Neyther's page

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Hello there,

i've a question about these two spells.
Assuming to be successful with both spells, and assuming that the target is a creature with a speed of more than 120 feet (maybe a flying creature), which would damage accuse when it moves?

Thanks in advance.


Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.

This ability replace inspire courage but i wanna ask u a question.

If i fight with a Dragon, Devil and an Ooze(or other monster), i can take more Knowledge check to gain bonus for any creatures on the battle field?
Or it's just for one creature?
Because i know that Knowledge check are free action. So i can study all creatures in a round and take bonus against all of them.
And what about spell of a human mage or sorcerer? I can gain bonus to AC and TS against all prepared spells?

Please let me clarity...
Thanks :)


And what about multiclassing with magus? Any advice for this build?:-)


Hi there,

i see this revelation, Metal, and inspiring me like Full Metal Alchemist!:)

It's very cool - i guess - play this class with that Mistery.
But i have just some question:

1. Iron Weapon (Su): You can create a melee simple or martial weapon that lasts for 1 minute for every oracle level you possess.[...] But which action required? Swift? Standard? Move? :/ I dunno.

2. There's any feat that grant u choose a revelation from any mistery? I didn't find anyone.:/

3. Is possible fuse two or more revelation?

Last question because i was wondering to make a Oracle of Metal with something of Life revelation(such as Safe Cure).
What u suggest? I'd like to play a class that cure and meanwhile fight :) Maybe Battle mistery is better? Or cleric?

Thanks. ;)

edit: Oh i forgot in my group there are a bard, a monk and a cavalier.


Mmh... I dunno if create a MT...
Now my choice is between MT or Magus...

Never made a Magus and i dunno how it works.
Any suggest?
So our group is Bard, Monk archetype master of many style, maybe Cavalier and me...
I read Dimensional Agility chain(i like it) and i guess it's good for a Magus. But which archetype? And which race? Maybe human acquatic(new race created by DM) because the campaign is 90% acquatic..

I'm very confused :/


Hi to all,

We are going to start a new campaign, 90% acquatic, and our group is formed by: Bard, Monk(probably or magus), Summoner Synthesist.
I wanna be a Mystic Theurge(MT), starting with a Sorcerer and then Oracle(Life) for casting cure spells.
About this i don't know what kind of feats or spell or bloodline is better to suggest.
I precise that not all races are available, and other are fixed for the campaign.
The races are: Elf, Human, dwarf, Acquatic human and Acquatic Elf.
Now i want to play an Human Cross Blooded Sorcerer with Bloodline Elemental(water) and Acquatic.
But Cross Blooded let me a -1 spells known at each level and a -2 at Will(forever :) ).
With favored class, i can take a new spell known each level but one fewer level of max level spell i can cast.
Can i balance this drawback with Extended arcana feat that i choose at first level?
And another question.
Each MT level, where i gain new spells as if i had gained a new level in sorcerer class, i apply the drawback write above or this drawback is apply when i gain a new level on sorcerer class? If so, it means that works like favored class? And what about Oracle? I have standard spells known as class suggests, right?


But it's possible combine flowing monk and master of many style?


Hi Raje,

U right, i missed that part about movement.:)
Mmh now i'm gonna check better other tactic :)

U suggest me Sacred Mountain, i'll see this archetype.

Thanks for all ;)


Sorry, i have changed Tiger Style with Vicious Stomp and didn't update the list.

Hovewer another question about a feat that i read now:

Elusive Redirection:
When you successfully use your elusive target class feature to avoid taking damage, you can spend an immediate action and an additional point from your ki pool to redirect that attack back at your attacker or toward any other opponent adjacent to you and your attacker. This attack uses the same attack roll as the original attack, but it targets the opponent you choose.

It's strange because the ability Elusive Target is a immediate action, and to active this feat i need another immediate action(and i can make just one immediate action per turn), but this feat works just on avoid successfully the attack using elusive target... So how it could be? Can please someone explain me this feat or maybe exist an errata...?


Mmh i see now Unbalaced Counter:

At 2nd level, a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level.

This is interesting for this conversation... What do u think about?


Agile Brass Knuckles and Piranha strike are nice, but unfortunately we use simple manuals, such as Ultimate Combat, Ultimate Magic, Core and Advanced, so i can't take them :/

I show u the feats of my pg(Human Monk):

1Hd Dodge
1Hmn Agile Maneuver
1Mnk Improved Reposition(?)
2
3Hd Weapon Finesse
4
5Hd Combat Reflexes
6Mnk Improved Trip(?)
7Hd Lightning Reflex
8
9Hd Tiger Style(for a +2 bull rush, trip, overrun)(?)
10Mnk Spring Attack
11Hd Spider Step
12

The feats with "(?)" are ones that i'm not sure, and can change.:/

What u suggest?:/


You're right.

I cannot use the bonus of flurry when make AoO and then i have to use classic monk's bab. So if with flurry i have +10 at 12th lvl, normally i have +9(not bad but furthermore the FoB surpass the classic bab, and will become a problem lose attack bonuses. :/ )
But i still use Weapon Finesse on AoO, don't i?
Actually my Strenght is low, just 12(+1), and can't cause huge damage.:/

I didn't know that panther claw and combat reflexes stacks, this is a nice news :)

The brass knuckles are a good idea.. I'll keep it in mind ;)

And what about Hammer The Gap? Combined with FoB. Do u think it could be helpful?

When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. This damage is multiplied on a critical hit.

I dunno if keep Improved Trip and Reposition or change them with other :/


Thanks for the answer. :)

I guess that reposition can't let me to move a foe away from my reach, in description says that opponent must remain within my reach.:/

About Redirection, i have another question. Trip makes foes prone.

Prone: The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

This penalty would apply on the attack that active my use of Redirection? Or maybe opponent have the penalty on next turn if doesn't standing up?

For Panther Style:
While using this style, when an opponent makes an attack of opportunity against you for moving through a threatened square, you can spend a swift action to make a retaliatory unarmed strike attack against that opponent. Your attack is resolved after the triggering attack of opportunity.

Combine with Panther Claw:
While using Panther Style, you can spend a free action, instead of spending a swift action, to make a retaliatory unarmed strike. You can make a number of retaliatory unarmed strikes on your turn equal to your Wisdom modifier.

Consider i have Dex 24(+7) and Wis 20(+5).
I guess it's possible setting up the tactic described above :)
I can make about 7 AoO, with Combat Reflexes, and 5 retaliatory strikes.(i don't think that both stacks, maybe consider Combat Reflexes for purpose of other AoO, see Vicious Stomp, and Wis for Panther Claw.)


Hi there,

i'm trying a flowing monk class, 12th lvl, and i have some things to ask u.

First: Redirection attack, stops foe's attack? It's an immediate action, so i can't take swift action or another immediate action on my turn, but when i use this attack, and both trip and reposition opponent, this would mean that i stop foe's attack? And can i take a redirection even if the attack miss me?

Second: What u think about possibility to choose panther path and don't take Improved Trip/Reposition so when i make a Redirection, the attacker make and AoO but with panther style i can make an attack to him like AoO and then if successfully trip manueuver and with vicious stomp i can make another attack to the opponent, so i could make two attacks on a single immediate action and when is my turn i can make a flurry to the prone target. I think that was be amazing O_O

I was thinking in a melee combat, i can use a ki point(not swift action but like movement action) to increase AC, then i make a single attack tripping an opponent, without feat, the foe can make an AoO but i use panther style and free action i make an AoO to him, if tripping maneuver is successfully, with vicious stomp i make another AoO.

Futhermore if there's another opponent(or the same), him can attack me but i can use Redirection, causing another AoO(if the opponent have Combat Reflexes)and make other 2 attacks on immediate action at full base attack bonus!

So just in one turn i took 3/4 attack(but i have elusive target too and can take no damage from one of them) but i make 4 attack at fully bab.

Is it right?:)

Maybe other suggest?