Neyther's page

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Hello there,

i've a question about these two spells.
Assuming to be successful with both spells, and assuming that the target is a creature with a speed of more than 120 feet (maybe a flying creature), which would damage accuse when it moves?

Thanks in advance.


Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.

This ability replace inspire courage but i wanna ask u a question.

If i fight with a Dragon, Devil and an Ooze(or other monster), i can take more Knowledge check to gain bonus for any creatures on the battle field?
Or it's just for one creature?
Because i know that Knowledge check are free action. So i can study all creatures in a round and take bonus against all of them.
And what about spell of a human mage or sorcerer? I can gain bonus to AC and TS against all prepared spells?

Please let me clarity...
Thanks :)


Hi there,

i see this revelation, Metal, and inspiring me like Full Metal Alchemist!:)

It's very cool - i guess - play this class with that Mistery.
But i have just some question:

1. Iron Weapon (Su): You can create a melee simple or martial weapon that lasts for 1 minute for every oracle level you possess.[...] But which action required? Swift? Standard? Move? :/ I dunno.

2. There's any feat that grant u choose a revelation from any mistery? I didn't find anyone.:/

3. Is possible fuse two or more revelation?

Last question because i was wondering to make a Oracle of Metal with something of Life revelation(such as Safe Cure).
What u suggest? I'd like to play a class that cure and meanwhile fight :) Maybe Battle mistery is better? Or cleric?

Thanks. ;)

edit: Oh i forgot in my group there are a bard, a monk and a cavalier.


Hi to all,

We are going to start a new campaign, 90% acquatic, and our group is formed by: Bard, Monk(probably or magus), Summoner Synthesist.
I wanna be a Mystic Theurge(MT), starting with a Sorcerer and then Oracle(Life) for casting cure spells.
About this i don't know what kind of feats or spell or bloodline is better to suggest.
I precise that not all races are available, and other are fixed for the campaign.
The races are: Elf, Human, dwarf, Acquatic human and Acquatic Elf.
Now i want to play an Human Cross Blooded Sorcerer with Bloodline Elemental(water) and Acquatic.
But Cross Blooded let me a -1 spells known at each level and a -2 at Will(forever :) ).
With favored class, i can take a new spell known each level but one fewer level of max level spell i can cast.
Can i balance this drawback with Extended arcana feat that i choose at first level?
And another question.
Each MT level, where i gain new spells as if i had gained a new level in sorcerer class, i apply the drawback write above or this drawback is apply when i gain a new level on sorcerer class? If so, it means that works like favored class? And what about Oracle? I have standard spells known as class suggests, right?


Hi there,

i'm trying a flowing monk class, 12th lvl, and i have some things to ask u.

First: Redirection attack, stops foe's attack? It's an immediate action, so i can't take swift action or another immediate action on my turn, but when i use this attack, and both trip and reposition opponent, this would mean that i stop foe's attack? And can i take a redirection even if the attack miss me?

Second: What u think about possibility to choose panther path and don't take Improved Trip/Reposition so when i make a Redirection, the attacker make and AoO but with panther style i can make an attack to him like AoO and then if successfully trip manueuver and with vicious stomp i can make another attack to the opponent, so i could make two attacks on a single immediate action and when is my turn i can make a flurry to the prone target. I think that was be amazing O_O

I was thinking in a melee combat, i can use a ki point(not swift action but like movement action) to increase AC, then i make a single attack tripping an opponent, without feat, the foe can make an AoO but i use panther style and free action i make an AoO to him, if tripping maneuver is successfully, with vicious stomp i make another AoO.

Futhermore if there's another opponent(or the same), him can attack me but i can use Redirection, causing another AoO(if the opponent have Combat Reflexes)and make other 2 attacks on immediate action at full base attack bonus!

So just in one turn i took 3/4 attack(but i have elusive target too and can take no damage from one of them) but i make 4 attack at fully bab.

Is it right?:)

Maybe other suggest?