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Really the only dirty trick condition that would apply is blinded: Say you blind an opponent with a dirty trick combat maneuver, would that mean another member of your party could attempt something that would ordinarily provoke an AoO? I guess what I'm really asking is whether the blinded condition would prevent someone from making attacks of opportunity. If my character could blind an opponent (for one round) then shouldn't another ally acting while the opponent is still blinded be able to attempt a disarm, trip or even leave a square threatened by only that opponent without provoking an attack of opportunity? If so, dirty trick could be a great teamwork feat - that one round that the opponent can't make attacks of opportunity would allow allies to move into flanking position, disarm, trip, you name it - all without the 'improved ______' feats.
Not sure if this particular issue has already been addressed so I figured I'd just ask: I have a Dwarven Ranger with the Skirmisher archetype from the Advanced Player's Guide (pg. 128). He has the 'upending strike' hunter's trick: "Upending Strike (Ex): The ranger can use this trick as a free
The ranger has neither the improved trip feat nor the improved disarm feat. If he attempts an upending strike he of course is not subject to an attack of opportunity from his opponent. If the opponent is tripped and stands up from prone that provokes an attack of opportunity. My question: If the ranger then attempts a disarm attack on his opponent as his attack of opportunity, does that then allow the opponent to attack the ranger, while the opponent is in the middle of standing up? I know how the ordinary chain of attacks of opportunity works and that would allow for this, it just seems crazy that the opponent can whack at the ranger while he's also in the middle of getting up from prone!
I have a creative situation that I want opinions on - I believe that the pathfinder rules would allow for this but you guys tell me what you think: My dwarven ranger has an intelligent item (his armor) that can cast unseen servant - it's pretty much on all day long since the armor can cast it 3 times per day and it lasts 6 hours per casting (armor is +2 enhanced so its caster level is 6th). My idea is that the unseen servant can be commanded by the intelligent armor to sweep up a weapon that has *just* been disarmed by the ranger. The armor acts on the same turn as the ranger as we play it now - the armor can just ready its action so that as soon as the dwarf disarms someone the unseen servant can drag the weapon away before the opponent gets a chance to even try and pick it up (of course, the US can only drag it 15 feet). Does this make sense to you guys? Should the dwarf be allowed to disarm someone and then let the US sweep the weapon up immediately after? Thanks for any and all input - the more comments the better!
This might seem like a simple question but it's one I'm very interested in the answer to! I'm a complete newbie to Pathfinder, creating a dwarven ranger PC at 8th level (the group I'll be a part of is 8th level). I'm getting him heavy armor proficiency specifically so he can wear mithral full plate armor. He'll also gain 'Endurance' as a bonus feat at 3rd level for a ranger. The description for 'Endurance' states: Pathfinder Core Rulebook, p. 122 wrote:
Also, concerning Mithral: Pathfinder Core Rulebook, p. 154 wrote: Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor’s check penalty to all his attack rolls and skill checks that involve moving. So, any character with the 'Endurance' feat wearing a suit of mithral full plate armor should be able to sleep in the armor without becoming fatigued, correct? Thanks in advance for any answers or comments!
I've got another newbie question for you guys - I'm about to start playing pathfinder with a group of level 8 PC's and I'm looking to outfit my ranger character. I'm not willing to spend a feat (or take a dip into fighter) yet on heavy armor proficiency, so I had been looking at a mithral breastplate as the best armor choice for him. As I understand it, a mithral breastplate would give a +6 armor class bonus and would only have a -1 armor check penalty. But then I saw rhino hide in the magic items section of the core rulebook: Rhino Hide
So it looks as though rhino hide would have a +6 armor class bonus (same as a breastplate). What I'm unclear on is the armor check penalty. Is the rulebook stating that the armor check penalty is only -1 (as for a mithral breastplate), or do they mean it would be one less than for typical hide armor (-3 for hide armor would be reduced to -2)? If they're saying rhino hide actually has only a -1 armor check penalty, it seems to be just as good as a mithral breastplate, but really better because it has the added bonus of +2d6 damage if you charge! So which is it? Thanks in advance for your help!
Hi guys - I'm a complete newbie to Pathfinder, creating a dwarven ranger PC at 8th level (the group I'll be a part of is 8th level). Like most people, I want to create something slightly different - at the very least for variety's sake. I was wondering if anyone had any ideas on why there is no two-handed version of a dwarven waraxe? I'm aware you can just make a large version (one-handed becomes two-handed, -2 on attack roll, 1d10 damage moves up to 2d8), but I was interested in what everyone's opinion of the stats for a real two-handed dwarven waraxe would be (without the -2 to hit). Of course, damage of 1d12 would just make it a greataxe, so that's kind of pointless, and damage of 2d8 with no -2 penalty is unbalanced - any opinions? I tried searching through the messageboards myself but couldn't find any mention of this idea - thanks for any and all input! |