Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Elliander Celandi wrote:
Devin was also our prime dealer with traps. Any chance we can get some help with that from our two new PCs?
I am built to deal with traps. Devin wanted to do it so I mostly just let him handle it. But we should be set to handle traps. At one point I handled a trap because I was better for it then Devin at the time so Elliander knows I can disarm traps.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
I believe the Gnoll the Spiritual Weapon is attacking lived, so it will follow along. If I am wrong in that it just sits there and we can ignore it's attacks.
Nevitash's blade continues to glow as he steps to defend Francis.
5 ft step to attack the one attacking Francis. If it dies, I attack the one north of me.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Nevitash calls upon his inner power and his blade lights up as he swings at the gnolls in front of him. His spiritual weapon darts forward to attack the gnoll that it just missed with a flurry of slashes.
Swift action to get Bane (Humanoid) on my weapon for Gnolls. Start with the one furthest south. If it drops then attack the next in line with the second attack.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Nevitash steps forward and brandishes his Holy Symbol to cast Light. He then motions and his spiritual weapon attacks a gnoll.
Cast Light as a Standard action. Move action to send the Spiritual Weapon at the Gnoll to the north. 5 ft step towards the gnolls.
Spiritual Weapon Attack:1d20 + 10 ⇒ (6) + 10 = 16
Spiritual Weapon Damage:1d8 + 2 ⇒ (1) + 2 = 3
I do not have Greater Magic Weapon up. I would have cast 2 3rd level slots when we started traveling in the morning. That would only leave me one slot when we saw the Gnolls at night. So I could only cast Magic Vestments again.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Shield of Faith is just a +3 Deflection bonus for me. I think my AC at the moment should be 23. It's not an actual Shield. I am wielding my weapon with 2 hands. I am not currently trying to cast any spells in combat.
I was moving fast to post earlier and I did make a mistake though. The Bane is a Swift action and the Studied Target is also a swift action. So I could not do the second swift action. Assuming we follow the order that I posted above it would remove the Bane. Sorry about that. I am not used to having characters with multiple swift actions. I will handle this correctly moving forward.
So the primary attack would be AC 27 for 20 damage. The Secondary attack would be AC 23 for 30 damage.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
I think the FAQ is pretty clear in the intent for it to affect the spell. It calls out Spiritual Weapon as something that benefits from bonuses to attacks like Inspire Courage. But the writers of the FAQ are not running the game.
If you would prefer I not add the effects in, I have no problem with that. I just need to know how you want to run attack bonuses to spells and I will go with that. As long as everything is consistent, I am happy.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
So on this page there is a FAQ question that talks about the spells receiving the bonuses from things like Bless, although it uses the Inspire Courage bonus as it's example. Here is the wording
Do rays count as weapons for the purpose of spells and effects that affect weapons?
Yes. (See also this FAQ item for a similar question about rays and weapon feats.)
For example, a bard’s inspire courage ability says it affects “weapon damage rolls,” which is worded that way so <you> don’t try to add the bonus to a spell like fireball. However, rays are treated as weapons, whether they’re from spells, a monster ability, a class ability, or some other source, so the inspire courage bonus applies to ray attack rolls and ray damage rolls.
The same rule applies to weapon-like spells such as flame blade, mage’s sword, and spiritual weapon–effects that affect weapons work on these spells.
Basically, the roll to attack with Spiritual Weapon is an attack roll and spells or abilities that boost those rolls would work with the spell attack as it counts as a weapon.
Please note that the last paragraph specifically mentions spiritual weapon. Also, this did answer my question that Divine Favor does add to both attack and damage for Spiritual Weapon. So my two attacks should be at +3 to hit and +2 to damage.
If you really don't like this and want to limit what works with Spiritual Weapon, that is fine. I just need to know what I should add or not add in future encounters.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
I should be either 21 or 23. I thought my Magic Vestments was active, and I just cast Shield of Faith. If my MV ended, I would have wanted to have it up again for this instead of re-casting my Greater Magic Weapon, but regardless the Shield of Faith is +3. It seems likely my hour per levels spells are down, and so it would be up to you if I got to recast it since I did not specify and I only have 1 3rd level spell still. I will not add the Greater Magic Weapon to this my attacks.
Nevitash strikes at the hyena that have come up to him. The Spiritual Weapon follows along attacking the
Swift action to gain Studied Target on both Gnolls next to me. Add Bane Animal to my weapon. Start on the one further from Amenhop and if it drops, use the second attack on the other hyena. If both fall I will 5 ft closer to the gnolls.
I have remove the GMW bonus, and the Bless from the Spiritual Weapon. I will post about that in Discussion later.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Nevitash moves forward and casts a Spiritual Weapon to attack the furthest hyenas.
Move 20 ft closer and cast Spiritual Weapon at the furthest hyena so that it, hopefully, does not just go for slaves. I am not sure if I get the bonus from Divine Favor. I think I get the +2 to attack rolls, but it is not weapon damage so I do not believe I get that. I have not added this bonus though, so please apply as appropriate to the roll below.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Cast Bless, and Shield of Faith.
"I do not think there will be any talking. Let me cast one more blessing upon myself, and then we should move quickly to save these poor souls." Nevitash says.
If the others agree, I will cast Divine Favor and start stealthing forward to try and get as close as possible before we are spotted. Divine Favor may not last, who knows, but I will try.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
"The river is not far west of us. At worst, we can get them to water and send them on their way. It is the Sin that must be dealt with." Nevitash shrugs.
As an RP thing, Nevitash wants to deal with the Slavers because he is a Sin Eater and wants to save them from themselves before they are judged by Pharasma. The slaves themselves are less of what he is concerned by.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
"Draw attention from what? The scorpions? There is no one else for miles around. I say we free the slaves now and prevent more in the future." Nevitash says.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Do we have any clues that we may have forgotten that would help us? I think just being systemic works best if all we know is that it is somewhere on this map.
Theoretically, it would not take us all 100 days to find it, unless it ends up in the last hex we search.
We could also skip the partial hexes in the first run through as they are outlying areas that are maybe less likely. It would be sad if we did that and it was on a partial hex though.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
If someone can cast Rope Trick, that would be better then tents.
The Web Shelter as a Hemisphere should work, if there is a way to get in and out anyway.
It would be best if we could magic up most of our food. Carrying the weight of food there and back could be pretty heavy. I can provide food and water pretty consistently for myself and one other person. So if we try and bring our foodstuff, I can supplement it.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
"Agreed, I do not think we should loot this place more then necessary to accomplish our goals." Nevitash says. He will assist in carrying items deemed necessary and then move to leave the facility.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
I will be going on a vacation from Sunday, the 20th, through the following Saturday, the 27th. I should have some access to the internet, but I am not sure how much time I will have to post. So please feel free to bot me as needed.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Sorry, I forgot about that write up. I will pick the appropriate Bane, which sounds like evil outsiders, and attack!
Nevitash calls upon Pharasma to banish these foul creatures, and as his greataxe glows with divine power he swings!
5 ft step, Move action to use Study Target. I only target Green and use the Focused Target feat to give me a total of +3 to hit and +2 Damage. Attack the one everyone else is attacking, which I think is green.
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Nevitash steps forward and thinks for a moment.
I would like my free knowledge check to know what they are so I can use some of my abilities. I have +12 to identify creatures using Arcane, Dungeoneering, Nature, Planes or Religion. If it is a different skill, I have nothing.