| Full Name |
Niall Sheehan |
| Race |
Human |
| Classes/Levels |
Monk 1 | AC: 14 | HP: 14/14 | Fort +4, Ref +3, Will +5 | CMB +4 (+6 for grapple), CMD 15 (17 for grapple)| Init +3 | Perc +8 |
| Gender |
Male |
| Size |
Medium |
| Age |
17 |
| Special Abilities |
AC bonus, Unarmed Strike, Flurry of blows, Stunning Fist |
| Alignment |
LN |
| Deity |
Abadar |
| Languages |
Common |
| Occupation |
Sailor |
| Homepage URL |
https://www.myth-weavers.com/sheet.html#id=2103061 |
| Strength |
19 |
| Dexterity |
13 |
| Constitution |
14 |
| Intelligence |
8 |
| Wisdom |
14 |
| Charisma |
7 |
About Niall Sheehan
PFS #: 36491-4
XP: 0
Prestige: 0
Fame: 0
Init +3
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DEFENSE
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AC: 14 (+1 Dex, +2 Wis, +1 Dodge)
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OFFENSE
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Speed: 30 ft
Melee: Unarmed strike +4 1d6+4
Flurry of blows +3/+3 1d6+4/1d6+4
Grapple +6
Special:
AC Bonus (Ex): When unarmored and unencumbered,
the monk adds his Wisdom bonus (if any) to his AC and his
CMD. In addition, a monk gains a +1 bonus to AC and CMD
at 4th level. This bonus increases by 1 for every four monk
levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks
or when the monk is f lat-footed. He loses these bonuses
when he is immobilized or helpless, when he wears any
armor, when he carries a shield, or when he carries a
medium or heavy load.
Flurry of Blows (Ex): Starting at 1st level, a monk can
make a flurry of blows as a full-attack action. When
doing so, he may make one additional attack,
taking a –2 penalty on all of his attack rolls,
as if using the Two-Weapon Fighting feat.
These attacks can be any combination
of unarmed strikes and attacks with a
monk special weapon (he does not need
to use two weapons to utilize this ability).
For the purpose of these attacks, the monk’s base attack
bonus from his monk class levels is equal to his monk level. For
all other purposes, such as qualifying for a feat or a prestige
class, the monk uses his normal base attack bonus.
At 8th level, the monk can make two additional attacks
when he uses f lurry of blows, as if using Improved TwoWeapon Fighting (even if the monk does not meet the
prerequisites for the feat).
At 15th level, the monk can make three additional
attacks using f lurry of blows, as if using Greater TwoWeapon Fighting (even if the monk does not meet the
prerequisites for the feat).
A monk applies his full Strength bonus to his damage
rolls for all successful attacks made with f lurry of blows,
whether the attacks are made with an off-hand or with a
weapon wielded in both hands. A monk may substitute
disarm, sunder, and trip combat maneuvers for unarmed
attacks as part of a f lurry of blows. A monk cannot use any
weapon other than an unarmed strike or a special monk
weapon as part of a f lurry of blows. A monk with natural
58
weapons cannot use such weapons as part of a f lurry of
blows, nor can he make natural attacks in addition to his
f lurry of blows attacks.
Unarmed Strike: At 1st level, a monk gains Improved
Unarmed Strike as a bonus feat. A monk’s attacks may be
with fist, elbows, knees, and feet. This means that a monk
may make unarmed strikes with his hands full. There is
no such thing as an off-hand attack for a monk striking
unarmed. A monk may thus apply his full Strength bonus
on damage rolls for all his unarmed strikes.
Usually a monk’s unarmed strikes deal lethal damage,
but he can choose to deal nonlethal damage instead with
no penalty on his attack roll. He has the same choice to
deal lethal or nonlethal damage while grappling.
A monk’s unarmed strike is treated as both a
manufactured weapon and a natural weapon for the
purpose of spells and effects that enhance or improve
either manufactured weapons or natural weapons.
A monk also deals more damage with his unarmed
strikes than a normal person would, as shown above on
Table 3–10. The unarmed damage values listed on Table
3–10 is for Medium monks. A Small monk deals less
damage than the amount given there with his unarmed
attacks, while a Large monk deals more damage; see
Small or Large Monk Unarmed Damage on the table
given below.
Stunning Fist (Ex): At 1st level, the monk gains
Stunning Fist as a bonus feat, even if he does not meet the
prerequisites. At 4th level, and every 4 levels thereafter, the
monk gains the ability to apply a new condition to the target
of his Stunning Fist. This condition replaces stunning
the target for 1 round, and a successful saving throw still
negates the effect. At 4th level, he can choose to make the
target fatigued. At 8th level, he can make the target sickened
for 1 minute. At 12th level, he can make the target staggered
for 1d6+1 rounds. At 16th level, he can permanently blind or
deafen the target. At 20th level, he can paralyze the target
for 1d6+1 rounds. The monk must choose which condition
will apply before the attack roll is made. These effects do not
stack with themselves (a creature sickened by Stunning Fist
cannot become nauseated if hit by Stunning Fist again), but
additional hits do increase the duration.
Bonus feat (Improved Grapple)
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STATISTICS
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Base Atk +0
Feats: Improved Unarmed Strike, Improved Grapple, Stunning fist, Toughness, Dodge
Traits: Indomitable Faith, Reactionary
Skills:
Acrobatics +7 <1 rank>
Perception +8 <1 rank>
Profession +8 <1 rank>
Sense Motive +6 <1 rank>
Equipment: MW sextant (Profession Sailor), MW Goggles (Perception), MW Cleats (Acrobatics)
Botting Instructions: Niall will move to the nearest enemy and make an attack or will full attack if in melee if no foe is within reach he will full move to the closest enemy or ready to attack if anything gets within range.