Kraelos

Nevitash's page

349 posts. Alias of Malinor..


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Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Elliander Celandi wrote:
Devin was also our prime dealer with traps. Any chance we can get some help with that from our two new PCs?

I am built to deal with traps. Devin wanted to do it so I mostly just let him handle it. But we should be set to handle traps. At one point I handled a trap because I was better for it then Devin at the time so Elliander knows I can disarm traps.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Welcome to the game! Slow is a good spell. Having a bunch of them is not a huge issue.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

I believe the Gnoll the Spiritual Weapon is attacking lived, so it will follow along. If I am wrong in that it just sits there and we can ignore it's attacks.

Nevitash's blade continues to glow as he steps to defend Francis.

5 ft step to attack the one attacking Francis. If it dies, I attack the one north of me.

Primary +1 Greataxe+Bless+DF+IC+Bane: 1d20 + 12 + 1 + 2 + 2 + 2 ⇒ (13) + 12 + 1 + 2 + 2 + 2 = 32

Primary +1 Greataxe Damage+DF+IC+Bane: 1d12 + 8 + 2 + 3 + 2d6 + 2 ⇒ (1) + 8 + 2 + 3 + (1, 1) + 2 = 18

Secondary +1 Greataxe+Bless+DF+IC+Bane: 1d20 + 12 + 1 + 2 + 2 + 2 ⇒ (17) + 12 + 1 + 2 + 2 + 2 = 36

Secondary +1 Greataxe Damage+DF+IC+Bane: 1d12 + 8 + 2 + 3 + 2d6 + 2 ⇒ (5) + 8 + 2 + 3 + (3, 2) + 2 = 25

The dagger strikes! I think.

Primary Spiritual Weapon attack: 1d20 + 10 ⇒ (1) + 10 = 11

Primary Spiritual Weapon damage: 1d8 + 2 ⇒ (8) + 2 = 10

Secondary Spiritual Weapon attack: 1d20 + 5 ⇒ (3) + 5 = 8

Secondary Spiritual Weapon damage: 1d8 + 2 ⇒ (8) + 2 = 10

With those rolls, it doesn't change much if it gets to attack.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

That works for me. I can take over the rogue duties.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash calls upon his inner power and his blade lights up as he swings at the gnolls in front of him. His spiritual weapon darts forward to attack the gnoll that it just missed with a flurry of slashes.

Swift action to get Bane (Humanoid) on my weapon for Gnolls. Start with the one furthest south. If it drops then attack the next in line with the second attack.

Great axe Weapon Rolls

Primary Attack +1 Greataxe+Bane+DF+Bless+Inspired-PA: 1d20 + 12 + 2 + 2 + 1 + 2 - 2 ⇒ (10) + 12 + 2 + 2 + 1 + 2 - 2 = 27

Primary Damage +1 Greataxe Damage+Bane+DF+Inspired+PA: 1d12 + 8 + 2d6 + 2 + 2 + 3 + 6 ⇒ (11) + 8 + (6, 4) + 2 + 2 + 3 + 6 = 42

Secondary Attack +1 Greataxe+Bane+DF+Bless+Inspired-PA: 1d20 + 7 + 2 + 2 + 1 + 2 - 2 ⇒ (2) + 7 + 2 + 2 + 1 + 2 - 2 = 14

Secondary Damage +1 Greataxe Damage+Bane+DF+Inspired+PA: 1d12 + 8 + 2d6 + 2 + 2 + 3 + 6 ⇒ (6) + 8 + (3, 2) + 2 + 2 + 3 + 6 = 32

Spiritual Weapon Rolls

Primary Spiritual Weapon Attack: 1d20 + 10 ⇒ (16) + 10 = 26

Primary Spiritual Weapon Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Secondary Spiritual Weapon Attack: 1d20 + 10 ⇒ (9) + 10 = 19

Secondary Spiritual Weapon Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Added Current AC.

@GM West, Sounds good.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash steps forward and brandishes his Holy Symbol to cast Light. He then motions and his spiritual weapon attacks a gnoll.

Cast Light as a Standard action. Move action to send the Spiritual Weapon at the Gnoll to the north. 5 ft step towards the gnolls.

Spiritual Weapon Attack: 1d20 + 10 ⇒ (6) + 10 = 16

Spiritual Weapon Damage: 1d8 + 2 ⇒ (1) + 2 = 3

I do not have Greater Magic Weapon up. I would have cast 2 3rd level slots when we started traveling in the morning. That would only leave me one slot when we saw the Gnolls at night. So I could only cast Magic Vestments again.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Shield of Faith is just a +3 Deflection bonus for me. I think my AC at the moment should be 23. It's not an actual Shield. I am wielding my weapon with 2 hands. I am not currently trying to cast any spells in combat.

I was moving fast to post earlier and I did make a mistake though. The Bane is a Swift action and the Studied Target is also a swift action. So I could not do the second swift action. Assuming we follow the order that I posted above it would remove the Bane. Sorry about that. I am not used to having characters with multiple swift actions. I will handle this correctly moving forward.

So the primary attack would be AC 27 for 20 damage. The Secondary attack would be AC 23 for 30 damage.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

I think the FAQ is pretty clear in the intent for it to affect the spell. It calls out Spiritual Weapon as something that benefits from bonuses to attacks like Inspire Courage. But the writers of the FAQ are not running the game.

If you would prefer I not add the effects in, I have no problem with that. I just need to know how you want to run attack bonuses to spells and I will go with that. As long as everything is consistent, I am happy.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

So on this page there is a FAQ question that talks about the spells receiving the bonuses from things like Bless, although it uses the Inspire Courage bonus as it's example. Here is the wording

Do rays count as weapons for the purpose of spells and effects that affect weapons?

Yes. (See also this FAQ item for a similar question about rays and weapon feats.)

For example, a bard’s inspire courage ability says it affects “weapon damage rolls,” which is worded that way so <you> don’t try to add the bonus to a spell like fireball. However, rays are treated as weapons, whether they’re from spells, a monster ability, a class ability, or some other source, so the inspire courage bonus applies to ray attack rolls and ray damage rolls.

The same rule applies to weapon-like spells such as flame blade, mage’s sword, and spiritual weapon–effects that affect weapons work on these spells.

Basically, the roll to attack with Spiritual Weapon is an attack roll and spells or abilities that boost those rolls would work with the spell attack as it counts as a weapon.

Please note that the last paragraph specifically mentions spiritual weapon. Also, this did answer my question that Divine Favor does add to both attack and damage for Spiritual Weapon. So my two attacks should be at +3 to hit and +2 to damage.

If you really don't like this and want to limit what works with Spiritual Weapon, that is fine. I just need to know what I should add or not add in future encounters.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

I should be either 21 or 23. I thought my Magic Vestments was active, and I just cast Shield of Faith. If my MV ended, I would have wanted to have it up again for this instead of re-casting my Greater Magic Weapon, but regardless the Shield of Faith is +3. It seems likely my hour per levels spells are down, and so it would be up to you if I got to recast it since I did not specify and I only have 1 3rd level spell still. I will not add the Greater Magic Weapon to this my attacks.

Nevitash strikes at the hyena that have come up to him. The Spiritual Weapon follows along attacking the

Swift action to gain Studied Target on both Gnolls next to me. Add Bane Animal to my weapon. Start on the one further from Amenhop and if it drops, use the second attack on the other hyena. If both fall I will 5 ft closer to the gnolls.

I have remove the GMW bonus, and the Bless from the Spiritual Weapon. I will post about that in Discussion later.

Primary Attack on Closest Hyena +1 Greataxe+Bless+Divine Favor+Bane+ST-PA: 1d20 + 12 + 1 + 2 + 2 + 2 - 2 ⇒ (12) + 12 + 1 + 2 + 2 + 2 - 2 = 29

Primary Damage on Closest Hyena +1 Greataxe Damage+Divine Favor+ST+PA+Bane: 1d12 + 9 + 2 + 2 + 6 + 2d6 + 2 ⇒ (1) + 9 + 2 + 2 + 6 + (6, 3) + 2 = 31

Secondary Attack on Closest Hyena +1 Greataxe+Bless+Divine Favor+Bane+ST-PA: 1d20 + 12 + 1 + 2 + 2 + 2 - 2 ⇒ (8) + 12 + 1 + 2 + 2 + 2 - 2 = 25

Secondary Damage on Closest Hyena +1 Greataxe Damage+Divine Favor+ST+PA+Bane: 1d12 + 9 + 2 + 2 + 6 + 2d6 + 2 ⇒ (11) + 9 + 2 + 2 + 6 + (4, 2) + 2 = 38

The force dagger strikes at the hyena.

I did not change the target, so the Spiritual Weapon can get a full attack action.

Primary Spiritual Weapon Attack: 1d20 + 10 ⇒ (8) + 10 = 18

Primary Spiritual Weapon Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Secondary Spiritual Weapon Attack: 1d20 + 10 ⇒ (8) + 10 = 18

Secondary Spiritual Weapon Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Francis_Thrannel wrote:

Greater Magic Weapon on his dagger.

As the group moves in Francis uses a wand to cast Bless on them.

Prayer next round unless an enemy is too close for me to safely cast.

Nevitash cast bless before we came forward. So you do not need to cast it.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash moves forward and casts a Spiritual Weapon to attack the furthest hyenas.

Move 20 ft closer and cast Spiritual Weapon at the furthest hyena so that it, hopefully, does not just go for slaves. I am not sure if I get the bonus from Divine Favor. I think I get the +2 to attack rolls, but it is not weapon damage so I do not believe I get that. I have not added this bonus though, so please apply as appropriate to the roll below.

Spiritual Weapon Attack+Bless: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26

Spiritual Weapon Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Stealth: 1d20 - 1 ⇒ (18) - 1 = 17

Init: 1d20 + 6 ⇒ (10) + 6 = 16


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Cast Bless, and Shield of Faith.

"I do not think there will be any talking. Let me cast one more blessing upon myself, and then we should move quickly to save these poor souls." Nevitash says.

If the others agree, I will cast Divine Favor and start stealthing forward to try and get as close as possible before we are spotted. Divine Favor may not last, who knows, but I will try.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Perception: 1d20 + 20 ⇒ (6) + 20 = 26


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash will nod and turn to head that way.

I am intending to cast Bless when we are a couple of minutes away since it will last 8 minutes.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

I say we go now and deal with them." Nevitash looks over at the others to see if he has swayed some of the others.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

"The river is not far west of us. At worst, we can get them to water and send them on their way. It is the Sin that must be dealt with." Nevitash shrugs.

As an RP thing, Nevitash wants to deal with the Slavers because he is a Sin Eater and wants to save them from themselves before they are judged by Pharasma. The slaves themselves are less of what he is concerned by.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

"Draw attention from what? The scorpions? There is no one else for miles around. I say we free the slaves now and prevent more in the future." Nevitash says.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Sure.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Do we have any clues that we may have forgotten that would help us? I think just being systemic works best if all we know is that it is somewhere on this map.

Theoretically, it would not take us all 100 days to find it, unless it ends up in the last hex we search.

We could also skip the partial hexes in the first run through as they are outlying areas that are maybe less likely. It would be sad if we did that and it was on a partial hex though.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

"I think they would build in lands that are easier to get to and to transport resources." Nevitash says.

I did a route through the whole dessert on the map which is my suggestion. I missed that the GM said only a few days travel.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Should we move this to gameplay?

I will put a line on the map for suggested route.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

If we need to search to find it, then Nevitash would suggest searching any areas that might contain it rather then just walking by.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

With Endure Elements and several party members without Darkvision, I think we need to travel during the day.

I am not sure why we would be searching hexes. Is it just for fun, or are we not sure where we are going?


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

I do not need any of those items. We can just sell them and split the profits.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Handle Animals is a trained only skill. So I do not think you can get more then 10 on the skill regardless of what bonuses you might have.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Have a fun trip.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

If someone can cast Rope Trick, that would be better then tents.

The Web Shelter as a Hemisphere should work, if there is a way to get in and out anyway.

It would be best if we could magic up most of our food. Carrying the weight of food there and back could be pretty heavy. I can provide food and water pretty consistently for myself and one other person. So if we try and bring our foodstuff, I can supplement it.

I already have a bedroll as well.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

I am great at Survival. I do not deal with animals.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

"I am not skilled with animals, and we can create water. So walking might be easier, but much slower." Nevitash says.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash is leveled up. He does want to buy a MW buckler before we leave town.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

"Agreed, I do not think we should loot this place more then necessary to accomplish our goals." Nevitash says. He will assist in carrying items deemed necessary and then move to leave the facility.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

HP: 1d8 ⇒ 8


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12
Amenhep wrote:
Sorry for dropping off again, been having sporadic concussion flareups that really knock the wind out of my sails.

That sounds terrible. I hope you start feeling better soon.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash adds in some random thoughts to the research.

I forgot that this set could be rolled untrained.

History: 1d20 + 1 ⇒ (9) + 1 = 10


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash lacks the skills to aid and so he just keeps a look out in case others enter the area.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

I failed because I rolled a 1, but its better not to run screaming if possible and the fight was immediately over.

"Thank Pharamsa those....creatures...have been put to their final rest." Nevitash says with a shaky voice.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Francis, you still fail on 1's. Speaking of which...

Will Save+Ally: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26

Will Save+Ally: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13

Nevitash cries out and runs away.

I withdraw and head away. I am out of this fight.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Religion: 1d20 + 12 ⇒ (20) + 12 = 32


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash will back out of the room and let Francis see what the can do.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Take care Amenhep!


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash watches as Devin moves up and waits to see what happens.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Aid: 1d20 + 1 ⇒ (5) + 1 = 6

Nope.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

I will be going on a vacation from Sunday, the 20th, through the following Saturday, the 27th. I should have some access to the internet, but I am not sure how much time I will have to post. So please feel free to bot me as needed.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

I should do more damage. I forgot the 2d6 from Bane. So add this to the 29 above.

Bane: 2d6 ⇒ (3, 6) = 9

So if AC 33 hits, I actually do 38 total damage before DR.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Will Save+Shake it Off: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

If this is a Fear or Charm save, add +2.

Nevitash turns his attention to the remaining foe and calls upon his divinely granted powers as he swings again!

Move action to Study the next one for a +3/+2 bonus again. Use another round of Bane and swing.

+1 Greataxe+IC/Banner+ST+Bane-PA: 1d20 + 11 + 3 + 3 - 2 ⇒ (18) + 11 + 3 + 3 - 2 = 33

+1 Greataxe Damage+IC/Banner+Bane+PA: 1d12 + 8 + 3 + 3 + 6 ⇒ (9) + 8 + 3 + 3 + 6 = 29


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Sorry, I forgot about that write up. I will pick the appropriate Bane, which sounds like evil outsiders, and attack!

Nevitash calls upon Pharasma to banish these foul creatures, and as his greataxe glows with divine power he swings!

5 ft step, Move action to use Study Target. I only target Green and use the Focused Target feat to give me a total of +3 to hit and +2 Damage. Attack the one everyone else is attacking, which I think is green.

+1 Greataxe+IC/Banner+ST+Bane-PA: 1d20 + 11 + 3 + 3 + 2 - 2 ⇒ (19) + 11 + 3 + 3 + 2 - 2 = 36

+1 Greataxe Damage+IC/Banner+ST+Bane+PA: 1d12 + 2d6 + 8 + 3 + 2 + 2 + 6 ⇒ (5) + (4, 5) + 8 + 3 + 2 + 2 + 6 = 35


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (2/5); 2nd (4/5); 3rd (1/3); Perception +20; B: 10/12

Nevitash steps forward and thinks for a moment.

I would like my free knowledge check to know what they are so I can use some of my abilities. I have +12 to identify creatures using Arcane, Dungeoneering, Nature, Planes or Religion. If it is a different skill, I have nothing.

Knowledge check+Tears to Wine: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24