HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Nic points at the key and the door, "Farther down the rabbit hole?" He takes a few steps back, giving the tougher group members the opportunity to be the door-breachers... but not before he bathes the door in Detect magic. If the door presents as magical.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
I guess I assumed the Large size of the items would be prohibitive to pretty much everyone... though I guess Nightsong (as the only large party-member) could wear it. I'm fine either way. And I'm ready to push on, as well... I mean, assuming Lacsar can survive that hangnail.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Agreed. When Allemara looks fully patched up, Nic looks down at his smoking wand. "Huh... all burned out." He slips it into his backpack as he looks for other injured teammates. Who else has a Wand of CLW? Tick can also put it to good use, and I'm guessing we don't want to dawdle.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Nic watches the downed fire-woman warily as he floats over to Big Al, drawing out the wand and putting it to good use. Take as many ClW charges as you need to get back to full. Everyone should do it before we move on, actually.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Dorian's right (link). Awesome! It's Resist Fire 20 because of Nic's caster level. :D
Also, I didn't realize that con attack was against Nic.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Nic should be before Big Al, so let's have this happen before her charge, if possible. Nic catches Big Al's look, nodding as he calls forth the inky maggots, who slip instantaneously thorughthe intervening space and attach themselves to the halfling's bleeding form. They slip and slither under her armor, feeding on her wounds... both physical and emotional. Their hunger, gibbering, alien voices pierce her mind, leaving her body feeling better but her mind feeling filthy and intruded. He begins a tight circular airborne patrol. Cast Mythic Cure Seriosu Wounds on Big Al . (-1 MP)
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Hmmm… tricky. Spell Resistance or Mythic abiity/spell?
Nic rises into the air on suddenly-sprouted inky wings as his mouth twists in a mischievous smile. He calls out to the room in his dark tongue before barking out a few dark syllables and making a slowly-expanding gesture with two outward-facing palms. Everyone feels a tingle run across their skin as a nearly-trasparent membrane of dark energy ripples outward throughout the room. Abyssal:
”Hiding is the darkness’s trick, b!tch. Fire can't hide in the dark!” Use Inspired Spell (1MP) to cast Invisibility Purge (45’ radius sphere that stays centered on Nic — 9 minutes)
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Your call, Dorian. It'd be a shame for one of us to miss the fight over something like this. I realize it's a hot-button issue for you, though, so you make the call. I've reached out to Lacsar's player. I'm playing in a game he's GM'ing, and he put up a post in that game's discussion thread indicating things were crazy for him right now. I'll see if he's going to be able to post soon-ish for this fight.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Everyone feels the now-familiar rush of Nic’s emotional push on their minds. Nic’s shouts fill the chamber as he moves to Lacsar’s right. Celestial:
”Let’s light her up!” Cast Good Hope on everyone on the team, then move to the square to he right of Lacsar on the map.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
I can spend 1 MP to get Resist Energy up on all of us for 10 minutes. I hate to be too free with my MP's when we don't know what we face, but would people prefer I cast it now (preemptively)?
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
An Enlarged, Ant Hauled Lacsar has the following loads: Light 456; Medium 918; Heavy 1380.
Alternately, (and I can’t believe i’m only now thinking of this), Dorian could spend 2 MP’s to his Nightsong with Ant Haul and Fly. We all tie on and let her fly us all up through the ash… all of us dangling like choking rag-dolls as we try to hold our breaths long enough. Nic quickly throws out a seemingly-laughable plan involving a few of the magical tricks he's heard of mages using. he only slips into Celestial twice in the entire quick plan explanation, already pulling out a length of rope from his backpack. "I say we have our girl Nightsong fly us up there." He smiles a crooked smile, apparently excited with the prospect of being towed by a flying horse-sized wolf.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Since we need to get something going... could "Aunt Haul + Enlarge Person + Fly + tying us all on like baggage" on our strongest team member create a troop transport for us all? That's 3 MP from Dorian (unless he's got one or more of those prepped) and we might get us all through the ash fog in one held breath.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
I can't come up with anything that'll get us all through. Sorry. I was looking at the wind spells, but they don't look like they'll be all that much help, and they're not available to Nic. Can anyone think of a way to create pockets of protection? Then we could tie everyone together, then have the lead person go from pocket to pocket, with all of us holding our breaths until we reach the next pocket.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
13 Saves:
1d20 + 7 ⇒ (11) + 7 = 18; success
1d20 + 7 ⇒ (14) + 7 = 21; success 1d20 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14; fail (surge): 6d6 ⇒ (5, 4, 5, 2, 2, 3) = 21 1d20 + 7 ⇒ (9) + 7 = 16; success 1d20 + 7 ⇒ (9) + 7 = 16; success 1d20 + 7 ⇒ (18) + 7 = 25; success 1d20 + 7 + 1d6 ⇒ (5) + 7 + (5) = 17; success (surge) 1d20 + 7 ⇒ (9) + 7 = 16; success 1d20 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15; success (surge) 1d20 + 7 ⇒ (14) + 7 = 21; success 1d20 + 7 ⇒ (3) + 7 = 10; fail: 6d6 ⇒ (3, 6, 1, 5, 5, 5) = 25 1d20 + 7 ⇒ (14) + 7 = 21; success 1d20 + 7 ⇒ (11) + 7 = 18; success Total Damage = 46; 3 surges used. Nic reaches the top bruised and cut to ribbons, but he reaches the top. He immediately tries to decide if there's time to patch up before they head further up-mountain. If we have time...
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
My apologies once again for slow or lack of posting. It’s not intentional; just busy these days.
Nic had become progressively quieter on the return voyage… or maybe overly distracted. And it continued as they moved towards the volcano and began thier ascent. (just flavoring my absence, nothing big) The on-rushing wave of ash snaps him out of it quickly enough, though, and he squats low in a long-legged, prepared stance. It’s like looking at a daddy long-legged bending down. ”I don’t have any tricks like that.” he shrugs as he watches the onrushing wall, ”I have my usual tricks. That’s about it.” Unless someone knows a trick that I’m not seeing, the best I could do is give myself some flight and give the group Good Hope to try to shrug off whatever effects this thing brings on us.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Nic's disembodied, dark words seem to come from the area north of the group. Abyssal:
"How smart are these things and what do they eat?" Delay until I get an answer to my question (or until just before the plants's turn, if no one answers)
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Concentration DC 24: 1d20 + 21 ⇒ (12) + 21 = 33 Nic responds to Dorian's words the same way he had to all of the mage's recent attempts at friendly conversation... He ignored them. With a muttered arcane word, Nic slips free of the vines' grasp. With a few more barked words, he disappears, invisibly skirting the threats as he watches how the team fares in their own actions. Defensively cast Invisibility on himself, then move either 30 feet north or south (whichever direction we're heading), but far enough to clear their reach.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
No, I didn't think about us being flat- footed. So I guess we need to disregard that action. EDIT: it can be used as my first action on Nic's turn. So I'll do that. And I'd still like to know if its successful before picking the rest of my actions.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Immediate action triggered when Nic was grabbed:
Let me know if that frees Nic.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
When Allemara comes to, Nic grins at her. "There it is," he says quietly as he slowly stands up, seemingly unaware of how covered in dino-guts he is. When he reaches his full height, he sways a bit before steadying himself. "No. No. No," he says to the air in front of his face. "He didn't have anything to do with it. I don't know." He shrugs, whether to the group or to his invisible conversation partner is anyone's guess. "Though that took more than I expected, but I've got some kick left in me today if we need to continue."
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Also, this may be a dumb question, but does Relentless Healing actually use up the spell/ability used to heal the target? Or is the Mythic cost all that is required? Basically, did Nic just use up a slot for Cure Serious Wounds or not?
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
”HAAAAAAAA!” Nic yells when Lacsar brings the creature down. It’s a roar half of victory and half of desperation. He spins a 180 turn from his intended retreating flight path and dives on the huge lizard… slamming to a stop against its belly and slamming two beams of black fire into its gut, cutting and searing flesh as he burrows to its stomach. ”HOLD ON, ALLEMARA!” he screams as the smell of burnt animal fills the air, guts exploding from the gaping wound and covering the tall Samsaran. At the first sight of anything that could be the halfling, he reaches frantically with his mind into the depths of the small black stone, holding to a desperate hope that the stone can keep his teammate alive. Fly back to melee. Hit it with a Scorching Ray in the abdomen to expose its stomach, then use Relentless Healing (1 MP) as a free action to hit Big Al with a Mythic Cure Serious Wounds (1 MP). All this is doable in one round.
Hey! 42 brings her back to 0! BOOYAH, DEATH! WHERE IS YOUR STING?!
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Well, I don't know that I'm wanting to play two characters. Its why I mentioned Nic taking a dirt nap. I don't want to play Nic and a martial. More one or the other, and this group needs another damage dealer. How about a falcata-wielding tiefling fighter/barb? >:D
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Oof.. certainly not trying to push you out. I'm used to (and generally enjoy more) martial characters. So when i realized that the loss of Big Al created a weakness in our team, I failed my will save and pounced. Please don't think i meant to edge you out of the group.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Relentless Healing is only available for a round after Bug Al dies. So we'd have to come up with a way to tear through over 100 hit points through DR 10/epic in that time. Given that one of our two damage dealers just got swallowed, I'm not sure how we'd do that. I could likely take it down by flying and sniping with magic, but that'll take a while... and that won't help Big Al or the rest of you. So, bail, I guess, unless someone has some burst damage they've been holding back on.
HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
If Big Al dies inside the t-rex's belly, can Nic use Relentless Healing to hit her with a Mythic Cure Serious Wounds? Or does he need line of sight? I mean, how would he even know if she died if he can't see her?
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