Monk

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In my campaign, I have Owlbear throw a barrel nearby at PC in an attempt to show how powerful owlbear is. It turns to critical which cause my PC barbarian to knock prone and near death before he could manage to do anything.

It's funny that my PCs attitude toward Owlbear improve greatly after Owlbear defeat them. He has gained some respect from PCs which I think this is really good :)


Thank you all, guys

I love Ki throw and will definitely pick it. Can't believe I miss this feat in the first place :)


I want to make a character with highest CMB for trip and I choose a monk for this, if you could give me any advice for improving it I'll be really appreciate

Race: Tiefing (Oni spawn)(hungerdseed)
Class: Qingong maneuver master monk of the four winds
Ability (20 pts)
Str 18 (+2 race)
Dex 14
Con 10
Int 10
Wis 16 (+2 race)
Cha 8 (-2 race)

Spell like ability: Alter self

Traits: Please advise

Feats: combat reflexes, vicious stomp, improved trip, greter trip, Janni style, Janni tempest, Weapon focus (improved unarmed strike), some other feats (please advise)

Qingong is only for True strike
Maneuver master is for bonus feats and meditative maneuver
Monk of the four winds is for Slow time, elemental fist is nice for encounter I can't use trip

early-mid level, this monk can use Flurry of Maneuvers to gain +4 bonus to trip from Janni Tempest and make 2 AoO from vicious strike and greater trip. Also, I could cast true strike on self and charge on next turn to make sure that target is guarantee knock prone.

Lvl 10:
flurry of maneuvers 8 BAB (-2 from FoM), 6 STR(use Alter self), 4 Improved + Greater trip, 3 meditative maneuver, 4 Janni Style, 1 weapon focus = +26 CMB
true strike before charge in later turn, 10 BAB, 6 STR(use Alter self), 4 Improved + Greater trip, 3 meditative maneuver, 1 weapon focus, 20 true strike, 2 charge = +46 CMB

I'm quite sure that I might overlook some necessary feats and/or traits so if you could give me some advice that would be great :)

P.S. Too bad that Slow Time don't let us use spell-like abilities. Otherwise I would let my monk kick the bad guy, cast true stike with ki and make high jump for trip attack from the air, that would be super cool though.