F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"The porcs used this land to forage since they can't farm, but when we moved in they didn't have enough space to forage for enough food anymore, that's why they became raiders. They alsoo have a friend mushroom that can make magic items from salamander horns, they captured her to see if unicorn horns can also be used, but before finding out both the mushroom and her horn were stolen. We will go get them back once we summon the mayor for a peace and trade summit with the porcs."
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"As my mother used to say to such. Questions 'thank you for volunteering,' of course I'll take my turn first." Night fully well agrees with her father that you should avoid asking others to do for you what you wouldn't do yourself.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Of course, let's take a few of these things just in case the ETC ponies want to look them over then let's get her home." Night starts loading a few of the more intact peices into the wagon but leaves plenty of room for the ponies wwho will riding in the back.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Let's fix it real quick." K Common: 1d6 ⇒ 31d8 ⇒ 2
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"I think we should get her horn back. Particularly if we coordinate with the porcs, they can retrieve the mushroom and we can retrieve her horn, and the cats will be split between us making it easier to defeat them on both fronts."
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Perhaps, but it is their friend, and they haven't asked for our help finding it. You can always to come back for a visit. I am sure a few others would be happy to come trade information."
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Yes, I will get The baroness to meet with you here...then you two can discuss the trade agreement. And these cats sound dangerous so we should pool together to fight them off if they keep making trouble, and if you need some help finding the mushroom." Night pulls out the map and points at the place where the porcs told us about the secret way into the fort. And seriously wishing Element would focus on healing. (Which he has made only one roll so far and so has two ponies with several more wounds to heal, of course out of combat it is really a matter of time to heal it all, so we can always just hand wave it)
Night will also set the date of the meeting for however long it'll take to get the foal home, and get the baroness to the meeting spot plus 1 day. Which I think is two days but time always gets distorted rl me.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Element, there are very few places where plants can grow big and strong on their own. Farming isn't very effective without the earth ponies magic. Teaching them to farm might help a little but probably not enough to make much difference."
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Night lowers her rapier but doesn't put it away yet. "I thought it might be something like that, except the foalnapping anyway. The baroness may or may not give you anything for free that is her desicion but if you have stuff to trade, she would have no ability to refuse.
"You also said "without the mushroom," Did something happen to the mushroom?"
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Actually the penalty equaling the DC was by chance, the DC is always one of three numbers, 4, a stat, or an opposed roll. The penalties and bonuses are added to the roll just like modifiers in PF except they stack more often then not. (Daunts and wounds not stacking is the only case of nonstacking penalties, of the top of my head anyway) "Actually we are here for the foal and theft. Knowing why these porcs tool actions they did is the only way to find a good solution. We ended the winter only after we knew why it followed us."
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Actually he takes several penalties on his roll, I"ll assume for this example that he is healing me.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
@Kobald grats on the story! I am also neutral on sixth character. I also have no more computer and can't open PDFs on my phone.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"First, we want the filly back, second, we want to know why you keep raiding our farms, and third, we want an end said raids. We can either come to a solution good for both our peoples, or just good for ponies, the choice is yours." Night stares at him angrily exuding as much confidence as she can muster, and trying not to flinch from the deep gash in her side.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
The bed goes flying past Norgrug for the little dude then does a sudden flip right at Norgrug. Edit: Helps if I roll stuff;
I think I hit him this time, I think I also broke the bed.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Called shots are if you want to hit something specific, like his head or his axe arm, etc. AKA "I am calling a shot to his arm." Often implying some extra nonmechanically specified benefit, like if you hit his arm, the GM might give a chance that he drops the axe, etc. In this case you might be calling a shot to hit somewhere without armor covering.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Not shaken, I spent a benny to soak, doing that rids the shaken automatically then the soak is rolled. (well in deadlands anyway, I am now wishing I had the books and savage worlds to look and compare, though.) Owww! Stupid brute! Well fine, no diplomacy means it's, ow, time to make good on, ow, my word about option 2. Ow. Night waits till shep is about to strike then drops another fur on top of Norgrug from behind.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Soak: 1d4 ⇒ 41d6 ⇒ 1
Vs. Intimidate: 1d4 ⇒ 21d6 ⇒ 1 That was pathetic. I soak 1 point at least so it's just enough to knock me out if daunts and wounds stack (which I think they do, if not then I'm awake). At least I don't have to worry about playing fear (since I have no idea what fear is like I can't realy play it well[wonder why intimidate is vs str though. doesn't make sense])
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Cha doesn't get added during a CoW, and CoW is a great idea that can be used in and out of combat for say, debates, negotiations, haggling, etc. Because CoW is used in combat however, Giftkrieg23 thinks including cha makes the cha edges too powerful. Which is sad cause now having a high cha seems not very significant (it used to before even though it's use was limited)
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
I used telekinesis because I was trying to use the extra lift weight to lift several furs to hopefully hit more then one of the porcs. I was quite stupidly thinking it was 1 free cantrip per round, not just magic trick. So since I can only hit one porc anyway might as well make it magic trick. And yes the persuasion was at Norgrug.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Shep, that counts." Night levitates some furs and drops them on the porc grunts.
Levitate; cantrip free action up to 60 lbs, 3 squares within 8 squares of me.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Shep, are you trying to make things harder? We have only received hostility, but we have also never started the fight, if peace is to come eventually, then that will work in our favor. But only if it stays that way. Be ready but don't srike first." That last part was stated cleary as a command.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Thank you. Perhaps you should make sure none of your friends are in our way when we leave." She says in an unfriendly yet polite voice. "Doc, grab Higgs." Night walks out to the western door. When everypony is caught up she opens, looks, then walks through (unless a reason presents itself to not do so).
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
I knew there was something I forgot to mention, Unless the GM houserules, when you gain bennies for a new session (or when advancing for the PbP) you actually reset your bennies, getting only three unless you have an edge or something that gives you extra.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Night's face showed shock for but an instant as Higgs fell, then it hardened, features sharp yet emotionless. "You are the ones who attacked first and taken one of us and yet we tried to be nice, to make peace and yet you refuse to make peace, then you kill another. I am a noble, it is my duty to protect my ponies, if I can do so peacefully, wonderful, if not, I will remove any threat personally. Now you will take me to your chief or else." Night's face still hard and sharp, stares unblinkingly at the porc, waiting for it's response, ready to respond in the appropriate fashion. 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 81d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Actually give me a moment to examine this magic wall." spellcraft on the magic veil: 1d8 ⇒ 71d6 ⇒ 6
Looking for general info as well as how I can break the spell and maybe even if I can learn the spell later.
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"I wouldn't assume pony-made, these porcs are not too friendly but not terribly stupid either." She says as she trots over to the stairs, and slowly climbs them watching for any traps or such. Notice: 1d6 ⇒ 11d6 ⇒ 3
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Thanx for the look up, now I just need my next turn to arrive to strike with rapier in the finish of my Whirlhouse of Doom! Muahahaha! Oh wait wrong character, (no evil no evil, bad evil) oh well this is ooc anyway :)
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
"Something to remember, don't mess with ponies!" She draws her rapier then like she's gonna use it then she hops left and swings a low kick hoping to kick him into the wall. 1d4 ⇒ 11d6 ⇒ 2 with no computer, I can't check rules or anything. The feint is just storytelling. I think horseshoes add something but I didn't include it on my sheet for some reason, so I have no idea what it does (I think it's a plus 1).
F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less
Night begins searching the area for either a secret door or something similar to a switch.
Upon finding nothing in the darkness she turns off the light and turns into bat and listens first to if can hear porcs on the other side of one of the walls, if not she will search with echolocation throughout the chamber and down the passage a ways. Spellcraft: 1d8 + 2 ⇒ (7) + 2 = 91d6 + 2 ⇒ (4) + 2 = 6
Explode: 1d6 + 6 ⇒ (6) + 6 = 12
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