Lanathar wrote:
Could someone please advise on how to read the social stat blocks. I am really confused about the influence sections where some skills are in bold and others are not
My reading was that the skills in the discovery section reveal either a weakness or an influence skill
Is it actually that the first set reveal a weakness and grant the +4 and the bold skills under the influence section are actually “discovery” checks as well despite not being in the discovery section of the block
I have clearly misread something somewhere
Lanathar this is just my interpretation but I hope this helps
In Crownfall it states
Quote:
"...learning an influence skill normally requires a successful Sense Motive or Knowledge (nobility) check with the DC listed in parentheses in the Influence entry of the target NPC’s social stat block."
So for example Baron Okerra needs an Knowledge Nobility or Sense motive check with a DC of 15 to figure out which skills can effectively influence him. This check is the bolded portion of the influence stat block. It is then followed by a listing of skills (Bluff, Diplomacy. and Knowledge [Local] in this case), which you can provide your PC's if they succeed at the influence check.
I Think of it as a pre-check before your PC's can influence someone. Your players will be using their previous knowledge or their intuition and observation of how a person reacts to see what interests a given NPC and how they can use this information to sway their viewpoint. Consider if all you knew about someone was that they love cats you are more likely to engage them in a discussion about cats than politics; given that you already know they have an interest, it's a good talking point to get them to open up and leave a positive impression. So the check is basically to find out what interests a given NPC.
The Discovery section works a little differently.
Again quoting from Crownfall
Quote:
"Learning a target’s weakness requires a successful skill check using the skills and DCs listed in parentheses in the target’s Weakness entry; the GM can reveal the skills needed to recognize these weaknesses without need for a separate discovery check."
In this case the bolded portion are skills you can provide your PC's to find out someones secrets or doubts. So again using Okerra as an example his weakness checks are Knowledge(nobility) or Linguistics DC 16. If your players make either of these checks you can read or paraphrase the unbolded section that follows it from the NPC stat block. Essentially they are able to infer that Baron Okerra is unsure about the impact Eutropia's bid will have on the stability of Taldoran Law and can exploit this for a +4 on any future influence checks. Maybe they can try and prove that a stable line of succession will help the country or exploit some obscure Taldan precedent in another law.
I hope this helps clarify the stat blocks sorry it was a little verbose.