Edmond A. Kelly wrote:
Yeah - that's what I like about it. On the other hand Nick eats a lot of pizza... but perhaps there I can go with the more mundane interpretation. it seems like a better match for the origin in all honesty. maybe I'll swap it out.
@Quin: Is Nick hogging niches Quinn wants skill-wise? I've been thinking I'd like Nick's story to be soon after the event. "Who am I?"
@Quin; sure. If you needed someone who could get data out of a captured hard drive then asking around could well lead you to Nick. Trying to remember this.
That right?
Hmmm. Am I right in thinking Edmond is pretty much stone broke? he's got some craftmanship, so potentially he could get a "normal" job while he finds his feet. Obviously it would need to be largely technology-free, something where magic could sub for technology, or something where the technology is rock-solid. I guess working in most stores are out, as is a job in a kitchen (gas stoves are dangerous). Working at one of those small newsagent stands near a station could work - there's little done there with power, and a newspaper now is much like a newspaper then. Seeds 'n' stalks might be interested in hiring - although given a white council wizard is in the top percentile of wizards, odds are that you will cause far worse maintenance problems.
Sherman's Seeds & Stems? Sounds interesting! Could be cool if it has been there for a long time. Originally as an apothecary, then an herbalist, then as laws got stricter moving into 'exotic teas' and 'incenses'. Does Sherman live there? I see that a druid probably wants a natural area to grow stuff in, like a farm. Maybe he has a daughter he's trying to get into the family business, and they take shifts? If she's younger quite possibly she made her dad change the name from Sherman and Son's Seeds & Stems?
Okay, so submission for group Paranet. Although barely associated with the association started by Dresden, the idea of banding together in the 'new order' of the Red Court's death has led to a number of minor practitioners forming a Paranet group. Worryingly recent internal debate has led to a faction advocating a "first strike" against the dangers that assail them. 2/3
@LL: There are definitely hit men, so I guess there would be bounty hunters, but as you say it'd be a grey area. @Astrid: Edward already has scholarship 3 (medicine, computer use) or I'd be looking at that. Hacking is burglary modified by scholarship, but there's a Hacking stunt. I don't see Ed being much good with a PC though ;P Alright, so how about
*Hacking stunt Reasoning
Nick skills pre-change:
Fists 1 (now 5) Rapport 3 (now 5) Burglary 2 (now 4) Deceit 2 (now 4) Empathy 1 (now 3) Performance 2 (now 3) Drive 2 Athletics 2 Presence 1 Endurance 1 After the change he discovers he suddenly knows how to fight (and no idea why, and little ability to control it), is even better with people (empathy, rapport, deceit) and has a knack with security.
Well, I'm still trying to work out what to do.
At the moment I'm looking at Guns - my comments to Astrid still stand though Burglary - maybe as a computer hacker? Fits the 21st century kid theme. Drive - I said I'd get it, but taking 3 spellcasters anywhere sounds like a recipe for a broken car. Deceit - I dunno, makes sense for a child of Loki, and especially one going undercover, but just doesn't speak that much to me Performance - How do people think about Nick being a rock star or actor? Sounds like something he might be working towards. Weapons - I'm actually a little inclined to go "yes everyone has it, but everyone has it. Make it a group theme thing. Empathy, Rapport - I'm also still interested in getting empathy and rapport. Presence represents rep, so starting with a low presence sounds interesting. Would love feedback...
I've been looking at skills for Nick. I was hoping to find out what Arknight was looking at, but if anyone is interested I did a spreadsheet if what everyone's skills were at here so I wouldn't overlap too much. @Astrid: some refresh is needed to activate those aspects of yours! Guns are very powerful, but problematic in Australia - there are very strict gun laws. Weapons are controlled, but less so (and many 'tools' can be considered weapons). If Astrid has the clout or ability to hide guns they can be very useful. My experience has been that you want to be able to participate in conflicts in a PbP. So have a way to do physical, social and investigative challenges. You've certainly got social and investigative down pat! Magic can be used in combat, but has the weird problem of it being too easy to kill some things and become a Lawbreaker. Weapons/Guns at a reasonable level means you're good at killing things. If you do go guns, remember it is not a defence skill, so you'll need a decent athletics or something as well. If you want alluring there's the white court inspire emotion touch power, flesh mask or the seductive stunt. In some ways the aspect does that for you though. Presumably you can activate immortal beauty to get +2 to a roll where beauty is important, or invoke for effect to get some random to fall for you. Conversely LL can invoke to have someone fall for or recognise tyou at the wrong time. I see you are interested in a friendly rivalry with Nick?
Incidentally, should I go with "Nick Ragnarok" as an avatar name? Could try for Nick Jones, or Nick "Ragnarok" Jones. Am I right in thinking we're going to have Vamp Courts in Black, Green and White? How prevalent is Faerie likely to be? Is the "Norse community" rare or common? Are the supers physical territory based, conceptual territory based or just mingling?
Lost Legions wrote:
Not a problem! I figure you can play around with stuff as you like, but I'd like to start "looking" fairly mortal. Lost Legions wrote: Also, I'd like to invite Arknight into the game, since it seems Jack isn't joining us. All good with me! RE themes and threats
Are we talking cbd-sydney, suburban sydney, or outskirts sydney. Remember there's 4 and a half million people living in sydney, more than 20% of the total population of Australia. Power wise, been thinking...
Does that sound reasonable? (Especially to you, LL)
Thanks guys :)
@LostLegions: Sounds good!
@All: I am re-re-reading changes and ghost story, and I noticed that immediately after changes there was a big change in the world. The huge power vaccum left the White Council desperately trying to defend people, talents being killed and kidnapped, damn near open war, the paranet turning militant and creatures that had not been seen in thousands of years turning up again. Was wondering if that is worth having as a threat or theme? Something like "The Old Ones are Rising", "Everything's up for grabs" or "there is no status quo". |