First query: Chronicle sheets that GMs earn for running adventures count as the GM 'playing through' the adventure, correct?
I will be running the Quest for the Frozen Flame adventure path later this year, which will unlock the following acheivements for my players and myself:
Quest for the Frozen Flame: Burning Tundra - Mammoth Achievement
Quest for the Frozen Flame: Burning Tundra - Megafriend
Additional Queries:
Does unlocking the ability to take the mammoth lord archetype apply to ALL your PFS2E PCs?
The PFS2E PC a player selects the mammoth lord archetype for does not have to be from the Realm of the Mammoth Lords nor has to ever have been there to select the unlocked archetype, correct?
For example, if someone gains the mammoth lord and megafauna animal companon unlock achievement boons, they could take the mammoth lord archetype and select a megafauna animal companion if they are from Valashmai in Tian Xia (another place that has megafauna), and never would have needed to travel to the Realm of the Mammoth Lords as part of unlocking the ability to select the mammoth lord archetype, correct?
If a GM (or player) assigns multiple chronicle sheets to a PFS2E PC with 0 XP they have never played in a session, which makes the PFS2E PC be higher than level 2, and before playing that PC, the player purchases a rare ancestry unlock, can the GM (or player) apply that ancestry to the PFS2E PC they have applied multiple chronicle sheets to (making the PC 3rd level or higher), if they have not built the PC yet (nor played the PC in any session yet).
Does the 'free rebuild window' end as soon as a PFS2E PC earns enough credit to make them 2nd level (without ever playing in a session), or is the free rebuild window still open until the PC has been used in an actual play session, even if they have earned enough chronicle sheets to make them 3rd level or higher before building the PC and playing them in their first session?
The spring equinox Swallowtail Festival in the seaside town of Sandpoint has been going well all day.
Unbeknownst to the residents of Sandpoint, dozens of goblins are stealthily approaching the town to burn it to the ground.
Luckily for the residents of Sandpoint, the six deities that the newly completed Sandpoint Cathedral is dedicated to have noticed and decided to indirectly come to the aid of the town against the goblin ambush that is coming....
A monkey that is climbing the mainmast of a ship that is docked, its mind awakens to greater sapience and knows he (or she) is a servant of Abadar and that Abadar wants him (or her) to protect the town from the attacking goblins.
A butterfly that is fluttering around the cathedral, its mind awakened to greater sapience and knows she (or he) is a servant of Desna and that Desna wants her (or him) to protect the town from the attacking goblins.
A stag drinking water at the Turandarok River, its mind awakened to greater sapience and knows he is a servant of Erastil and that Erastil wants him to protect the town from the attacking goblins.
A dove flying over Sandpoint, its mind awakens to greater sapience and knows she (or he) is a servant of Sarenrae and that Sarenrae wants her (or him) to protect the town from the attacking goblins.
A songbird perched on the eaves of one of the buildings of Sandpoint, its mind awakens to greater sapience and knows he (or she) is a servant of Shelyn and that Shelyn wants him (or her) to protect the town from the attacking goblins.
An animal in (the town of Sandpoint/in the sea by the town of Sandpoint/flying over the town of Sandpoint/just outside the town of Sandpoint), its mind awakens to greater sapience, and knows she (or he) is a servant of Gozreh and that Gozeh wants her (or him) to protect the town from the attacking goblins.
Variant Rules in Effect:
Automatic Bonus Progression
Gradual Ability Boosts
Ancestral Paragon
Special (twist): Dual-Classed PCs - one of the classes is Champion (of the deity that awakened the animal) and the other class is one of the following classes based off the deity that awakened the animal's mind.
Abadar: Barbarian (Animal [ape] or Fury instinct), Cleric of Abadar, Fighter, Kineticist (metallokineticist, phytokineticist or metal/wood), Monk, Oracle (Lore mystery), Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Imperial Bloodline), Summoner (Devotion or Swarm [monkeys] eidolon), Swashbuckler
Desna: Bard (Polymath muse), Cleric of Desna, Fighter, Kineticist (aerokineticist, hydrokineticist or air/water), Monk, Oracle (Cosmos mystery), Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Fey bloodline), Summoner (Construct, Devotion, Fey or Swarm (butterflies) eidolon), Swashbuckler
Erastil: Barbarian (Animal [Deer] or Fury instinct), Cleric of Erastil, Druid (Cultivated order), Fighter, Kineticist (geokineticist, phytokineticist or earth/wood), Monk, Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Elemental [Earth] bloodline), Summoner (Beast [stag] or Devotion eidolon), Swashbuckler
Gozreh: Barbarian (Anima, Elemental [air or water] or Fury instinct), Bard (Zoophonia muse), Cleric of Gozreh, Druid (Animal, Leaf, Storm, Untamed or Wave order), Fighter, Kineticist (aerokineticist, hydrokineticist or air/water), Monk, Oracle (Tempest mystery), Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Elemental [Air or Water] bloodline), Summoner (Beast, Devotion, Elemental [air or water core] or Plant eidolon, plus, if Tiny, Swarm [same animal type as awakened animal] eidolon), Swashbuckler
Sarenrae: Barbarian (Elemental [fire] or Fury instinct), Cleric of Sarenrae, Druid (Flame order), Fighter, Kineticist (pyrokineticist, hydokineticist or fire/water), Monk, Oracle (Cosmos, Flames or Life mystery), Psychic, Ranger, Rogue, Sorcerer (Angelic, Draconic [Empyreal] or Elemental [Fire] bloodline, Summoner (Angel, Devotion, Elemental [fire core] or Swarm [doves] eidolon), Swashbuckler
Shelyn: Bard (Maestro muse), Cleric of Shelyn, Fighter, Kineticist (aerokineticist, phytokineticist or air/wood), Monk, Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Fey bloodline), Summoner (Devotion, Fey or Swarm [songbirds] eidolon), Swashbuckler
Special (twist): Free Archetype - this is not player choice. All PCs gain exemplar as a free archetype and the feats are determined by me (representing the additional abilities the deities have blessed the characters with). Unlike a typical exemplar, the immanence your character has is a tiny fragment of the divine power of the deity that awakened you.
The free archetype does not interfere with your ability to take archetype feats (beginning with the dedication feat) instead of one of your class feats.
You must gain my approval to take a specific archetype. Most archetypes should not be an issue, but ones that do not fit well with my vision of the campaign are not allowed (such as the gunslinger and any archetype that has any type of focus on firearms.
Multiclass archetypes that are allowed: ones that are in the lists above for the non-champion side of the dual class, plus: Alchemist (no black powder or firearm ammunition), Commander, Guardian, Inventor (light mortar innovation is not allowed), Investigator, Magus, Thaumaturge, Witch, Wizard
Additional multiclass Dedication option for Abadar awakened animal: Animist [Crafter in the Vault apparition]
Additional multiclass Dedication option for Desna awakened animal: Animist [Echoes of Lost Moments apparition]
Additional multiclass Dedication option for Erastil awakened animal: Animist [Custodian of Groves and Gardens apparition]
Additional multiclass Dedication option for Gozreh awakened animal: Animist [Custodian of Groves and Gardens, Lurker in Devouring Dark, Stalker in Darkened Boughs or Vanguard of Roaring Water apparition]
Additional multiclass Dedication option for Sarenrae awakened animal: Animist [Witness to Ancient Battles apparition]
Additional multiclass Dedication option for Shelyn awakened animal: Animist [Monarch of the Fey Courts apparition]
Home-brewed Flourish Rule. You can combine two different one-action basic actions as a single action with the flourish trait. If one of the basic actions is a Stride, you can take the other action at any point during your stride.
Gozreh awakened animal: Size: Tiny, Small, Medium or Large; Heritage: Climbing Animal, Flying Animal, Running Animal or Swimming Animal; Unarmed Attack: one that is appropriate to the awakened animal
I started to look at the PBP listings last fall. I got inspiration to run a Rise of the Runelords PBP for some of the other characters that were not picked for the RotRL PBP campaign we were applying for. This is not a recruitment for my RotRL PBP.
Upon reading some helpful advice on the boards, I decided to get some experience running a more limited PBP before starting what will be a years-long RotRL PBP campaign. What I decided for the first PBP I run will be PFS Core Iconics through In Search of Sanity (book 1 of the Strange Aeons AP), which is a PFS evergreen AP book.
This will be a private game, not a public one. This is not a 'first to sign up' recruitment.
This game will be following PFS Core rules.
Because of how the adventure starts, there will not be an opportunity to purchase additional items before play starts (or to adjust the gear on the iconic sheet). There will also not be an opportunity to change prepared spells that are stated on the iconic sheets before gameplay begins.
The game would not be starting until late September/mid-October. I have my reasons for the seven core Iconics I want in my private game. Part of those reasons is each of the 4 core iconics I am not including in this PBP are ones that have things that would lessen the 'horror factor' if they were one of the PCs.
After my initial run of In Search of Sanity is done, and I have a decent flow going with my RotRL PBP campaign, I might decide to run In Search of Sanity again with a new group of players.
I have read useful advice regarding running a PBP, which I will be using, particularly the advice that helps speed up game play, such as rolling initiative for the PCs. I looked up to see if such things are PFS legal when running PBP, which they are.
This PBP will only be for the first book of the Strange Aeons adventure path, not the entire adventure path.
The game will be played on a private discord server. I will be making use of Owlbear Rodeo to track movement on the maps and taking screenshots of the maps to post in the player maps section of the discord server.
Who I am looking for: 4 players who enjoy playing one of the following five iconics: Amiri (human barbarian), Lem (halfling bard), Valeros (human fighter), Sajan (human monk), Ezren (old human wizard).
The player slots for playing Kyra and Seoni have already been filled. A third player who has been selected for this PBP will play whichever of the above 5 iconics are left after everyone else has the iconic they will be playing as.
For this private game, I do not want more than one player playing as the same Iconic.
Include the following with your post:
A) Have you ever been selected for a PBP adventure/campaign?
B) How many PBP adventures/campaigns are you currently in?
C) Have you ever been the GM for In Search of Sanity?
D) Have you ever played a PC for In Search of Sanity?
E) Are you okay with creating a new PFS 1E Core PC to assign playing credit to for playing a core Iconic?
F) Are you at least 18 years of age? (The Strange Aeons AP is more like a R-rated Cthulhu genre horror movie than it is a less-restricted sword and sorcery movie). I do not want to be responsible for non-adults having nightmares. I do not have a goal to cause adults to have nightmares either, but they knew what they were signing up for with In Search of Sanity.
G) If you are comfortable sharing, list your country/province/state. Which time zone you are in?
H) Which days/nights of the week do you usually have more available time to post in the PBP.
I) List which of the following five core iconics you would enjoy playing, in descending order, starting with the core iconic you would most prefer to play as. Amiri, Lem, Valeros, Sajan, Ezren.
This is my first time both playing and running a PBP campaign, so please keep that in mind as I adapt and learn how to turn my many years of F2F of being a gamemaster and player into the PBP medium.
I am looking for seven players to run a first edition Pathfinder Society Core online campaign that will include the sanctioned content from the Skull & Shackles adventure path, the Plunder & Peril adventure module, the three PFS Seeker arcs and some PFS scenarios that fit the theme of the campaign. The first adventure played will be the sanctioned content from the first book of the Strange Aeons adventure path (which is an evergreen adventure for 1st level characters).
This will be a private (not public) campaign.
Players who are interested should be okay with me deciding on which XP track (normal or slow) is used for each chronicle sheet. This will make the PCs remain the same level and will not be too low or too high of a level to continue playing in the campaign. Players should also not have an issue playing one of the core iconic PFS pregenerated characters for the first adventure, and using the credit from that adventure's chronicle sheet to make a brand new PFS Core PC - which will be the PC they play for the rest of the campaign (and only plays their character in this campaign so their character remains the same level and receives the same chronicle sheets as the rest of the players' characters), and that any specific iconic pre-gen is played by no more than 1 character.
I have the order of adventures planned, that will make it so the PCs are at the highest valid character level for the subtier of each adventure with only 2 adventures before level 12 not being at the highest valid subtier (one of which is the evergreen adventure using core iconics to gain credit to create the campaign PCs) and four adventures after level 12 not being at the highest valid subtier. Most adventures will be played at normal experience progress with some using slow experience progress so that the characters remain within the valid level ranges for each adventure.
After the initial Strange Aeons adventure, there will be seven PFS scenarios before the characters will play the first book of the Skulls and Shackles adventure path.
The campaign will be on Mondays (either weekly or bi-weekly) with a session duration between 3 to 5 hours, with session start time being as early as 6 p.m. UTC or as late as 9 p.m. UTC.
If you are interested, send me a private message and include the following:
Your time zone
Your preferred session start time (6:00 p.m., 6:30 p.m., 7:00 p.m., 8:00 p.m., 8:30 p.m. or 9:00 p.m. UTC)
Your preferred session time (3 hours, 3 1/2 hours, 4 hours, 4 1/2 hours or 5 hours)
A list of 7 core iconic pre-gens you would enjoy playing, in descending order.
The race and class of the PFS character you would make to play through the campaign.
Whether or not you have played first edition Pathfinder Society organized play characters before, including whether you played core, standard or both.
Which PF1E scenarios, adventure modules and adventure paths you have received PFS chronicle sheets for.
I will check my messages at least once a week, so should reply back to you within two weeks.
A gathering area for home-brewed pantheons and their origins.
The Family (pantheon)
Durridan Vladimir was known to be an adventuring champion of Cayden Cailean. He was not just a champion of Cayden but of a pantheon consisting of three deities: Cayden Cailean, Desna and Kurgess; which Durridan affectionately refers to as 'The Family' based on the fact that Cayden and Desna elevated Kurgess to godhood and some theologists and priests of Kurgess believe that at least one of them is Kurgess' parent.
Durridan Vladimir was the only son of Dmitri Vladimir, one of the six Varisians killed by the attack led by Alamon Scanetti. The other five Varisians killed were Octavian Lixandri, Palin Magravi, Valin Magravi, Casamir Pangrati and Felix Rosetti
Part of the deal peaceful resolution with the Varisians was to grant ancestral rights to large-sized portions of the Hinterlands farmlands to the families of the six Varisians killed by Alamon Scarnetti and his brothers and cousins.
Durridan and his three sisters were granted the lands east of the Lost Coast Road, south of the Soggy River and north of Whisperwood.
Palin Magravi was Risa Magravi's husband. Valin Magravi was Palin's identical twin brother. Valin's family was granted ancestral farmlands in the hinterlands (north of the Soggy River, east of the Lost Coast Road, south of Ashen Rise, and west of Egan's Wood. Risa negotiated to be granted a lot of land south of the Sandpoint Boneyard instead of farmland in the hinterlands.
Durridan was an adventurer throughout Varisia for two decades before his father was killed, and had fathered many daughters (but no sons) over those two decades. He used the majority of the wealth he acquired from adventuring to support his daughters and their mothers. He set down roots after his father was killed to help his mother run the family farm and extended invitations to his daughters and grandchildren to come live on the expanded family lands, which several accepted. Many of his bloodline follow the personal pantheon he reveres. Some of the other farming families and residents of Sandpoint came to revere The Family as their pantheon as well. Word of The Family spread out from Sandpoint since its founding and the worship of the pantheon can be found wherever Cayden, Desna and Kurgess are revered.
Traditionally the first day of a extended-stay (2 month) family reunion of Durridan Vladimir' s descendants, begins on Cayden Cailean's Ascencion Day (11th of Kuthona) and lasts until Merrymead (2nd of Calistril). It is not unusual for at least one local family member to join a Varisian caravan one of their cousins is in at the end of this time or for a visiting cousin to decide to stay around longer. Sometimes this choice is an involuntary one, depending on where and who they were with while celebrating Merrymead - some visiting family decide to catch up to the caravan that already left earlier and some locals who were passed out in one of the caravan carriages decide to make their way back home.
The Family [pantheon]
Deities: Cayden Cailean, Desna, Kurgess
Areas of Concern: bravery, healthy competition, travelers
Edicts: seek glory and adventure, compete to your full potential, explore new places
Anathema: be mean or standoffish when drunk, engage in bigoted behavior, cheat at honorable contests
Michael Stamford was born in Falcon's Hollow. His father worked as a lumberjack for the logging company, while his mother served as a housewife. As a child, Michael knew he didn't want to follow in his father's footsteps and become a lumberjack. Instead he sought battlefield glory and fame the likes of which the poets would chronicle. When he came of age, he left the town and tried to join an order of paladins, but found that the religious life didn't suit him. It was too strict and demanding, and it didn't sit well with his idea of what a knight should be due to the heavy preaching that went on. After squiring with them for only a short time, he left and set out to find a new means of attaining his knighthood. It was then that he stumbled upon the Order of the Dragon. In them he found a group of knights not bound by fealty to a god. Instead they were bound only by their kinship to one another, family, and friends. While perhaps not as glamorous as a paladin, they were far more suitable for Michael's personality. After completing his training with them, Michael traveled the countryside, trying to make a name for himself. But it wasn't long before word reached him that his hometown had fallen ill and that the lumber barons were doing nothing to help. Spurred on by his order's oath of loyalty to family and friends he set out to return home and provide aid in any way he could.
Michael Stamford
Male Human Cavalier (Honor Guard) 5 (Pathfinder RPG Advanced Player's Guide 32; Pathfinder RPG Ultimate Combat 0)
NG Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 52 (5d10+18)
Fort +7, Ref +4, Will +2; +2 Morale bonus vs. fear when beneath banner
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Offense
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Speed 20 ft.
Melee adamantine warhammer +9 (1d8+3/×3) and
. . cestus +8 (1d4+3/19-20) and
. . cold iron morningstar +8 (1d8+3) and
. . masterwork lucerne hammer +9 (1d12+4) and
. . silver longsword +8 (1d8+2/19-20)
Ranged longbow +7 (1d8/×3)
Special Attacks challenge
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Statistics
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Str 17, Dex 14, Con 14, Int 12, Wis 11, Cha 12
Base Atk +5; CMB +8; CMD 20
Feats Bodyguard[APG], Combat Reflexes, Furious Focus[APG], Power Attack, Precise Strike[APG], Toughness
Traits beast bond, tactician
Skills Bluff +7, Craft (carpentry) +7, Diplomacy +8, Handle Animal +9, Intimidate +7, Linguistics +4, Perception +8, Profession (soldier) +4, Ride +7, Sense Motive +7, Survival +0 (+2 to provide food and water for allies or to protect allies from harsh weather); Racial Modifiers ride mount, dragon's skills
Languages Common, Draconic, Dwarven, Elven, Sylvan
SQ aid allies, banner, expert trainer, intercept, orders (order of the dragon), sworn defense, tactician
Combat Gear potion of cure moderate wounds; Other Gear +1 dragonhide breastplate, masterwork chainmail, heavy wooden shield, adamantine warhammer, arrows (19), cestus, cold iron morningstar, longbow, masterwork lucerne hammer, silver longsword, cloak of resistance +1, masterwork artisan's tools, backpack, bedroll, belt pouch, blanket, everburning torch, flint and steel, hemp rope (50 ft.), shield sconce, torch (4), trail rations (5), waterskin, waterskin, weapon cord
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Special Abilities
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+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dragon's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Dragon's Skills +2 (Ex) +2 to Survival checks for allies.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Intercept Increase AC bonus granted to ally from aid another by +1.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sworn Defense (Ex) Select a ward during a challange, sacrificing AC to grant bonus to ward's AC.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.
Tactician (Precise Strike, 5 rds, 2/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Weapon cord Attached weapon can be recovered as a swift action.
Adrienne, the trusty steed's statblock:
Adrienne
Female Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +7
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Defense
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AC 20, touch 12, flat-footed 17 (+2 armor, +2 Dex, -1 size, +6 natural, +1 dodge)
hp 43 (+15)
Fort +7, Ref +6, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +6 (1d4+4) and
. . 2 hooves +6 (1d6+4)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 19, Dex 14, Con 17, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Dodge, Mobility, Multiattack
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Work
Skills Perception +7, Ride +2 (+4 to stay in the saddle), Swim +9
Languages Common
SQ attack any target, combat riding, work
Combat Gear oil (2); Other Gear leather armor, bit and bridle, canvas (sq. yd.), canvas (sq. yd.), feed (per day) (2), hooded lantern, military saddle, piton (2), hemp rope (50 ft.), saddlebags
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Work [Trick] The animal pulls or pushes a medium or heavy load.
funds journal:
Starting Funds - 13gp, 9sp, 5cp
-1gp donation to the "church" = 12gp, 9sp, 5cp
-5gp payment to Laurel for medicine = 7gp, 9sp, 5cp
-4gp supplies = 3gp, 9sp, 5 cp
-3gp, 9 sp, 5cp donation to the orphanage = 0 gp, 0 sp, 0cp
+4gp loot from hobgoblin = 4gp
+1171gp, 2 sp from sale of loot = 1175gp, 2sp
-170gp equipment costs = 1005gp, 2sp
-1sp rebuy Weapon Cord = 1005gp, 1sp
+1640gp, 6sp, 2cp from sale of loot = 2645gp, 7sp, 2cp
-97gp, 3sp, 1cp purchase of supplies = 2548gp 4sp 1cp
-150gp earning Goods capital = 2398gp 4sp 1cp
-730gp earning/buying various capital = 1668gp 4sp 1cp
-13gp, 8sp, 7cp buying supplies = 1654gp, 5sp, 4cp