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Sacred Fist

Class Skills: The sacred fist's class skills are Acrobatics(Dex), Climb(Str), Craft(Int), Diplomacy(Cha), EscapeArtist (Dex), Heal(Wis), Intimidate(Cha), Knowledge(history) (Int), Knowledge(religion) (Int), Perception(Wis), Profession(Wis), Sense Motive(Wis), Ride(Dex), Sense Motive(Wis), Spellcraft(Int), Stealth(Dex), and Swim(Str). These skills replace the warpriest's class skills.

Weapon and Armor Proficiency

Sacred fists are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear. Sacred fists are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a sacred fist loses his AC bonus and flurry of blows.

This replaces the warpriest's weapon and armor proficiency.

Unarmed Strike
At 1st level, a sacred fist gains Improved Unarmed Strike as a bonus feat. The sacred fist's Unarmed Strike is designated as a sacred weapon. This ability replaces focus weapon.

Flurry of Blows (Ex)
At 1st level, a sacred fist can make a flurry of blows attack as a full-attack action. This ability works like the monk ability of the same name. Including using his sacred fist level as his base attack bonus as a monk does. This ability replaces all blessings class features.

Ki Pool (Su)
At 4th level, the sacred fist gains a ki pool. This functions as the monk class feature, using the sacred fist's level as his monk level when determining the number of points in his pool and bonuses granted to his unarmed strike. This ability replaces channel energy & sacred armor.

AC Bonus (Su)
At 4th level, a deity protects her sacred fist as long as he is unarmored and unencumbered. A sacred fist adds his Wisdom modifier (minimum 0) to his AC and his CMD. In addition, a sacred fist gains a +1 dodge bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level).
These bonuses to AC apply even against touch attacks or when the sacred fist is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

This counts as the monk ability of the same name, and the sacred fist's warpriest levels stack with monk levels for determining the benefits.

Blessed Fortitude (Su)
At 3rd level, a sacred fist can avoid even magical and unusual attacks with help from his deity. If he succeeds at a Fortitude saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. A helpless sacred fist does not gain this benefit. This ability replaces the bonus feat gained at 3rd level.

Bonus Style Feat
At 6th level, the sacred fist gains a style feat as a bonus feat. The sacred fist must meet the style feat's prerequisites. He uses his warpriest levels as monk levels for the purposes of meeting the feat's prerequisites. At 12th and 18th levels, a sacred fist gains either another style feat or a feat that requires a style feat as a prerequisite. This ability replaces the bonus feats gained at 6th, 12th, and 18th levels.

Miraculous Fortitude (Su)
At 9th level, the sacred fist's blessed fortitude ability improves. He still takes no damage or negative effect when he succeeds at a Fortitude save, but now when he fails a Fortitude saving throw against a spell or effect that deals damage (including ability damage and drain), he takes only half the amount of damage. A helpless sacred fist does not gain the benefit of miraculous fortitude. This ability replaces the bonus feat gained at 9th level.


Distracting Shot : At 7th level, a bolt ace can spend 1 grit point and choose to miss a target that she could normally attack within her range with a crossbow attack. When she does, the target loses its Dexterity bonus to AC (if any) for 1 round. This deed replaces startling shot.

Is this a Standard Action to perform, or an Attack Action?

If I have multiple attacks for high BAB +6/+1,
Does this miss only occur for the first attack?


Would these two feats work together? Does Stalker’s Focus qualify you for Extended Animal Focus?

Key Point
"Choose a single type of animal to emulate from the hunter’s animal focus class feature."

Stalker’s Focus (Feat)

Prerequisites: Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus† class feature.
Benefit: Choose a single type of animal to emulate from the hunter’s animal focus class feature. Once per day, you or your animal companion (if you have one) can gain the benefit of that animal focus for 1 minute. Treat your character level as your hunter level for the purpose of determining the benefits granted by your chosen animal focus.
Special: If you gain levels in a class that has the animal focus class feature, when you gain that feature you gain 1 additional minute of use each day of your animal focus class feature.

Extended Animal Focus (Feat)

Prerequisite: Animal focus class feature.
Benefit: Add your Wisdom modifier (minimum 1) to the number of minutes per day that you can use your animal focus ability.


I really like Attack of Opportunity builds, and my very favorite feat for that is Snake Fang. Snake Fang is an Attack of Opportunity hair trigger. You get to make an unarmed AoO every time someone attacks you and misses. If your AoO hits, you can make another unamred strike as an Immediate Action: awesome!

I was curious to point out, it says under AO's

"Combat Reflexes feat, This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity)."

Now an opponent that attacks you 4 times in a round and misses all 4 times, is only 'One Given Opportunity' correct???

Saying Snake Fang allows you to attack back 4 times, if you have a 16 dex at least, seems unclear to me, its all the same oportunity.

Anyone see any clarification on this?


Jabbing Style (Combat, Style)
Prerequisite(s): Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature.

Way it is written, you qualify
1st level Monk/Brawler
or BA +6 & Improved Unarmed

Jabbing Dancer (Combat)
Prerequisite(s): Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5th.

Way it is written, you qualify
5th level Monk/Brawler plus Dodge & Mobilty & Jabbing Style
or BA +9 & Improved Unarmed plus Dodge & Mobilty & Jabbing Style

Otherwise why add 'brawler level 5th, or monk level 5th.'
BA +9 means brawler 9 / Monk 12


Does a Swashbuckler (Advanced Class) at 7th using Targeted Strike deal damage from his Precise Strike 3rd level ability as well.

Like a rogue, who can only apply one sneak attack talent*, to any one sneak attack, does this apply to a swashbucklers deeds???

The ability to stagger any creature as a full round attack seems extremely powerful to me

ie : Gnome Swashbuckler attacks Huge Dragon, if you hit, auto stagger, then fellow adventurers pound Dragon to pulp, curious that this didn’t come up in playtests???


Oracle‎ > ‎Mysteries‎ > Heavens

Awesome Display (Su):
Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive).

Gnome Oracle 20 chr start - 8th lvl +2 chr, +4 chr headband, Spell focus illusion, Greater spell focus, Heighten spell, rod persistence

Chr= 26 (+8 Bonus) or (-8 levels)
Color Spray(3) DC= 10 + 3 + 8 + 3 = 24 Will Save (roll twice)

If your 12 level or lower (Out of Game, Dead, Useless)

If Piazo F-ing Stupid or do they not see that these abilities kill the balance of the game, I would never play this character, because whats the point of always winning with no chance of failure????? Its like playing with loaded dice that always roll natural 20's! Fun, thrill, yeah! I wonder about the people who look for these one trick wonders, like a 5 year old, kind of pathetic.

Am I the only person that thinks this is incredible Cheese, Unfair, unbalanced, and should be outlawed for Living play.


My fix for this Archtype -

WILD STALKER (ARCHETYPE)
--------------------------------------------

Wild Senses (Ex):
At 1st level, She gains Darkvision 60' and a +1 bonus on Perception checks. This bonus increases by +1 for every four levels after 1st (to a maximum of +5 at 16th level).
"This ability replaces the ranger’s first favored enemy ability and Wild Empathy."

Uncanny Dodge (Ex):
At 3rd level, a wild stalker gains uncanny dodge as the barbarian’s class feature.
"This ability replaces the ranger’s Endurance feat and first favored terrain ability."

Rage of the Wild (Ex):
At 4th level, a wild stalker gains the rage ability as the barbarian class feature, but its barbarian level is considered (ranger level –3).
Use Controlled Rage archetype rules per "Ultimate Combat"
"This ability replaces hunter’s bond."

Wild Talents (Ex):
At 5th level, a wild stalker ranger gains a single rage power, as the barbarian class feature. She gains another rage power each five levels after 5th (maximum of four rage powers at 20th level).
"This ability replaces the ranger’s second, third, fourth, and fifth favored enemy abilities."

Wild Talents (Ex):
At 8th level, a wild stalker gains a single rage power, as the barbarian class feature. She gains another rage power each five levels after 8th (maximum of three rage powers at 18th level).
"This ability replaces the ranger’s second, third, and fourth favored terrain abilities."

Greater Rage of the Wild (Ex):
At 12th level, a wild stalker gains the greater rage ability as the barbarian class feature.
"This ability replaces the ranger’s quarry and camouflage abilities."

Tireless Rage of the Wild (Ex):
At 19th level, a wild stalker gains the tireless rage ability as the barbarian class feature.
"This ability replaces the ranger’s improved quarry abilities."

Master Berserker (Ex):
At 20th level, a wild stalker rage ability and rage powers equals his ranger level.
"This ability replaces the ranger’s master hunter abilities."