I want to make a character with highest CMB for trip and I choose a monk for this, if you could give me any advice for improving it I'll be really appreciate
Race: Tiefing (Oni spawn)(hungerdseed)
Class: Qingong maneuver master monk of the four winds
Ability (20 pts)
Str 18 (+2 race)
Dex 14
Con 10
Int 10
Wis 16 (+2 race)
Cha 8 (-2 race)
Spell like ability: Alter self
Traits: Please advise
Feats: combat reflexes, vicious stomp, improved trip, greter trip, Janni style, Janni tempest, Weapon focus (improved unarmed strike), some other feats (please advise)
Qingong is only for True strike
Maneuver master is for bonus feats and meditative maneuver
Monk of the four winds is for Slow time, elemental fist is nice for encounter I can't use trip
early-mid level, this monk can use Flurry of Maneuvers to gain +4 bonus to trip from Janni Tempest and make 2 AoO from vicious strike and greater trip. Also, I could cast true strike on self and charge on next turn to make sure that target is guarantee knock prone.
Lvl 10:
flurry of maneuvers 8 BAB (-2 from FoM), 6 STR(use Alter self), 4 Improved + Greater trip, 3 meditative maneuver, 4 Janni Style, 1 weapon focus = +26 CMB
true strike before charge in later turn, 10 BAB, 6 STR(use Alter self), 4 Improved + Greater trip, 3 meditative maneuver, 1 weapon focus, 20 true strike, 2 charge = +46 CMB
I'm quite sure that I might overlook some necessary feats and/or traits so if you could give me some advice that would be great :)
P.S. Too bad that Slow Time don't let us use spell-like abilities. Otherwise I would let my monk kick the bad guy, cast true stike with ki and make high jump for trip attack from the air, that would be super cool though.