Tiryin Vonnarc

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1,133 posts. Alias of Lord oKOyA.


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Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Might as well click this one over to inactive. :(


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I will be on vacation for the next 2 weeks. I will do my best to post when possible from my phone, but if I am holding up the game please DMNPC me.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

No worries, and trust me I fully understand your situation as I am in similar straights atm. I will be here whenever the game gets going again. :)

Don't work too hard! ;)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

bump?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim crouches down, ears pinned and tail flicking back in forth as he readies to pounce the approaching threats.

Wic pounds his chest and the ground as he waits...

No preparations.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim lays down and licks his blood splattered paws as he waits for the Balani to indicate which direction they will travel in next.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Mihai to end the round and then Balani to start round 4?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

(Nim's attack due to haste)

Having dropped the last Charau-Ka, Nim uses his magical speed to aid in the attack upon the tentacled horror...
bite -powerattack +haste: 1d20 + 10 - 2 + 1 ⇒ (8) + 10 - 2 + 1 = 17
damage +powerattack: 2d8 + 7 + 4 ⇒ (2, 6) + 7 + 4 = 19

Status and Effects:
AC: 16 HP: 55 of 59
wildshaped into (large) Dire Tiger
haste (by Jawn)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I can confirm that you have not. :)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 3 Init 18

Nim spares a glance at the thing emerging from the pit as he feels the tentacle land upon his flank. Trusting in Kragnir to deal with the new threat, Nim maintains his focus on the remaining Charau-Ka. (Round 3 action as above.)

Status and Effects:
AC: 15 HP: 48 of 59
wildshaped into (large) Dire Tiger


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 3 Init 18

Nim turns on the last opponent...
bite -powerattack: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
damage +powerattack: 2d8 + 7 + 4 ⇒ (5, 8) + 7 + 4 = 24
claw -powerattack: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
damage +powerattack: 2d4 + 7 + 4 ⇒ (3, 2) + 7 + 4 = 16
claw -powerattack: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
damage +powerattack: 2d4 + 7 + 4 ⇒ (1, 3) + 7 + 4 = 15
...tearing him limb from limb.

Status and Effects:
AC: 15 HP: 55 of 59
wildshaped into (large) Dire Tiger


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

No worries. We understand. Moving is always a busy time. Get settled, we'll still be here. :)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

No worries.

Good luck! :)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

And my response was that they likely had 20ish HP... but didn't know for sure. They could have had 30ish.:P


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 2 Init 18

Nim lets out a ferocious roar before lashing out at the Charau-ka with teeth and claws... (attacking E,10 until it drops and then E,11)
bite -powerattack: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
damage +powerattack: 2d8 + 7 + 4 ⇒ (1, 7) + 7 + 4 = 19
claw -powerattack: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
damage +powerattack: 2d4 + 7 + 4 ⇒ (1, 3) + 7 + 4 = 15
claw -powerattack: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
damage +powerattack: 2d4 + 7 + 4 ⇒ (4, 1) + 7 + 4 = 16
...ripping and rending flesh in a spray of gore.

Status and Effects:
AC: 15 HP: 55 of 59
wildshaped into (large) Dire Tiger


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 1 Init 18

Nim, having transformed into a dire tiger before arriving on the edge of the clearing, bursts forth from the undergrowth with astonishing speed. He charges the nearest Charau-ka and pounces on it... (charge to F/G,10/11 and attack E,10)
pounce bite +charge -powerattack: 1d20 + 10 + 2 - 2 ⇒ (13) + 10 + 2 - 2 = 23
damage +powerattack: 2d8 + 7 + 4 ⇒ (4, 4) + 7 + 4 = 19
pounce claw +charge -powerattack: 1d20 + 10 + 2 - 2 ⇒ (6) + 10 + 2 - 2 = 16
damage +powerattack: 2d4 + 7 + 4 ⇒ (2, 2) + 7 + 4 = 15
pounce claw +charge -powerattack: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25
damage +powerattack: 2d4 + 7 + 4 ⇒ (2, 2) + 7 + 4 = 15
...ravaging it with teeth and claws before it even realized Nim was approaching with all the glittery dust confounding its vision.

Status and Effects:
AC: 13 (charging) HP: 59 of 59
wildshape into (large) Dire Tiger


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim gets Jawn to message Balani the plan.

We'll sneak in as close as we can. When the Charau-Ka detect our arrival she can take them by surprise from the back while we charge in.

Tell her I am going to assume the form of a tiger when we get closer. Just so she knows not to put an arrow in me by mistake.

And I believe you are looking at things backwards regarding sniping Balani. You need to be at least 10' from them to re-stealth. Not 10' or within. The further the better as they will take penalties to their checks for every 10' away you are.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I think so.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

By all means, you can take point, and with a healthy lead on the rest of us, but we should be somewhere close by should things go awry.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim furrows his brow in concern. We already have a rudimentary understanding of the layout. Do you mean to look for traps?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Is Balani going in alone while we stay in our camp outside the wall?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I thought there were three areas with Charua-Ka? The pit area in the south, the cylinder area in the centre and the mounded ruin in the north (with the 4 armed gorilla).

Only the closet ruin has no Charua-Ka spotted at it?

We could skirt the wall to the south and try to take the Charua-Ka around the pit out first. (Is that a break in the wall to the SE of the pit area?) Or we could try and explore the nearest ruin first, then move to the pit area.

I would think the central area to be where the Charua-Ka congregate the most densely.

What say the rest of you?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

We should deal with the Charua-Ka first.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I don't think that DM Stephen mentioned the actual scale of the ruins or distances between the landmarks.

Perhaps a rough map? :)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim returns to the group, retakes his human form, and informs the others of what he saw.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Previously... :)

DM Stephen wrote:
After two days of Nim looking around the jungle from the air he finally spots a large ruin ahead and reports back to the city. You make your way to the eastern edge of the ruin...


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim swoops down lower to get a better look at the various ruins, trying to spot signs of recent activity or inhabitants. He does not tarry, giving each area a high speed fly by, except for the fallen tower in the eastern part, which he circles before moving off to rejoin the others and report what he has seen.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim takes a few steps, raising his arms as he goes. Feathers begin sprouting all over his body and after a stride or two more he tucks his legs up and takes to the sky in the form of a majestic bird of prey...

;)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Start high, work my way down depending on what I see, what there is of interest, and any perceived threats. Hard to say until I have some idea of what it is I'm looking at. :)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Let me do the overflight first, so we can form some sort of plan, and then you can lead the approach from the ground. Any sign of trouble, that I am compromised, I will return to the group.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Seems simple enough. Should I need to convey more I would just revert to my human form for a time.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

What do you say Balani? :)

Mask to Nim then I guess?

EDIT: If Nim takes the mask, his ring of protection +1 becomes redundant. One of you can take the amulet (Balani?) and one can have Nim's ring (Kragnir?).


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim will use the spear then, since he uses spears already.

Make sure you add the items to your character Balani.

That just leaves the mask. I suspect Kragnir will decline due to it using the head slot (same as his boulder helmet) but will wait for Alex to chime in.

Nim returns Mihai's nod. I will do my best... without getting too close.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I'm just waiting to see who takes which spoils. (headband, spear and mask for starters.)

And Nim is memorizing hide campsite at the moment for use at night.

Nim suggests an aerial reconnaissance, in bird form, of the ruins to get a feel for the size, scope and rough layout of the place.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim peeks out between his fingers at the sound of Kragnir sundering the obelisk. Seeing nothing untoward happening he drops his hands. Never can be too safe, he shrugs before picking up the mask, headband and the spear.

Holding out the headband to Balani he says, Seeing as how everyone else is wearing one already, you might as well take this for now. We can always sell or trade it later. Hefting the spear and admiring it for a moment he adds, It is a fine weapon. Would you use it?

Turning to Kragnir he asks skeptically, What about you? Would you wear the mask?

Jawn, you still handling loot? Balani has the amulet and Jawn the spellbook so far. Have we distributed the community loot that Tragershen was carrying?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim steps well back of the Obelisk, having some concern about the ramifications of smashing random minor artifacts of death gods with a large hammer. Anticipating the coming blow, he shields his face with his hands... before moving one to protect his groin.

:)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

That is the masked man's items and the contents of the chests? No spellbook? He seemed kind wizardy to me. :)

At Mihai's strong conviction, Nim nods gravely before looking pointedly at Kragnir's hammer. Think that is up to the task? After a moment's hesitation he adds, One could be risking the ire of Nerull destroying it.

If you are scared of Greyhawk deities. :)

Anyone making any claims on the loot?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Any chance Alex is going to update Kragnir in the near future? Or resume playing? *crosses fingers*


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Level up for Nim (6th):
+1 level of druid
+9 HP
+1 Fort, +1 Ref, +1 Will
+1 BAB
+1 2nd level spell slot
+1 3rd level spell slot
+1 wildshape/day
+ wildshape (beast shape ii) Dire Tiger pouncing here I come! :)
+ wildshape (elemental body i)
Skills:
+1 fly, +1 knowledge (geography), +1 knowledge (nature), +1 perception, +2 survival

Wic (effective level 7th):
+1 HD
+8 HP
+1 BAB


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

The decision appears made, Nim remarks nodding at Kragnir to finish the downed necromancer.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I have no objection. I saw nothing redeeming about him. Unless you think he can undo the foul magic he placed upon you? What about you Mihai? Can you restore Kragnir's strength?

Either way we should strip him of his belongings and bind him if we aren't just going to end him here and now, Nim adds as he begins to remove the man's belongings.

Loot? Spear? Mask? Other stuff? ;)

I haven't be able to find anything in the rules about how long contact poison can last once applied. It would be nice to have a couple of arrows pre-laced with that stuff in the future if possible. Care to make a ruling Stephen? :)

I also seem to recall you mentioning levelling up after this. Is that still the case?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

The drow poison save is DC 13. Didn't notice the typo til just now.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Bows do x3 damage. More importantly, the drow poison has a DC 14 fort save. :)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I just realized I have been using 10' as the stirges fly speed instead of 40'. They should have been able to attack in rounds 5 & 6. That is 4 attacks and likely some con damage. :P

Since retconning would be a major pain, can I keep them 2 extra rounds to compensate? :)

Round 7 Init 10a,b&c
The stirges attempt to land on the masked man...
SA touch attack: 1d20 + 7 ⇒ (20) + 7 = 27
SA touch attack: 1d20 + 7 ⇒ (20) + 7 = 27
...and stick their proboscises in to drain blood. 1 con damage from each

Wic continues to block the masked man's escape route, ready to grab him should he approach. (readied action to grapple the masked man should he come within reach.)

Nim moves to Kragnir (MA to F,15) and casts a spell upon him to bolster his failing strength. (SA cast bull's str)

Balani could use some of your luck right about now Mihai!

Status and Effects:
Nim

AC: 21 HP: 50 of 50
bulls str on Kragnir expires in 5 min
2 stirges, expire round 8
Status and Effects:
Wic

AC: 24 HP: 47 of 47


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Why can't Wic climb?

Round 6 Init 10a,b&c
The stirges continue to pursue the masked man. (2xMA to H,13)

Wic retreats to the far side of the pit, continuing to block the masked man's escape route and ready to grab him should he approach. (readied action to grapple the masked man should he come within reach.)

Seeing that Wic completely blocks the passageway, Nim steps forward (MA to I,16) while drawing a spear and hurling it at the masked man...
SA attack with spear: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 5 ⇒ (6) + 5 = 11
mirror image: 1d2 ⇒ 2
...destroying his last illusory double.

Balani! Maybe now would be a good time to put something on one of your arrows!

Status and Effects:
Nim

AC: 21 HP: 50 of 50
haste
2 stirges, expire round 8
Status and Effects:
Wic

AC: 24 HP: 47 of 47
haste


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

According the RAW of the spell, you cannot target the hallway.

PRD spell description for create pit wrote:
You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. ...

Just in case, here is Nim's save anyways. :)

Nim Reflex: 1d20 + 3 ⇒ (16) + 3 = 19

Wic is currently climbing the walls of the passageway (as per my post above) so isn't standing on the floor. Just in case, here is his save anyways.

Wic Reflex: 1d20 + 9 ⇒ (11) + 9 = 20


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Are we still playing? :P


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

My post should read Round 5. And bump?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 4 Init 10a,b&c
The stirges attempt to follow the masked man, but are too slow to catch him. (2xMA to I9)

Nim calls out to Wic to block the passageway and the ape responds dashing forward with supernatural speed. Skirting the pit and making for the narrow entrance hallway, Wic squeezes his bulk into the gap to plug the escape route with his considerable size. (2xMA to I20 and up the wall if necessary to block the hallway, provoking an AoO along the way.)

Nim joins Wic in his dash to head off the masked man (2xMA to I19 or I20) adding his body to the blockade of the narrow defile.

Status and Effects:
Nim

AC: 21 HP: 50 of 50
haste
2 stirges, expire round 8
Status and Effects:
Wic

AC: 24 HP: 47 of 47
haste


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Mihai posted a channel, but that was before the Masked Man's action retcon. Although he could change his own action, I doubt that he will. There isn't really much for him to do at the moment.

We are just waiting on DM Stephen before we start the next round.

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