Isai Odighuzua

Nigel Ripped's page

18 posts. Alias of Brinymon DeGuzzler.


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Shadow Lodge

Bomanz wrote:

I go by rule of cool. Swami-esque mage/wizard riding around on a pillow laden Floating Disk, all lounging around on it....badass. You are winning the game.

Until someone dispells it whilst floating above a mudpuddle.

In Society play, things are going to be a bit different. Even so, I'd let them do that simply because its still cool.

What's the point of phenomenal cosmic power if you can't be as quirky cool and ridiculous doing it?

Something like that

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OldSkoolRPG wrote:
Nigel Ripped wrote:
People who play solely by RAW should not bother playing at all since their imagination is severely broken.

Very nice, the old "you are playing wrong" argument.

First, if you are playing PFS you have to play by RAW. Second, playing closely to RAW helps to preserve the game balance. Third, inexperienced GMs should stick closely to RAW until they understand the effects any changes will have on the game. I could go on as there are ton of reasons people might have for playing purely RAW other than your ridiculous assertion that the only reason is a broken imagination.

If that were true then why is there such a thing as house rules or third party content?

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People who play solely by RAW should not bother playing at all since their imagination is severely broken.

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Rage prophet
Rogue
Soul knife
Swashbuckler
Sorcerer

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So then, how many move equivalent actions can you make in a round?

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Think of it in terms of time not distance. The time that it takes to stand from a prone position is equal to the time it takes to make a 5' step. So, no you can not move after standing.

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Jiggy wrote:
Doug Miles wrote:
Everyone says that they are open-minded until criticism begins.

You noticed that too, huh?

I welcome any sort of feedback system; what you proposed looks fine to me. In fact, I'd be happy to have it at local Game Days (where I do most of my GMing) so I could get some good feedback. I try to figure out my own strengths and weaknesses, but it's hard to be both specific and reliable for yourself without outside input. For all I know, I might be doing fine with something I think is a major issue for me, or I might be doing far worse with something than I thought, or there might be an element of my style that I'm not even aware of that players have strong (positive or negative) feelings on.

I think that it would great to have a way to evaluate the GMs. Too many that I have played with have easily bruised egos and I could use a non-confrontational way to give them pointers or feed back without having to fear the backlash.

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leo1925 wrote:
Nigel Ripped wrote:
Seems to me as if the build doesn't really matter but as of now he doesn't like the Pathfinder intimidate rules.

Yes the build matters and so do the rules (because we all know that some of them are just stupid), so i ask again what is the DM's problem with your build and the intimidation rules?

There is a chance that the DM is right here about the rules and/or build, of course he should either suck it up or offer you a remake.

THe character was made in HeroLab using the GMs parameters.

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Bill Dunn wrote:
Nigel Ripped wrote:


It also doesn't help when the GM brags about it to the other players when I am not around.
GM: Too bad Nigel is not here with his intimidate barbarian I made a campaign filled with creatures that can not be intimidated. lolol.

I don't think that my group is playing with a GM I think that we are playing with a troll.

It seems that at least one player is acting as informant for you, but what about the rest? Why doesn't anybody help you or slap the DM down for being a dick when this occurs? Are they intimidated by him? Do they not like you?

They do when it comes to blatant rule skirting by the GM in order to nerf a players abilities. I think that they are not entirely sure how to handle a GM that custom designs a campaign to remove specific players effectiveness.

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leo1925 wrote:
Shmuley Boteach wrote:
I would say i have about a 60-75% trip average, and I'm planning on ways to to force flying things to land. So ya my trip chance may be a little higher then normal but im also squishy as im a front line fighter with a con of 10. I still don't feel that the GM going out of his way to hard counter me with un-tripable mobs is really the way to go. And I'm guessing that the OP of this thread is having the same sort of issue. Unless hes playing a sap rogue or something.

@Shmuley Boteach

That seems a little high but not unreasonable, and how do you plan to plan to force flying enemies to land?* anyway my question was going to the OP.

*and even if you force them to land (btw how do you plan to do that?) it doesn't change a lot of things (unless you disable their means of fly) because even if they are landed and you trip them, all they need is to succeed at a DC 10 fly check in order to fly 5 feet up and they are no longer prone so all you have won is a sizable penalty to your opponent's AC for the rest of your and your friend's attacks.

@OP
About the pacifict cleric and about the construct** he is right, about the other things he is trolling you. My question remains what is your build that gives him so much trouble?

**assuming there was a warning if there were present for a relative large part of the game

Seems to me as if the build doesn't really matter but as of now he doesn't like the Pathfinder intimidate rules.

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Gluttony wrote:

Talk to the GM about your concerns in person in a calm, mature manner during a time when they're not busy, in a situation that is not immediately before a game, during a game, or immediately after a game. If it's hard to find time when you're both free to talk, ask if they can set aside some times to discuss something about the game with you.

This is pretty much the number 1 solution for all player/GM issues.

Talking to the GM would be a nice option if it worked. It has been tried before and it just made the problem worse.

Me: Why is the horde of orcs ignoring everyone else and coming after me ? I am just a utility rogue.
GM: Because you look shifty and honorless.
Me: Why is it when I make a fire sorceror that we suddenly start to encouter golems and fire resistant creatures?
GM: That is just the way the campaign is.
Me: How come my pacifist cleric is constantly being forced into combat situtions?
GM: Who the heck makes a pacifist cleric?
Me: How come whenever we encouter a boss monster I am the focus of it's most powerful attack right as I enter the room?
GM: I make a random roll as to who gets the attack it just happens that your number comes up most often. (number one reason why I don't like when GMs roll behind a screen)

It also doesn't help when the GM brags about it to the other players when I am not around.
GM: Too bad Nigel is not here with his intimidate barbarian I made a campaign filled with creatures that can not be intimidated. lolol.

I don't think that my group is playing with a GM I think that we are playing with a troll.

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Shmuley Boteach wrote:
We are dealing with a similar issue right now. We have a intimidate barb and I personally made a trip fighter. The first game went just fine before he knew what were playing. After that game me and the barb guessed that next game we would be fighting oozes, well it was swarms, close enough. If we would have just made boring damage dealing characters we would have been fine, but if you go outside the norm he finds a way to punish you for it.

I think that it comes down to ego. The GM didn't account for the debuffs from intimidate and trip so the GM had to remove them from the equation because they were too effective. Can't have the mobs laying on the ground with -6 to their rolls. That would just be too easy.

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Vincent Dagomir wrote:
Defined as the kind of person who would write a thread titled 'whats your favorite min/max damage build. A guy who focuses on the numbers more than the story.

If that is the definition being used, then no, definitely not a power gamer.

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Vincent Dagomir wrote:

We had a couple guys in our group like this as well. One powergamer who considers his mad skillz superior to all comers, and a gm who likes crankin it up to 11...

The whole party sat idly by watching these two go titanic on each other and now neither one of them is with our group anymore.

I'm not saying you're one of these two.. but your gm might be...

Define power gamer... There are specific rules that are given before each campaign as to what can be done to build a character..

Such as..
PFS rules for everything but using 25 point buy instead of 20.

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It seems to me as if I am being set up to fail by the GM.
Our first adventure went well. Apparently a little too well for some because the next adventure every encounter was in direct opposition to my build. (This is not the first time that this has happened) It just seems as if I only get one session to be effective that is until the GM finds the flaws in my build to exploit them. I didn't think that it was the job of the GM to purposefully try to defeat the players.. Any suggestions as to what I should do? Any one else have these problems happen to them?

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How many abilites can you throw on to an item if the item is being created by level 20 or higher wizard ? Is there a limit.

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Rynjin wrote:
Icyshadow wrote:
Rynjin wrote:
Nigel Ripped wrote:
Yo Bro, Token is boring and over-rated trash. I would rather read something more fast paced such as Home or Dante.
I don't know who Token and Home are, would you mind explaining?
I believe he means Tolkien and Homer.

I know, it was poking fun at the atrocious misspelling.

Though I'm pretty sure he was joking since he called Homer and Dante "fast paced".

I am glad that you "pretty much" figured that out, bro.

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Yo Bro, Token is boring and over-rated trash. I would rather read something more fast paced such as Home or Dante.