| Race |
HP 39/39 | AC 20 | F +8 R +8 W +10 | Perc +8 (+2 Init) darkvision | Stealth +8 | |
| Classes/Levels |
Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2 |
| Gender |
Male Orc Animist 3 | |
About Niaqun
Niaqun Animist 3
N Medium Orc Hold-Scarred Orc Humanoid
Perception +8 (+2 initiative); Darkvision
Languages Common, Orc, Goblin
Skills Acrobatics +8, Athletics +1, Lore: Farming +6, Lore: Herbalism +6, Lore: Mountain +6, Lore: Volcano +6, Medicine +8, Nature +8, Occultism +6, Religion +10, Stealth +8, Survival +8
Str +1, Dex +3, Con +1, Int +1, Wis +3, Cha +0
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Toolkit
AC 20; Fort +8, Ref +8, Will +10
HP 39
Orc Superstition Trigger You attempt a saving throw against a spell or magical effect, and have not yet rolled. You defend yourself against magic by relying on techniques derived from orc cultural superstitions. You gain a +1 circumstance bonus to your saving throw against the triggering spell or magical effect.
Speed 25 feet
Circle of Spirits (Animist, Apparition, Concentrate) Frequency once per round With a thought, word, or gesture, you reach your mind out to another spirit. Choose another apparition from among those you've attuned to; it becomes your primary apparition, replacing your current one. Special The number of Focus Points in your focus pool is equal to the number of focus spells you have or the number of apparitions you are attuned to, whichever is higher (maximum 3).
Divine Known Spells DC 18, attack +8; 2nd Exploding Earth, Gentle Breeze (1 slots); 1st Interposing Earth, Protector Tree (1 slots); Cantrips Ignition, Tangle Vine
Divine Prepared Spells DC 18, attack +8; 2nd Inner Radiance Torrent; 1st Infuse Vitality, Runic Weapon; Cantrips Shield, Vitality Lash, Needle Darts
Focus Spells (2 points) Earth's Bile
Additional Feats Diehard, Enhanced Familiar, Hold-Scarred Orc, Incredible Initiative, Inoculation, Root Magic, Spirit Familiar
Additional Specials Animist Spellcasting, Animistic Practice (Shaman), Apparition Attunement, Apparition Spellcasting, Invocation of Embodiment (1st), Primary Apparition, Second Apparition, Vessel Spells
========================= Familiar
Familiar3
NTinyMinionFamiliar
Perception +6; Low-Light Vision;
Languages None selected
Skills Acrobatics +6, Stealth +6, All other skills +3
Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0
Items Unarmored
AC 18; Fort +8, Ref +8, Will +10
HP 15
Speed 25 feet
Master Ability: Restorative Familiar Once per day, your familiar can use 2 actions with the concentrate trait to give up some of its animating energy and heal you. It must be in your space to do so. You restore a number of Hit Points equal to 1d8 times half your level (minimum 1d8).
Master Ability: Cantrip Connection You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this. [PATHBUILDER - add bonus spell slots as required.]
Familiar Ability: Speech It understands and speaks a language you know.
Familiar Ability: Flier It gains a fly Speed of 25 feet.