowledge (geography) and Survival checks. When casting spells or using abilities that provide or enhance movement, treat caster level as +1 higher than normal.
Keen Senses: +2 racial bonus on Perception checks.
Outrider: +2 bonus on Handle Animal and Ride checks.
Weapon Familiarity: proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Languages: Common, Halfling, Varisian.
Favored Class: Hunter – animal companion gets a +¼ luck bonus on saving throws.
Skills: (6 + Int)
Handle Animal (Cha): +12 (4 +2 Cha +3 Class +2 Racial +1 Trait) (16 with companion)
Heal (Wis): +9 (4 +2 Wis +3 Class)
Knowledge (Geography-Int): +10 (4 +1 Int +3 Class +2 Racial)
Perception (Wis): +12 (4 +2 Wis +3 Class +2 Racial +1 Trait)
Profession (Ursari-Wis): +9 (4 +2 Wis +3 Class)
Stealth (Dex): +14 (4 +3 Dex +3 Class +4 Size)
Survival (Wis): +12 (4 +2 Wis +3 Class +1 Trait +2 Racial)
Class Abilities:
Weapon and Armor Proficiency: simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Animal Companion (Ex): functions like the druid animal companion ability. The hunter’s effective druid level is equal to hunter level. A hunter may teach companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks.
Nature Training (Ex): counts total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.
Wild Empathy (Ex): functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds hunter level and her Charisma modifier to determine the wild empathy check result.
Precise Companion: both gain Outflank.
Track: as Ranger class feature.
Hunter Tactics (Ex): automatically grants teamwork feats to animal companion.
Teamwork Feat: gain bonus teamwork feat. As a standard action, can choose to learn a new bonus teamwork feat in place of most recent. Can change Wis / day.
Improved Empathic Link (Su): functions like an empathic link with a familiar, except can see through a companion's eyes as a swift action, maintaining this connection as long as he likes (as long as the companion is within 1 mile) and ending it as a free action. The hunter is blinded while maintaining this connection.
Spells Known: (Wis based spontaneous)
0th: create water, detect poison, know direction, mending, resistance, virtue
1st: bristle, cure light wounds, heightened awareness, magic fang
2nd: barkskin, bulls strength
Gear:
Masterwork Shortsword
2 x Dagger
Masterwork Chain Shirt
Hunter’s Kit
Harrow Deck
Potion of CMW
Campfire Bead
Dire Collar: 1/day on command, creature that fastened the dire collar (and within 30ft) can cause animal to gain benefits of enlarge person for 1 minute.
Masterwork Studded Leather Bear Armor: +3 Armor
107 gp left
Animal Companion: Bear HP 30 (4+5+4+5+12), AC 19
Ability Scores Str 19+1, Dex 13+1, Con 16, Int 2, Wis 12, Cha 6
Size Medium; Speed 40 ft.; AC 19 (10 +3 armor +2 natural armor +2 Dex +2 Spirit Gift)
HD 4, BAB +3, Fort +8 (4+3+1), Ref +7 (4+2+1), Will +3 (1+1+1)
Special Qualities low-light vision, scent.
Attack bite +8 for 1d6+5, 2 claws +9 for 1d4+5
Link (Ex): can handle animal companion as a free action, or push it as a move action. +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Skills: Perception, Perform (Dance), Stealth, Survival
Feats: Power Attack, Weapon Focus (Claw)
Tricks: attack, come, down, fetch, heel, perform, stay, track