Lizardfolk

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Really random thought. But yeah, can you wash a troglodyte to get rid of their stench?


Tried it. Didn't get much.

Oh that was a link. Nevermind, yes that is helpful.


Well, those are more just general jobs. I'm talking about industry, or more specifically manufacturing requiring non organic mechanisms. Thank you though, there were some in there I could use.


I know this may seem like a naive question, but what types of industrial production existed back in medieval times? I need to know so that I can describe a highly industrialized society better in my campaign. So far, i have mining, metal production, cloth weaving/textile manufacturing, and food milling. Please help me to expand this list.


Wow, thank you guys. This was really useful. I wasn't even aware peat was used for fuel. Thank you :)


In my campaign, one slaver civilization keeps boggards for slaves. I was wondering what unique skills a boggard would offer as a source of slave labor? So far I came up with slave soldiers, wood harvesters, and people used to drain swamps. Does anyone have any other ideas?


donato wrote:
NewEmpire wrote:
donato wrote:
I've used it for infiltration. We had found a local mob leader and were trying to get the jump on him. From the windows, we could see he had some muscle guarding the interior of his home. The one room that had no window was obviously his room. I made a window in the wall and moved in. We caught him in his sleep. A very proud moment for me.
If you knew where he was, why not just make a hole to go in and get him? There still seems to be no real use for the window.
Making a hole by any other means would have made too much noise. I was able to put his thugs to sleep while my allies grappled and tied up the leader. It was a silent, bloodless affair.

Alright, I can see how that would work. Thanks.


Ross Byers wrote:
If the window is listed as being two feet deep, I'm guessing it is supposed to be a way to actually make a hole in a wall.

The robe already has a pit and a portable ram. There's no need for another device that can make a hole.


donato wrote:
I've used it for infiltration. We had found a local mob leader and were trying to get the jump on him. From the windows, we could see he had some muscle guarding the interior of his home. The one room that had no window was obviously his room. I made a window in the wall and moved in. We caught him in his sleep. A very proud moment for me.

If you knew where he was, why not just make a hole to go in and get him? There still seems to be no real use for the window.


1 person marked this as FAQ candidate.

The Robe of Useful Items has as one of its possible patches a window (2 ft. by 4 ft., up to 2 ft. deep). From what I understand, the robe is meant to be used in sticky situations that might require use of the items that make up its patches. However, I'm confused as to what use a window would be in any kind of situation that didn't involve building a house. What situation would it be useful for?


Whale_Cancer wrote:

I don't see why not, although there are no mechanics for this and you are totally dependent on the whim of the GM.

I have a campaign setting in which one human LN has over generations influenced a lineage of Manticores to be neutral through diplomacy and bribery.

Thank you, this was very helpful. Also, sorry I forgot to mention this sooner, but I actually am the GM in this campaign, and was just wondering if this was within the realm of possibility. Now that I know it is, this will be of great help to me. Again, thank you!


According to the Bestiary, a Chimera "may form equal partnerships with a respectful humanoid or similar creature, and even consent to be used as a mount", but I'm wondering if it would be possible for one to subdue a chimera to such a point that it's nature could be changed to be more servile. I realize that this wouldn't happen in one generation, but after several chimera generations, could their entire race be made to change and become more domesticated?